Re: AAR [4M] Laying a Foundation (2020-04-30 @ 22:30 GMT)
Posted: Fri May 01, 2020 9:02 pm
April 30, 2020
LFG [4M] Laying a Foundation (2020-04-30 @ 22:30 GMT)
From the journal of Xeviouz, Human Warrior
Rumor:
A grieving mother was in the tavern last night, crying her heart out to anyone who would listen. "My boy was such a good boy, he never did aught to deserve this fate. I just can't believe that he's gone, and with..."
As the night progressed, she became even more insensate, but it occurs to you that this might be just kind of thing that an Adept (or four) could help with. Perhaps it would be a good idea to round up a few friends and see what you could do to aid the old woman who is in such dire straights. The barman says she is a regular, Named Temera Longways, who lives nearby.
Myself, Dubahn the Dwarven Wizard, Moe’uhane the T’skrang Illusionist, Temur Tengerkhan the Orcish Spirit Rider, and Daldorer the Obsidiman Nethermancer get together and go speak with Temura Longways to get more information about the situation with her boy. Possible we can assist her. We go to her house and knock on the door. She opens the door part way. Asks what we want. We tell her we are here to help about the missing boy. She says he went off to work and she was told he was not coming back. Temur mixes words with her and she shuts the door. Well that didnt go well. Temur, myself and Daldorer decide to go wait at the bar. Dubahn and Moe will stay and talk to her.
Moe does a very good job at his first impression and he and Dubahn get invited inside the apartment. Temera says her son went to help build a shrine south of Thrawl. The leader down there, a Mr Strorbrout Cragbringer, sent a letter to her saying that her son had run off and gotten himself killed. Temera will not believe that. Her sons name is Mateo Longways. We all meet at the bar. Discuss what we learned from Temera and what we learned from the bartender. Apparently Mateo is a stone mason that went to work there. He had gone off to look for some children that had been raiding supplies from the work camp.
It takes us 3 days walk to get there, the hunting was bad so we used trail rations. Other than that, it was uneventful. We arrive at the work camp and do the ritual of greeting. Moe made some kind of omelette that was pretty awful. I spit it out when nobody was looking. We go into the camp and talk to Mr Cragbringer. He says he hasn't seen any children and the stealing on supplies has stopped. There is a blonde haired woman that seems to be yelling at everybody and not happy. She is the architect.
We speak to some of Mateo’s co-workers, they tell us, the two that left were not bunk mates. They volunteered because Joseph had experience with hunting and trapping. Mateo went because he was a big guy and he was going to protect Joseph. Nobody has found any sign of the missing dwarfs. 5 days ago Cragbringer had hired a professional scout to try to find them. THe scout said he had found a trail to follow but had not been seen since. THe workers said they all liked Joseph, he was quiet and did good work. Mateo would cut up alot in the evenings.. Ale and fighting. They took normal weapons and gear, expecting to be gone a day or two. They both seemed to be happy working there. We go back to talk to Cragbringer again about the hired scout. He says Derilin might know more about where the trail was. Derilin is the engineer leading the build.
Temur goes right up to Derilin and begins questioning her. She tells us Foalwin the Scout was going to leave markers along the trail that he had found. She draws us a small map in the dirt as to where he was heading. Also mentioned something about a witch at the nearby Windling village. We spend the night at the encampment and leave the next morning.
We find the witch close to the crossroads by the Windling village. THis time we ask Temur to hold back and let Dubahn do the talking. After some discussion the witch says she can craft a charm for tracking. It will only cost 500 silver. We negotiate and settle on a favor to be paid at a later date. The crafting will take 1 day. We decide to go back to the work camp to find a personal item from Mateo to use with the blood charm the witch is crafting. During our waiting time I will learn the finer points of Awareness from Temur.
Dubahn examines the charm bracelet the witch has crafted. It gives the user the talent of Mystic Pursuit for about a week. Dubahn puts on the bracelet. Dubahn focuses on Mateo’s tobacco pouch and we start out heading North East. The next morning we are going more to the East. We are heading into the wilderness. The hunting is a little bt better here, but not much. Only use 1 trail ration every other day.
Second morning on the trail we are walking along and get ambushed by 4 wood liones. We are able to drive 3 of them off and kill one. Most of the team is wounded and we rest.
Third day is uneventful as we continue to follow Dubahn and the charm on his wrist.
Fourth day everybody is mostly healed up from the Lion ambush and we continue on our way. We follow the pull of the bracelet to a small meadow, there is a cliff face on the far side. The base of the cliff face seems to be covered in a thin layer of fog. As we approach we hide in some bushes. We notice a couple of large ogers standing by the cave entrance. We are preparing for battle before we engage them. Temur summons s spirit horse that gets the ogers attention and the battle is on.
2 regular ogers, an Oger Twin and a bigger meaner type of Oger. There is also a spell caster of some kind hiding in the cave throwing spells at us. After a long drawn out battle we are able to win the day. We find an alchemy lab in the back of the cave. In a cage there is the missing scout and a dwarf. There is a dead dwarf on a table, looks like it has been cut up.
Dubahn says all the creatures in the area including the Ogres, have all been horror marked.
The dead spell caster is an Elf.. He wears a fancy necklace that is a silver chain with a dark emerald. Dubahn burns it with fire.
We need to put down the two coru[ted individuals. The scout tried to fight it, but Mateo is resined to his fate. He writes a letter to his mother. We head back to the work camp tell the masons about the cave that needs to be caved in. They agree to go back with us as long as we stand watch. The corrupted cave is sealed in.
We head back to Thrawl and deliver Mateo’s last letter to his mother. She loves us and hates us at the same time…
LFG [4M] Laying a Foundation (2020-04-30 @ 22:30 GMT)
From the journal of Xeviouz, Human Warrior
Rumor:
A grieving mother was in the tavern last night, crying her heart out to anyone who would listen. "My boy was such a good boy, he never did aught to deserve this fate. I just can't believe that he's gone, and with..."
As the night progressed, she became even more insensate, but it occurs to you that this might be just kind of thing that an Adept (or four) could help with. Perhaps it would be a good idea to round up a few friends and see what you could do to aid the old woman who is in such dire straights. The barman says she is a regular, Named Temera Longways, who lives nearby.
Myself, Dubahn the Dwarven Wizard, Moe’uhane the T’skrang Illusionist, Temur Tengerkhan the Orcish Spirit Rider, and Daldorer the Obsidiman Nethermancer get together and go speak with Temura Longways to get more information about the situation with her boy. Possible we can assist her. We go to her house and knock on the door. She opens the door part way. Asks what we want. We tell her we are here to help about the missing boy. She says he went off to work and she was told he was not coming back. Temur mixes words with her and she shuts the door. Well that didnt go well. Temur, myself and Daldorer decide to go wait at the bar. Dubahn and Moe will stay and talk to her.
Moe does a very good job at his first impression and he and Dubahn get invited inside the apartment. Temera says her son went to help build a shrine south of Thrawl. The leader down there, a Mr Strorbrout Cragbringer, sent a letter to her saying that her son had run off and gotten himself killed. Temera will not believe that. Her sons name is Mateo Longways. We all meet at the bar. Discuss what we learned from Temera and what we learned from the bartender. Apparently Mateo is a stone mason that went to work there. He had gone off to look for some children that had been raiding supplies from the work camp.
It takes us 3 days walk to get there, the hunting was bad so we used trail rations. Other than that, it was uneventful. We arrive at the work camp and do the ritual of greeting. Moe made some kind of omelette that was pretty awful. I spit it out when nobody was looking. We go into the camp and talk to Mr Cragbringer. He says he hasn't seen any children and the stealing on supplies has stopped. There is a blonde haired woman that seems to be yelling at everybody and not happy. She is the architect.
We speak to some of Mateo’s co-workers, they tell us, the two that left were not bunk mates. They volunteered because Joseph had experience with hunting and trapping. Mateo went because he was a big guy and he was going to protect Joseph. Nobody has found any sign of the missing dwarfs. 5 days ago Cragbringer had hired a professional scout to try to find them. THe scout said he had found a trail to follow but had not been seen since. THe workers said they all liked Joseph, he was quiet and did good work. Mateo would cut up alot in the evenings.. Ale and fighting. They took normal weapons and gear, expecting to be gone a day or two. They both seemed to be happy working there. We go back to talk to Cragbringer again about the hired scout. He says Derilin might know more about where the trail was. Derilin is the engineer leading the build.
Temur goes right up to Derilin and begins questioning her. She tells us Foalwin the Scout was going to leave markers along the trail that he had found. She draws us a small map in the dirt as to where he was heading. Also mentioned something about a witch at the nearby Windling village. We spend the night at the encampment and leave the next morning.
We find the witch close to the crossroads by the Windling village. THis time we ask Temur to hold back and let Dubahn do the talking. After some discussion the witch says she can craft a charm for tracking. It will only cost 500 silver. We negotiate and settle on a favor to be paid at a later date. The crafting will take 1 day. We decide to go back to the work camp to find a personal item from Mateo to use with the blood charm the witch is crafting. During our waiting time I will learn the finer points of Awareness from Temur.
Dubahn examines the charm bracelet the witch has crafted. It gives the user the talent of Mystic Pursuit for about a week. Dubahn puts on the bracelet. Dubahn focuses on Mateo’s tobacco pouch and we start out heading North East. The next morning we are going more to the East. We are heading into the wilderness. The hunting is a little bt better here, but not much. Only use 1 trail ration every other day.
Second morning on the trail we are walking along and get ambushed by 4 wood liones. We are able to drive 3 of them off and kill one. Most of the team is wounded and we rest.
Third day is uneventful as we continue to follow Dubahn and the charm on his wrist.
Fourth day everybody is mostly healed up from the Lion ambush and we continue on our way. We follow the pull of the bracelet to a small meadow, there is a cliff face on the far side. The base of the cliff face seems to be covered in a thin layer of fog. As we approach we hide in some bushes. We notice a couple of large ogers standing by the cave entrance. We are preparing for battle before we engage them. Temur summons s spirit horse that gets the ogers attention and the battle is on.
2 regular ogers, an Oger Twin and a bigger meaner type of Oger. There is also a spell caster of some kind hiding in the cave throwing spells at us. After a long drawn out battle we are able to win the day. We find an alchemy lab in the back of the cave. In a cage there is the missing scout and a dwarf. There is a dead dwarf on a table, looks like it has been cut up.
Dubahn says all the creatures in the area including the Ogres, have all been horror marked.
The dead spell caster is an Elf.. He wears a fancy necklace that is a silver chain with a dark emerald. Dubahn burns it with fire.
We need to put down the two coru[ted individuals. The scout tried to fight it, but Mateo is resined to his fate. He writes a letter to his mother. We head back to the work camp tell the masons about the cave that needs to be caved in. They agree to go back with us as long as we stand watch. The corrupted cave is sealed in.
We head back to Thrawl and deliver Mateo’s last letter to his mother. She loves us and hates us at the same time…