Re: LFG[11M]: Preparing for Invaesion (2020-10-17 @ 1900 GMT)
Posted: Sun Oct 18, 2020 5:49 pm
October 17, 2020
From the Journal of Xeviouz, Human Warrior/Horror Stalker
Re: LFG[11M]: Preparing for Invaesion
Rumor: Word has reached the leadership of Throal that the Invae might be infiltrating Barsaive. This is a cause for great alarm, and King Varulus III and his advisors feel that Throal's records of the Invae are insufficient to understand the threat. It is known that the old Human kingdom of Landis dealt with an Invae problem - and so the ruins of Landis must be searched for information and resources regarding the Invae. But Landis is close to old Thera, and to send the army there would be a massive provocation.
Instead, the King's council asks a band of Wardens (and near-Wardens) to travel to far Landis and see what they can find. Location: 12.32, Landis
I receive a bat messenger from Dvarim, he is putting a group together to travel to Landis. I met him along with Dubahn, William Carver, Karl THomson, and Daldorer at Skyreeder Island. From there we catch an air ship towards Landis. We load up on all kinds of pastries at Skyreeder Island, then load the airship and take off. This is a newer type airship, larger hold, larger deck area and a bit slower than a Dracar.
After we have reached the ⅔ mark of our journey, we are attacked by a unwise group of Skyraiders. It is a short battle, silly sky raiders. Then we continue on our way to Landis. We are close to Landis, maybe a few hours away. As we are approaching Landis, we notice a large military force is there. We land on the outskirts of town, behind a forest. We can sneak through the forest to get to the city.
Dubahn sneaks close to the soldiers and does his Astral Sight, they dont look like Envae, or horrores. Most are not adepts, just skilled Warriors. Dvarim sets up his forge outside the gates of the city. I and Kal approach the guards at the gate to speak with. After a short conversation we learned that a small group of scholars had arrived and went into the library and never come out. We speak to the Lt of the guard and have a further discussion. He offers to let us go in and find the missing scholars, and all the soldiers that went in looking for them. The Lieutenant provides us a list of all the people that have gone in and not come out. He also provides us with sleep accommodations. We also perform greeting rituals.
Next morning we do Karma rituals, then we head over to the Library under the escort of a Sergeant of the guard. We approach the double front doors of the entrance. Opening the door there are a vast number of books here. Lots of mirrors on the walls that reflect light making it very bright inside. Karl flies up to the second floor windows and looks in. He says it looks like offices. He says there is also a massive blob of flesh that seems to be moving. I use my Detect Horror Spawn talent and yes, there are 8 of these flesh blobs, and they are horror spawn.
We enter and hug the north wall, as we move in the blobs seem to retret from us and they all head upstairs. Dubahn is able to electrify the floor and knock 6 of them down. Dvarim and I rush up the stairs to try to engage the creatures as they are on the ground. But they have all moved again by the time we get up there. We proceed down a small hallway then we see the enemy. Several Mournguards, but bigger than the last ones we fought. There were a few Gloomwinds, as well as the flesh bloods. During the battle we noticed there was also a very large WormSkull. It is a long fights because so many of the horror constructs were larger and stronger than we had seen before. We are triumphant!
We begin to search for the missing scholars and soldiers, they were probably the horror constructs we just killed. We search for the Envae research papers we are after and find them. We are also able to make great tidings with the people of Landis and we established diplomatic ties between Landis and Throal. The new designed airship seemed to work fine. It seems to have fire engines that keep it aloft.
From the Journal of Xeviouz, Human Warrior/Horror Stalker
Re: LFG[11M]: Preparing for Invaesion
Rumor: Word has reached the leadership of Throal that the Invae might be infiltrating Barsaive. This is a cause for great alarm, and King Varulus III and his advisors feel that Throal's records of the Invae are insufficient to understand the threat. It is known that the old Human kingdom of Landis dealt with an Invae problem - and so the ruins of Landis must be searched for information and resources regarding the Invae. But Landis is close to old Thera, and to send the army there would be a massive provocation.
Instead, the King's council asks a band of Wardens (and near-Wardens) to travel to far Landis and see what they can find. Location: 12.32, Landis
I receive a bat messenger from Dvarim, he is putting a group together to travel to Landis. I met him along with Dubahn, William Carver, Karl THomson, and Daldorer at Skyreeder Island. From there we catch an air ship towards Landis. We load up on all kinds of pastries at Skyreeder Island, then load the airship and take off. This is a newer type airship, larger hold, larger deck area and a bit slower than a Dracar.
After we have reached the ⅔ mark of our journey, we are attacked by a unwise group of Skyraiders. It is a short battle, silly sky raiders. Then we continue on our way to Landis. We are close to Landis, maybe a few hours away. As we are approaching Landis, we notice a large military force is there. We land on the outskirts of town, behind a forest. We can sneak through the forest to get to the city.
Dubahn sneaks close to the soldiers and does his Astral Sight, they dont look like Envae, or horrores. Most are not adepts, just skilled Warriors. Dvarim sets up his forge outside the gates of the city. I and Kal approach the guards at the gate to speak with. After a short conversation we learned that a small group of scholars had arrived and went into the library and never come out. We speak to the Lt of the guard and have a further discussion. He offers to let us go in and find the missing scholars, and all the soldiers that went in looking for them. The Lieutenant provides us a list of all the people that have gone in and not come out. He also provides us with sleep accommodations. We also perform greeting rituals.
Next morning we do Karma rituals, then we head over to the Library under the escort of a Sergeant of the guard. We approach the double front doors of the entrance. Opening the door there are a vast number of books here. Lots of mirrors on the walls that reflect light making it very bright inside. Karl flies up to the second floor windows and looks in. He says it looks like offices. He says there is also a massive blob of flesh that seems to be moving. I use my Detect Horror Spawn talent and yes, there are 8 of these flesh blobs, and they are horror spawn.
We enter and hug the north wall, as we move in the blobs seem to retret from us and they all head upstairs. Dubahn is able to electrify the floor and knock 6 of them down. Dvarim and I rush up the stairs to try to engage the creatures as they are on the ground. But they have all moved again by the time we get up there. We proceed down a small hallway then we see the enemy. Several Mournguards, but bigger than the last ones we fought. There were a few Gloomwinds, as well as the flesh bloods. During the battle we noticed there was also a very large WormSkull. It is a long fights because so many of the horror constructs were larger and stronger than we had seen before. We are triumphant!
We begin to search for the missing scholars and soldiers, they were probably the horror constructs we just killed. We search for the Envae research papers we are after and find them. We are also able to make great tidings with the people of Landis and we established diplomatic ties between Landis and Throal. The new designed airship seemed to work fine. It seems to have fire engines that keep it aloft.