AAR (5M): Out of Time (2020-09-24 @ 2300 GMT)

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predajey
Posts:344
Joined:Mon Jun 15, 2020 9:27 am
Re: LFG (5M): Out of Time (2020-09-24 @ 2300 GMT)

Post by predajey » Fri Sep 25, 2020 3:27 am

AAR: Out of Time
GM: Jeff
ECR: 5
Difficulty: Medium

Player Rewards:
Mal: 4000 LP, 475 SP, 3 TIPs.
Killian: 4000 LP, 475 SP, 3 TIPS.
Nib: 4000 LP, 475 SP, 3 TIPs.
Bloodbeat: 4000 LP, 475 SP, 3 TIPs.
Redsun: 4000 LP, 475 SP, 3 TIPs.

Journal: 200 LP, 118.8 SP

GM Reward: Jarock (4000 LP, 475 SP, 3 TIPs)

Downtime:
Nib:
  • Research Talent (Rank 2, Step 21, Step 24 with Library access for a cost of 20 SP )
  • Item History Talent ( Rank 3, Step 14 )
Mal:
  • Craft Weapon (rank 3, step 10)
Redsun:
  • Research Rank 1 Step 11 (step 14 with library access)
Killian:
  • Craft weapon and armor rank 3 step 8
Bloodbeat:
  • Alchemy Step 9 (rank 2 + perception 7)
Summary:
The man speaking the bizarre language and dressed in what can be identified as pre-scourge wizard's attire turned out to be a doppler. The party should probably get checked for a horror mark.

The Doppler led the party to a scourge shelter built for a Windling, a Troll, an Elf, and an Obsidiman. The Obsidiman was the only living survivor, kept in a deep sleep. He spoke an ancient dialect of Obsidiman, but was able to learn Throalic using Speak Language. He was, in fact, a wizard, and urged the party a swift departure to return to the Gannagroth liferock.

Anoush
Posts:160
Joined:Wed Feb 22, 2017 10:53 pm

Re: AAR (5M): Out of Time (2020-09-24 @ 2300 GMT)

Post by Anoush » Sun Sep 27, 2020 4:43 am

Bloodbeat’s Journal:

One fine morning in Throal, I was spending time at the nearby weaponsmith’s shop, having my armor forged. The process fascinated me, the fire, the strength of the smith, the way the hammer blows moved the metal. I was surprised that he didn’t quench worked metal in blood, but in mundane oil. That seems like a missing step.

Mid-morning, the weaponsmith grew impatient with my questions and presence, so I departed for a local tavern for a snack. Some ale and pastry were a nice pick-me-upper after the hot forge. Just as I was finishing the ale, Nib fluttered in and sped directly to my table. “Come quick, Bloodbeat! There’s something going on at the gates and we may need some magical help.” He needn’t say more. I paid my tab and together we quickly headed to the gates of Throal.

Nib explained that a Corporal of the City Guard had come asking for help with a stranger who didn’t speak Throalic or any of the common languages. As we neared the gates, we saw Stromboll, the Captain of the City Guards, in heated discussion with someone. We caught the words “monster,” “home” and “hunted,” as we waved and hurried past. At the gates, we met up with Mal, the elven archer, who Nib had also alerted.

At the gates, there was a middle-aged man dressed in wizards robes babbling in words that no one could make out. As we listened, we could make the occasional word that seemed familiar. For me, in t’skrang, for Nib in windling, and for Mal in sperethiel. With hand gestures, the best we could discern was that the man had traveled here from the east side of the Throal Mountains an area near Killian’s Life Rock at Grannagroth. The man was insistent about returning home. His clothing was odd, old-fashioned. The last time I’d seen anything like it was before the Scourge. Could he be from a newly opened Kaer that needed help?

Nib checked the astral and to our dismay he found it corrupted. What?! This doesn’t happen, not in Throal. Studying the astral more closely, Nib realized that the corruption emanated from the man himself; the further away from the man you got, the weaker the corruption was, until it finally faded. The guards had no idea how to handle the problem. So the three of us stepped in and volunteered to escort the man back to his home, wherever that might be.

About this time, Killian arrived back in Throal from his Life Rock Grannagroth. We filled him in on the situation and he was eager to help. We decided that we’d take the long way around and stop in Sosonopa first to collect Redsun who was working as an investigator there. So we headed north. T

he trip was uneventful, although traveling with this stranger was decidedly odd. No matter how hard we tried, we couldn’t get more information out him. The first time Nib tried to learn his Name, he answered “human.” Eventually we learned that his Name was “Archaeceliozome.” A real mouthful. We called him “Archie.”

We found Redsun without trouble, but it was hard to restrain Archie. He kept moving forward, along the path to, presumably, his home. He walked right onto a fireship without paying. I know they had coins and commerce before the Sourge. No one could be this confused, could they? We paid for the passage and traveled on it downstream about three days. Along the way, Archie kept pointing into the mountains.

Once we disembarked, Archie led us directly into the mountains. He obviously knew this route very well. After about a half day of travel, we came to a glen with a hut, or building, constructed in the mountainside. As we paused, we saw a group of five ogres near the hut. Archie began striding directly toward them, or perhaps toward the hut. We had no choice but to follow. We called out to the ogres, but all they wanted was to fight. So we obliged.

It was a tough, tough battle. Killian fell unconscious and was close to death after having been surrounded by four of the ogres at once. The ogres didn’t always hit, but when they did, they did a lot of damage. Nib checked the astral and found that there were two more creatures present astrally. To start these astral creatures just watched. But when first one, then a second ogre fell down unconscious or dead, the astral creatures popped into the physical plane, taking their fallen comrades places. The astral ogres were identical to the ogres they replaced. Archie demonstrated that he was a wizard during the battle — trying to cast “Mind Dagger” according to Nib — but not a very good one. He kept trying to weave threads, but failed horribly. Again and again. At one point, he retreated from them and hid behind me. Who was this guy?

Finally we defeated the ogres. But both Redsun and Mal were hurt, and Killian was unconscious, nearly dead. We revived Killian somewhat and did what healing we could. The hut seemed the perfect place to spend the night (or more) and recover.

Archie entered the hut with a stride of ownership, as if he belonged him, or the hut belonged to him. He went through the building, checking each room. Looking for more ogres we assumed, but found none. We also checked; in addition the large main hall, we found a total of five rooms, three on the north, and two on the south. Even though the astral was corrupted, we made plans to spend the night and set up watches. There were two bedrooms, each with a comfortable-looking bed, along with a bath (running water but no towels or soap), a library and an armory full of ancient weapons.

The main hall contained an assortment of furniture, including four large thrones at the far end. Three of the thrones held a humanoid skeleton, while the fourth contained an obsidiman, dead, or so we thought. The humanoids were all different races: an elf, a windling and a troll. I used the Experience Death spell on the obsidiman and discovered that he wasn’t dead. Well, who can tell the difference between a dead obsidiman and a sleeping one, eh? We were unable to wake him up.

Then I used Experience Death on the elf skeleton. I saw the elf at the doorway to this building, with a fierce blizzard outside and some furry humanoid shapes approaching from out of the whiteness. An obsidiman was trying to shut the door, with a troll close at hand, and almost succeeded. At the last moment, the furry creatures pushed the door inwards and melee ensued. One of the furry creatures attacked the elf and the last thing the elf knew was the creature snapping his neck with a fearsome bite. In the vision, the elf’s clothing was similar to Archie’s, old fashioned robes. The creatures that broke through were furry and humanoid, but there shapes seemed to shift, at first appearing more human-like, then more oak-like, etc. They might have been Name-givers.

Once Nib found the library, he was ecstatic and obsessed. You’d think he’d never seen a book before. The books were on a variety of subject, some were obviously pre-Scourge, while others were modern. He also found some maps of various places in Barsaive, some old, some new. Taken together, the maps and their notes seemed to indicate that someone was planning on invasion, perhaps of Throal, perhaps of another part of Barsaive. For the new maps, the parchment seemed 50 to 70 years old. The materials for the pre-Scourge books seemed about 300 to 400 years old, so about right.

The armory contained a lot of old weapons, many in need of repair. If Killian had been feeling better — he was still barely staying conscious — he’d have spent hours there studying and repairing them.

We spent over an hour exploring the building and exclaiming about our discoveries to the others. Gathering back together in the main hall, we realized that Archie was gone. We searched everywhere, but he was indeed gone. And the front door was locked. When did that happen?

Still puzzling, we realized it was late and we were all exhausted. We set up watches, letting Killian sleep through the night. During the night, the guards noticed some things — creatures? — skittering across the floor. Just a few times, but it was unsettling. These things were roughly dwarf-sized.

IN the morning, Killian had not gotten good rest, but had been plagued by nightmares. Most of stared at each other and said, “Kreescra?” In recollection of a recent shared adventure in Kohldur. That was a disturbing thought. I had nearly died while fighting the kreescra and wasn’t looking forward to a rematch.

We began looking for a secret door in earnest, to either find a way out or to figure out where Archie had disappeared to. But we found nothing. There was still one unopened, locked door in the hall. I used Viewpoint to look into the room and found a horrific kitchen. There was a large oven, a table arrayed with butcher’s knives, a large trough containing a stew in which various organs bobbed, a pile of dead bodies and body parts in one corner. And amid all this, there were four “cooks,” all about dwarf-size, but with the slender limbs of an elf and a stumpy tail, with dog-like heads. After my description, someone concluded that they were pangoli (plural for pangolus). Nasty creatures.

As we discussed how to handle this, we noticed that the dining table was set with full, hot meals for all five of us. Thinking back to the trough of stew, my stomach turned (a rare enough thing to happen to a nethermancer) and decided that I’d stick to my boring, but known rations.

In an attempt to keep the pangoli bottled up in the kitchen, I inscribed a series of concentric Life Circles of One at its door. But my skills deserted me in the effort, and weren’t able to block much of anything.

Nevertheless, we went to the front door and Killian began knocking it down. As he started, the kitchen door opened and the pangoli poured out, surrounding poor Nib who’d been standing there to keep an eye on it. Melee began and Nib stood his ground against this nasty creatures. Has he become a warrior and didn’t tell us? Suddenly, Archie was back again and attacking us. Yes, turning on us and trying to kill us. In that series of attacks, he tried hitting me several times, but my defenses proved more than able to fend him off. Yet, he hurt some of my companions, even stealing some of their karma. But we finally killed all the pangoli and Archie.

As we were recovering from the battle, the non-dead obsidiman woke up as a result of Nib’s Dispel Magic. He immediately went to the library and returned with a book, which he handed to Nib. The book was a very basic primer to his language, the one Archie had been speaking, which turned out to be an ancient version of obsidiman. This language is the base language for all the modern languages we speak now. Nib sped read his way through the book, and meanwhile, the obsidiman, a wizard, learned to speak Throalic via Speak Language.

The obsidiman’s first question was “Is the Scourge over?” We assured him it was and explained that Throal had re-opened a few years before Then the obsidiman explained that this was where he and his friends — the elf, the troll and the windling — had planned to spend the Scourge. But they were late in closing their door to the long night. As they were closing it, creatures — doppelgängers — approached trying to get in, and succeeded. All his friends were killed, and the obsidiman — Named “Archaeceliozome”, really — knocked into a deep dreaming.

The real Archie was from the Gannagroth Life Rock, the same one as Killian. As a reward for waking him and avenging his friends, Archie offered us some money they’d saved and any of the books we wanted. Nib selected several (too many) books from the collection, along with the maps, to take to the Great Library. He mainly chose books on pre-Scourge history and lore to help fill in gaps in knowledge. Plus there was one book not in any known language.

Killian and Archie set out across the mountains to Gannagroth, while the rest of us hailed a fireboat and sailed to Sosonopa and then returned overland to Throal.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Re: AAR (5M): Out of Time (2020-09-24 @ 2300 GMT)

Post by Serespar » Tue Sep 29, 2020 3:53 am

<date equivalent to September 24, 2020>

To Whom It May Concern at the Great Library


I was studying some of the Lycanthan’s works on magical theory when Rav’kor, an orc guardsman I know, showed up at the Great Library looking for help. Seems someone was at Throal’s gate and no one could understand him. No one on duty at the reference desk seemed interested, so I said not sure what I can do but happy to give it a go.

On our way from the Great Library to the gate, Rav’kor and I saw Bloodbeat sitting at a table at a local café, dunking a creamed herring and eel sweet pastry into a bitter dark ale, letting it soak til the creamed herring and frosting formed a film on top of the beer and the eel head sank, then chugging it. For breakfast.

I know, love her, but just ewwww. Nethermancers.

Asked what she was up to and she said nuthin, crunched the eel head and was good to go. I made a mental note NOT to ask her to buy provisions next time we head out.

When we arrived at the gate, my friend Mal the elven archer was just coming in, as was Killian the obsidiman. Waved hello an they joined us.

Stronbull, the troll captain of the gate guard, looked like he was ready to throttle this guy in torn up old robes. The robes weren’t just old, tho they were, they were in an ancient style too. The old guy and my friend Hygiene were obviously not good buddies and I wondered in passing if old dude’s breath qualified as a weapon of some sort.

When trolls get REALLY pissed off they talk in this clipped, polite speech pattern, and Stronbull’s Throalic was clipped, polite, and he looked ready to pull his sword out and make old guy no longer an issue as he asked AGAIN, for the greeting ritual. Old guy responded with babble with the odd word we could make out tossed in and lots of gestures. Offered to give it a go n pull a thorn out of Stronbull’s paw while he got back to work. He owes me one for this.

We tried a bunch of stuff to communicate and made a semi break thru once I started drawing little kiddie picture book stuff for old dude to point at. It worked. Sort of. We gathered that he had run to Throal for help and wanted us to return with him to his village where they needed help from adepts. Or something? No real clue but it’s as close as we came to understanding him. A map proved useful and he pointed to a spot near Gannogroth liferock as where we needed to go, like now. He also repeated some stuff very seriously when I drew a picture of a bunch of village houses and he drew in a bunch of monsters all with X’s through them and then went all pleading again. Huh.

Checking old dude out astrally was also very strange; he was a portable astral contamination sink desperate to get back to his village. Discretely let the party know he smelled better than his astral presence and asked if we just wanted to let the gate guards kill him, or if we wanted to try to help him. After some debate, we reluctantly went with the help him even tho he’s corrupted option, with the firm idea of keeping an eye on him.

So fastest route was up to Sosanopa, then round on a river boat. In Sosanopa we ran across our friend Redsun and he joined the sure-lets-follow-the-horror-touched-madman parade. Old dude had some weird hangups, had never seen boats before, paid a fare, eaten with utensils, bathed, so many firsts while baby sitting…

Boat ride was otherwise pleasant, and we got to the area, then Ol’stinkpot (who’s name he said was Archie-something or nother) led us up an abandoned mountain trail, past a bunch of old deer skulls mounted on posts n a bunch of omens all sayin “Doooooooooom”. Good times.

We then found an ancient door open into the side of the mountain, with a bunch of ogres messing with stuff. We huddle to form a plan and then notice that Stinky has spotted the ogres and started to scream at them while running towards them. We did a quick game of Rock, River, Swordblade and decided to save the dude so we could find out what was going on. Go Us.

Killian charges ahead to take the focus of the ogre attacks so Stink-butt doesn’t get turned to paste. Brave move. Ogres don’t hit very well, but when they do, the mountain shakes. One of ‘em staggers Killian, then the next knocks him down, then they play a game of let’s make obsidiman gravel while he’s down. Am still pissed at Stinky for that.

The rest of us back Killian up and start to make a dent, and I spot something looming on the astral. We quickly figure out two of the ogres we are fighting are Ogre Twins (one sits on the astral regenerating while the other comes out to play). Tough fight, but we emerge victorious and Killian still has a sliver of health, so yay!

Stinky ignores the bleeding obsidiman and ogres and goes running through the door. Really?

…Mom? Do we haveta?...

In we go.

Turns out this is Stinky’s house. It’s decorated simply, and the four dead namegivers in thrones add a real homey touch. Bloodbeat does an Experience Death on one of ‘em and “sees” the mini-kaer falling to Stinky and some horrors.

While we are looking around, taking recovery tests, and doing nethermancer stuff, Stinky had pulled a runner and slammed the door shut, “click”.

We turn around to stare at the dead dudes in thrones, but they are all quiet.

Place isnt that big, but includes a couple of bedrooms, a bath, living area, library, etc. And another locked door. Bloodbeat casts a Viewpoint and we see a house of horrors kitchen complete with monsters chopping up people and making sushi. Did I mention there was a dinner thoughtfully all laid out for us in the dining area that we didn’t touch with a ten foot pole?

Anyway, much hilarity ensues when Killian turns Mr. Door into Mr. Splinters and the chop chop kitchen brigade comes RUNNING ALONG THE FREAKING CEILING with butcher knives intent on making another batch of stew, all while Stinky cackles at how stupid we were to follow him.

We kicked some ass.

Turns out Stinky had a stinger and was a doppler, while his kitchen crew were something called Pangali.

Silver lining note; turns out that while the other name givers were long dead, the obsidiman was in suspension. I was able to dispel the magic on Stinky’s Stinger and wake the obsidiman up. Turns out he’s from Gannogroth and is one of Killian’s rock-brothers. We cremated the other name givers after learning they were the obsidiman’s friends, and Killian escorted the obsidiman back to the liferock to recover from his ordeal.

So happy(ish) ending thanks to the fates?

One last note, the obsidiman we rescued was Named Archaeceliozome. Seems the doppler amalgamated the four Namegivers on the thrones as it was trying to adapt, and took Archy’s Name as the strongest survivor, or something. Bloodbeat seemed clear on the magical theory side of things, and I made a note to ask her to explain it to me once she finished having her tantrum and sterilizing the kitchen with some waaaaaay overpowered pissed off t’skrang nethermancer spell slingin.

And they lived Happily. Ever. After.


Nib.

Closing Note: The Library should be salvaged. Some very interesting Pre-Scourge documents that could be added to the collection. The site is located in hex 45.07 (map attached).

redwraith
Posts:147
Joined:Fri Jul 17, 2020 8:12 pm

Re: AAR (5M): Out of Time (2020-09-24 @ 2300 GMT)

Post by redwraith » Tue Sep 29, 2020 8:04 pm

I was happily setting up my new house in the lovely river district of Sosanopa when a runner boy comes to my door. The young lad tells me that a group of adepts out of Throal are in town. Now it's not that unusual for adepts to pass through town on their way to somewhere else. The river does provide quick transportation to many places. I decided to go and greet my fellow adepts and take a break from rearranging my furniture.

What a pleasant surprise Nib, Bloodbeat, Mal and Killian are passing through on their way into the mountains. They are escorting some strange man who seems to be not of our time period and who doesn't seem to speak any language but all languages. He does seem like a great mystery and he does seem to indicate that his home is under threat of some kind. I try to take his measure to see how truthful he is being and decide he is being deceitful about something but without being able to properly question him I can't get a fix on what he is lying about.

My friends were still intent on following this man to his "home" and see what the threat is. Since I know that something untoward is likely to occur with this strange man I tag along to provide some additional assistance when things go sideways.

We eventually reach the mountain range that he has been anxiously leading us all to. As we get closer we notice a cave with a door in the side of a cliff face. Which looks very old and out of place here. We also notice several Ogres who have managed to pry the door open it seems. The Ogres don't seem too happy to see us and turn towards us with weapons raised.

Mal and myself start to fire at them while Killian rushes forward to meet them. Our "friend" starts to cast some spells but seems to be a rather poor caster as he can't seem to weave threads any better than I can. Luckily Nib and Bloodbeat are much more capable than he seems to be. Killian takes several shattering blows from the ogres as I maneuver around behind them and we start to drop the Ogres. Unfortunately Killian drops under the heavy blows once he was downed the Ogre split one after myself, one after our "friend' the last after our casters, Nib and Bloodbeat. We were able to evade the Ogre's powerful swings and pick them off before they could do too much damage to us. Our "friend" took a shot or two but remains conscious.

After the battle we enter the cave/home/??? to find several rooms a couple of bodies and one very sleepy Obsidiman. We quickly close the door and setup camp as several of us and poor Killian need to recover from our injuries. During the night nothing seems to happen though we do feel like we aren't alone in the cave. Once morning comes we find that we can't wake Killian and while we search the cave once again our "friend" slips away from us. There is one locked door that we didn't feel strong enough to investigate last night but we now suspect our "friend" has gone to.

Bloodbeat casts some magic that allows her to look through the door to see four creatures about dwarf sized cooking..?? She also sees several bodies on the floor which makes us wondering what or who they are cooking. Bloodbeat lays out some protection circles in front of the kitchen door and Killian starts to bash the now locked cave door down. After Killian bashes down the door we find our "friend" waiting outside and the four creatures, Pangoli, rushed out.

Nib who was closest to the kitchen door found himself surrounded by these Pangoli while our "friend" approached Killian, Bloodbeat and myself. Our "friend" turned out to be a much better caster today than he was yesterday and I left him to Killian and Bloodbeat while I assisted Nib and Mal with dealing with the Pangoli. Nib thought he might be safer closer to the ceiling but these strange creatures just used their claws to climb along the ceiling to reach him.

Once we had dispatched the creatures we discovered that our "friend" was a doppler. I think Nib should search the library for a Doopler finding spell of some kind. He also dispelled the magic that was keeping the Obsidiman, Archaeceliozome, asleep. After the fight he awoke and tried to communicate with us. But since he has been asleep since before the scourge it took some magic to allow us to communicate effectively. The doppler and the Pangoli had invaded this small Kaern just as the scourge started and had been feeding on Archie and his friends for years. Based on the kitchen they had also managed to find other victims to survive on.

Archie asked about his liferock, Gannagroth which we had visited previously as that is the same life rock that Killian is from. Archie offered us to take what we wished from his cave home as he no longer required anything from it and Killian took him to Gannagroth.

Nib needed a Dyre to carry all of the books and journals from the cave back to Throal. I imagine that finding a blank book would still cause him to swoon. During our investigation of the armory I came across a weird collection of dead ivy wrapped around some grey crystal stones. As I pushed it to the side it seemed to react and touch my hand as I moved it. After examining it closer it seemed like it might be some form of clothing. I have heard about living armor that requires water to function. I quickly dowsed the collection of ivy and stones in water and watched as it magically revived to form an Elven size armor. I asked Nib to take a look at it and he said it was awake astral and was magic in some nature. I took it with me back to Sosanopa for further study.

Killian and Archie headed off to their life rock while the rest of us headed back to Sosanopa and then for the rest of them on to Throal. During our travels I asked Nib to take a look at the armor for me.

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