AAR: [7H] Westithral's Passage 2020-08-15 1700 gmt

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ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm
AAR: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by ChrisDDickey » Thu Aug 06, 2020 12:12 am

LFG: Wesithral's Passage
Time: 2020-08-15 @17:00 GMT   (Sat 1pm Eastern)
GM: Chris D
Rating: 7H
Eligible Characters: ECR 6 to 8
Mission organized by: Moe'uhane (Xzandrate)
Rumor:   http://www.fasagames.com/forum/viewtopi ... =58&t=1989
The call of the great Serpent has been great, and has finally won out. Moe'uhane wishes to become the master of the river and will seek out instruction from the greatest Captain he has met, Captain Wesithral Ayero V'strimon who has been exploring some of the minor tributaries of the Coil.
Reward: Unlock Boatman.
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[b]Name:[/b] 
[b]Last time you (player) played:[/b] 
[b]Circle:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
Last edited by ChrisDDickey on Sat Aug 15, 2020 9:09 pm, edited 1 time in total.

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by nathaniel » Thu Aug 06, 2020 12:14 am

Name: Jael
ECR: 8
Last Game: 8/8
Discipline: Beastmaster/Scholar/Woodsman
Notable Abilities: Elven Lore, Pets, Punching and Grappling
Downtime: Animal Training (Rank 7) 17, Item History (Rank 5) 14, Research (Rank 4) 13 (16 with library access)
Last edited by nathaniel on Sat Aug 15, 2020 5:27 am, edited 4 times in total.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by sigfriedmcwild » Thu Aug 06, 2020 12:19 am

Name: Norg
Last played on: 2020-08-08
ECR: 8 (1414645lp)
Discipline: Gauntlet 7 / Air Sailor 3
Quote/Unique: Endure, in enduring grow strong
Notable Abilities: PUNCH! JUMP! some awareness, some navigation, some wilderness survival, the worst physician this side of the mountains
Downtime: none
Last edited by sigfriedmcwild on Mon Aug 10, 2020 12:01 am, edited 1 time in total.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by bronzemountain » Thu Aug 06, 2020 1:28 pm

This is a secondary character. Please prioritize primaries.

Name: Temur Tengerkhan
Circle: 6/4 (ECL 7)
Discipline: Spirit Rider / War Rider
Quote/Unique: "Those are good thoughts for thinking."
Notable Abilities: I ride an imaginary horse. I do the tracking and the survival and sometimes navigation.
Downtime: Wine, women, dancing.
Last Played: 2020-07-20 (Rubber Ducky)

Brian L
Posts:93
Joined:Tue Apr 28, 2020 11:53 pm

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by Brian L » Sun Aug 09, 2020 11:29 pm

Name: Reyis Poriv
Date of Last Game Played: July 28 or so
Circle: ECR-7
Discipline: Shaman (5)/Monk (4)
Unique: Spells-Buffs to Awareness, Stealth, Healing, Poison, other things.
Downtime: Animal Training (5) Step 15; Research (4) Step 20; Item History (4) Step 20; Large supply of acid and acid like ingredients.
Plays well with others and shares toys.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by Xzandrate » Tue Aug 11, 2020 11:25 pm

Name: Moe'uhane
Date of Last Game Played: 2020-07-20
ECR: 7
Discipline: Illusionist(7)/Messenger (6)
Unique: Enhanced matrix, buffs, some socials, Pretend fireballs
Downtime: Research - step 10
Craft Spell Matrix Objects:(7/19) Standard - 6 days -1000 SP; Enhanced 7 days - 2000 SP

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by Sharkforce » Thu Aug 13, 2020 12:36 am

I have now been reminded why I didn't initially sign up for this. scheduling conflict :(

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: LFG: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by ChrisDDickey » Sat Aug 15, 2020 9:09 pm

AAR:
Player Rewards:
Moe'uhane: 20,000 LP 1,163 SP, 5 TIPs Boatman unlocked
Norg: 20000 LP, 1163 SP, 5 TIP
Reyis: 20,000LP, 1158 SP, 5 TIPs; 1 discount skill rank in T'skrang Lore.
Jael:20,000 LP, 1,163 SP, 5 TIPs
Temur:20,000 LP, 1,163 SP, 5 TIPs

Journal Bonus: 1000 LP, 290.8 SP.
GM Rewards (Zil)L 39,000 lp, 1000 sp, 3 TIPs.

Downtime:
Jael Animal Training (Rank 7) 17, Item History (Rank 5) 14, Research (Rank 4) 13 (16 with library access)
Reyis Poriv: Animal Training (5) Step 15; Research (4) Step 20; Item History (4) Step 20;
Moe'uhane: Research - step 10 Craft Spell Matrix Objects:(7/19) Standard - 6 days -1000 SP; Enhanced 7 days - 2000 SP

Alternate awards:
Unlock Boatman. Discount training in boatish skills. T'Skrang Lore. Discount True Water. Excellent quality Leather-goods. Cave Crab shell (armorers can do something good with this. For 300 sp of reward get 600 sp of custom/magical armor components)

Further Information:
Wesithral Ayero V'strimon's ship explored somewhere underground. Cave Crabs and Kotilli were fought and eaten. New peoples were discovered. Wesithral is expecting to spend additional months, if not years exploring this strange new location.
Last edited by ChrisDDickey on Sun Aug 16, 2020 12:58 am, edited 1 time in total.

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

Re: AAR: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by Xzandrate » Sun Aug 16, 2020 12:54 am

From the writings of Moe'uhane, T'skrang Illusionist, 7th Circle, Messenger Rank 6

The call of the river grows greater with each adventure. I have been on rafts, I've been in canoe's, I've been on boats, and even felt the roar of the fire-engined river boats beneath my feet. Shivoam flows through all things, I know this as an illusionist, but as a t'skrang my desire to flow with Shivoam is not sated.

I sought out the soul who I felt could best help me fill this need, Captain Wesithral Ayero V'strimon. As luck would have it, she would be travelling the Coil again soon, and welcomed me and whatever companions I wished to bring with me to come and join her crew once again. I reached out to a number of friends, some were not so eager to be on boats near water again, while others were busy in more commercial pursuits. Answering the call was Norg, Reyis, Jael, and Temur.

We met with Captain Wesithral and her much smaller crew, this time they were piloting a small exploratory vessel named Astendar's Dart. The plan was to join the crew for a number of weeks while they sought out adventure and trade, in the mean time I would begin my tutelage in the ways of the boat under Wesithral and her crew. We travelled for a number of days and then began exploring smaller tributaries, trying to find new settlements and trade routes. The crew worked tirelessly, ensuring the path ahead was clear of debris, and multiple t'skrang with weighted ropes calling out the depth of the river. The ship's elementalist used a fair amount of spirit manipulation to help form the landscape into a more hospitable environment for the ship to continue to push forward when needed. Pushing aside earth, dredging channels, and causing the water to raise or lower to allow our passage. As we came to a split in the river, the way forward was questionable, launches were sent down each branch to assess the viability of navigation. We remained on board to guard the ship. Shortly after the launch parties had left a few of us noticed movement within the waters. Large crabs began to climb the side of the boat and launch an assault.

The large claws of the beasts snapped out again and again. One clenched around Temur's leg like a vise, he could not escape. But he stayed calm, and Tulaany urged us to stick close to ward off their attacks. We grouped up and I duplicated everyone with Phantom Warriors to confuse the opponent. The were tough opponents and continually snapped and grabbed at us as we slowly whittled away their numbers. One finally managed to drag Temur off of Tulaany with him falling unconscious as his head slammed onto the deck of the ship. This distraction was enough to allow Jael to tear into it with a series of claws and save Temur from being dragged off for a potential lunch. We rested and recovered while we awaited the scouting parties. They returned and gave their reports, the waters were quite different down each, and we picked the best for the ship to push forward.

Finally we came to a noticeable embankment where it was decided some should disembark and explore where it lead to. The thinking was this was an obvious path to the river, so there was likely a settlement along this path. Our group was chosen, as we were mostly more adept on land than we were on the boat, especially in comparison to the rest of the crew. We began upon the path, coming across some strange flora and fauna. We were attacked by these strange iridescent lizards, they would swim up and attempt to swat us with their tails. One managed to sent Jael flying into the air, and another learned how immovable Norg was with a whip against his crystalline armour. They attempted to flank us from both sides, but we were in a nicely bottled up location, so it prevented them from moving into a position of advantage. We quickly dispatched them and continued along the route. Eventually we encountered some natives, and escorted them back to the ship to negotiate trade with Wesithral. I spent a number more weeks honing my boat skills and eventually accompanied my companions back to Throal in thanks.

sigfriedmcwild
Posts:335
Joined:Wed Nov 13, 2019 6:59 am

Re: AAR: [7H] Westithral's Passage 2020-08-15 1700 gmt

Post by sigfriedmcwild » Sat Aug 22, 2020 5:26 pm

Moe was looking for help with tracking down a t'skrang captain. Not the same one as Icarus and for a different reason: Moe wanted to learn the way of Air But Stuck In A River Sailing. He had leads that indicated this Westithral person was near Kampung Gajah, so off we went.

Along with Moe and I, we had Reys, Jael, and Temur. Some quick asking around led us to her vessel, the Astendar's Dart. She was working on a survey of the northern Coil impluvium which she planned to sell later. As a condition of our joining her crew she asked we keep the details of the exploration confidential.

A few days later we found ourselves in an underground river, where we were attacked by Cave Crabs. The beasts were annoyingly tough, with thick shells and a tendency to grab. Moe almost got himself crushed and Temur is almost dragged back under water, but Jael went into a killing frenzy and more or less ended the fight.

Later as we explored one of the drier side passages, we were attacked by a group of Kotiili, this time the real things, not a crystal imitation made by a horror, fighting knee to waist deep in a puddle was aggravating and it seemed to especially affect Jael's ability to hit things, but the fight was not particularly hard.

There were more events, but they are covered by the confidentiality agreement

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