The Adventuers of Sandrin
Chapter 14 - Trouble in Trayckid
Rose wanted to start looking into easing the spirit of Trayckid pain enough to allow people to spread out more. Rose gathered up myself, Vralino, Reyis, and Azurea. We did some research into the city.
Trayckid was mostly populated by dwarfs. Originally a member of the Theran Empire, but it sided with Throal when the Compact circulated. They created a fire and air citadel to protect against the Scourge. Obviously it failed somewhere along the way.
It was once ruled by an elected council of 12 members with 6-year terms, though elections seemed to follow the money from merchant houses. The river provided some trade, but most of it was overland roads. Many refugees fled to the town before it was sealed.
The 4 Districts known as Hearts of the City.
- Makers Way - Smithys and other crafting. Currently clear.
- Founders Plaza - Government center, public buildings
- Infirmary/Hospice/Orphanage - dedicated to Garlen
- Lamplighters Street - Once held oil lamps, host to several drinking establishements
- Docks - tributary to the Servos river.
Currently the city writhes and twists in unexpected ways, but one location has remained stable. There are some non-adept crew members, craftsmen for supplies and scavenging in the city. They’re finding words etched into tools that they didn’t place there.
The journey from Throal to Trackid is uneventful.
As the city comes into sight, it’s impossible to miss that the city wall has been broken, but a house has been placed into the gap. Buildings have doors on their third floors that don’t go anywhere. Roofs are on ground level. Repairs are being made to the city with mismatched material.
Rose tells us the city spirit will place us in a part of the city we appear to belong in by the items or activities we focus upon. We decide to try for the infirmary first, bringing along physician kits and letting Azurea take the lead. We talk Vralino down from returning to Throal in order to bring her orphan ward along with us.
Orphanage Bound
While the cityscape changes around us in the corner of our eyes, I focus on the sky which stays fixed. After some shifting, we travel under an arch with some lettering on it (Garlens Mercy), but some of it has been repaired with odd objects. We hear distressed children's voices from inside the orphanage.
Infirmary, hospice, or orphanage. All each have their own entrance, may connect in the middle.
Rose senses 2 spirits nearby, one is massive. We enter the orphanage. The entry room has been replaced with a library reception room: desk, books, dust. The sounds of crying is further in beyond a heavy door. Side doors, there’s a door in the ceiling.
We head to the heavy door and it knocks back at us. We head through and suddenly we’re in a jailhouse. As we round the corner, we see six cells, four with ghost children inside them.
Vralino makes a First Impression on a girl ghost, who comes forward for a hug. Vralino accepts the hug. The girl starts to relax, and Vralino feels her emotions and is drained of her life force. As the other children see this, they come through the bars looking for love. Rose and Reyis follow suit. I recognized these children from before, and attacked the last one. Azuria is confused by the situation, and waits.
Offended by my attack, the ghost Contricts my Hear. Rose looks up from her ghost long enough to Suppresses the effect upon me, allowing me to slay the Horrorspawn. Azurea peels the other boy off of Rose. I used Empathic Sense on the ghost hugging Reyis. Reyis comforts the girl ghost further, and she dissipates leaving Reyis with images of it’s death.
Rose tries to cast Bone Shatter on the last ghost, but it fails to connect.
Defeating the last of the spirits, we search the area. Suddenly the room changes and the iron bars are gone. Rose thinks that we need to have people move into the area. I laid down on one of the beds and feels like something is more comfortable.
We take a rest and Azurea treats Rose and my wounds with expertise. Reyis then treats us to a Heroes’ Feast before we press on.
We look through the other two parts of the hospice and infirmary, they have no horrorspawn there. We also find a statue of Garlen half submerge in a sewer pipe.
Trouble at the Docks
We decide to head to the docks, using my river maps and navigation talent to appear to belong there.
The docks are ruined, messy, and there are mannequins scattered around in poses to appear like business is normal. They’re made from random Namegiver parts. Rose and others that have been here before tell us about crystals that make them move. I spot several of the monstrosities with crystals embedded, just before they begin to move to attack us.
They rush across the dock, leaping down upon Reyis and Vralino. The fisherman points at Reyis and a ray of corruption hits the knocked down windling.
Reyis kills 2 of them from the ground with a Leopard Pounce. I swing over the channel to attack the ranged fisherman and slay it before it can harm anyone else. Vralino did not survive the rush, but her Death Cheat charm revived her until Azurea could tend her wounds properly.