AAR [11M] A Horror to be Named Later. 2020-11-07 @ 1600 gmt

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ChrisDDickey
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Joined:Sun Nov 27, 2016 10:02 pm
AAR [11M] A Horror to be Named Later. 2020-11-07 @ 1600 gmt

Post by ChrisDDickey » Sun Nov 01, 2020 4:36 am

LFG: A Horror to be Named Later
GM: Chris D
Organized by: Xeviouz
Difficulty: 11M  4 players. (upgraded from 10H)
Time: 2020-11-7 @ 1600 gmt  Saturday at 11am Eastern.

Rumor: viewtopic.php?f=58&t=2147
Deed: The wielder can hear whispers in different voices. The owner must learn the fate of one of the voices they hear. The owner must kill the Horror responsible.

Xeviouz has spent many days trying to make sense of the voices, and believes that he knows were several of the voices met their fate.
Last edited by ChrisDDickey on Sat Nov 07, 2020 9:30 pm, edited 3 times in total.

sigfriedmcwild
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Joined:Wed Nov 13, 2019 6:59 am

Re: LFG [10H] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by sigfriedmcwild » Sun Nov 01, 2020 4:40 am

No longer in the adventure's range
Last edited by sigfriedmcwild on Sun Nov 01, 2020 10:44 pm, edited 1 time in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Re: LFG [10H] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by bronzemountain » Sun Nov 01, 2020 1:31 pm

Name: Dvarim Bolg
ECL: 11
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks, The Best Meals Ever
Downtime:
  • Forge Weapon 12/25
  • Forge Armor 12/25
  • Craftsman (anything) 11/28
  • Design Enchanting Pattern 11/24
  • Enchant True Pattern 11/28
  • Item History 4/17
  • Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)
Common Magic Items:
Spoiler:
  • Cleaning Brooms (x5): 1 day/75sp
  • Fire Starter: 1 day / 25sp
  • Firefly Chalk: 1 day / 25sp
  • Hot Pot: 1 day / 25sp
  • Pot of Grumbah, Small: 1 day / 37.5sp
  • Dwarven Sunshade Hat (exclusive): 1 day / 125sp
  • Season Lamp: 1 day / 175sp
Last Game Played: 2020-10-28

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: LFG [10H] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by Waijhou » Sun Nov 01, 2020 3:36 pm

Name: Xeviouz
Last time you (player, not character) played: Oct 10, 2020
Circle: 11/6(ECR11)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: LFG [10H] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by ottdmk » Sun Nov 01, 2020 4:28 pm

Name: Dubhan Goronich
Date of Last Game Played (by player): 2020-10-17
Circle: 12 (ECR 11, 1,634,070 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Rank 5/Step 41 (Forget library access.)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime), Kelia's Antidote (2 days Downtime)
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.

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etherial
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Location:Berlin, Massachusetts
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Re: LFG [11M] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by etherial » Mon Nov 02, 2020 4:51 am

Name: Daldorer
Last Game Played:2020-10-17
Effective Circle: 11
Discipline: Nethermancer
Quote/Unique: Daddy can make you feel better
Notable Abilities: Critical Thinking, Friendly Darkness, Last Chance
Downtime:
Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
Item History Step 20 (Rank 8) (Historian: Extra Successes reduce Research Times)
Research Step 42 (Rank 10) (Librarian: Extra Successes reduce Research Times)

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: LFG [11M] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by nathaniel » Wed Nov 04, 2020 4:45 pm

Name: Jael
ECR: 11
Last Game: 11/1
Discipline: Beastmaster/Scholar/Woodsman
Notable Abilities: Elven Lore, Pets, Frenzy's and Grappling
Downtime: Animal Training (Rank 10) 20, Item History (Rank 7) 16, Research (Rank 4) 13 (16 with library access)

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: LFG [11M] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by Waijhou » Fri Nov 06, 2020 12:36 am

Can only take 3 with me so, Dvarim, Daldorer and Duhban please join me Sat morning for some Horror hunting !

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

AAR [11M] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by ChrisDDickey » Sat Nov 07, 2020 9:29 pm

AAR:

Player Rewards: 
Dubham: 124,000 LP, 2,000 SP, 3 TIPs. 1 corruption point, Horror mark
Daldorer: 124,000 LP, 2,000 SP, 3 TIPs. Used a Last Chance Salve
Dvarim: 124,000lp, 2000sp, 3TIP's. Horror mark.
Xeviouz: 124,000lp, 2000sp, 3TIP's. 2 corruption points

GM Rewards (Truck) 1,400 lp, 275 sp, 3 TIPs.

Downtime:
Daldorer: Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
Item History Step 20 (Rank 8) (Historian: Extra Successes reduce Research Times)
Research Step 42 (Rank 10) (Librarian: Extra Successes reduce Research Times)

Dubham:
Research Rank 5/Step 41 (Forget library access.)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime), Kelia's Antidote (2 days Downtime)
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. 
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime,

Dvarim:
Silver cost varies, contact for details.
- Forge Weapon 12/25
- Forge Armor 12/25
- Craftsman (anything) 11/28
- Design Enchanting Pattern 11/24
- Enchant True Pattern 11/28
- Item History 4/17
- Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)
Common Magic Items: See his entry above.

Further Information:
The Adepts traveled to Kratas, where they destroyed several very tough horrors. At one point several of them were horror marked by a bloatform that was playing with them, but the bloatform slipped up and they destroyed it, thus eliminating the Mark.
They estimate that the citadel was cracked well over a century ago, but the horrors toyed with the population until very recently. They explored the city and believe that the last residents were eaten within the last several years.
Last edited by ChrisDDickey on Sun Nov 08, 2020 4:38 am, edited 1 time in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: AAR [11M] A Horror to be Named Later. 2020-11-7 @ 1600 gmt

Post by Waijhou » Sat Nov 07, 2020 10:15 pm

November 7, 2020
A Horror to be Named Later
Deed: The wielder can hear whispers in different voices. The owner must learn the fate of one of the voices they hear. The owner must kill the Horror responsible.

Xeviouz has spent many days trying to make sense of the voices, and believes that he knows were several of the voices met their fate.

From the journal of Xeviouz, Human Warrior/Horror Stalker
I believe I have narrowed down the voices, one of them definitely originated from the city of Kratus. I ask Dubhan, Daldorer and Dvarim to assist me with this adventure. We are heading to Kratus. We are able to take an airship towards the North West edge of the Jungle, then march from there.
As we arrive at Kratus, there appears to be a stone cover or dome over the city. But, the doom has fallen in over a certain section of the city. To our knowledge, nobody has ever entered the city after the Scourge. We know the EarthDawn air ship flew over a few years ago, but never actually made contact. We decide to rest for the night just outside the city.
In the AM we do our karma Rituals, buff up and head in to the city. We decide to check the perimeter of the city, check for any signs of activity. After finding nothing we fly up to one of the large holes in the ceiling, look around for signs of life/movement. We find nothing. Dubhan says the astral here is corrupted. We fly down to the ground inside the city, and we begin a grid search of the city to look for either of the 2 horrors I believe are here.
As we are walking along a street, a portion of the road way seems to collapse under Dvarim. He is able to avoid the pit trap. We continue look around, but we are flying, not letting our feet hit the gound. We notice some light crystals that are still active. Dvarim says those are recent. Cant be more than 5 years old. We head over to investigate them. As we approach the Spyre where the crystals are, it is set on a hill with a fortress on top. The fortress seems to have lasted alot longer than the rest of the city, but the doors are broken open. We move forward and Dvarim says there is something in the Astral coming towards us. It is a Greater Wormskull. Battle is joined. Right after the Greater Wormskull drops 2 Glomwings dive at us. Daldorer is struck unconscious and drops to the ground. We here what seems to be a building collapse to the east of us.

4 giant gnashers come rambling towards us, several buildings are knocked down. Next a Greater Bloatform is seen attack us as well. Daldorer is able to get up , but is grabbed by a Gnasher and swallowed. Dvarim is grappled by a gnasher and subsequently swallowed. I am grappled by a gnasher and also swallowed. We are able to kill the gnashers and escape their stomachs. THe greater Bloat form is able to Charm me and I think I am loyal to it. Silly Greater BLoatform casts a spell on me and I realise it is not something I should be loyal to. I am able to jump up and smash the Greater Bloat form. After it is dead I run over to Daldorer and pour a healing potion in his mouth and use a Last CHance Salve.

We fly outside of the city and rest/recover. Fly back inside and search the city. It looks like it took quiet awhile for the city to fall to the horrors. We head back to Throal.

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