Post
by Waijhou » Thu Jan 30, 2020 3:57 am
From the Journal of Xeviouz
Retrieved my Broadsword from Makysm, he was forging it for me for better performance. It has an inscription on it now of Gladys. I like it.
My adventuring party will consist of Zil the windling Elementalist, Maksym the dwarven Weaponsmith, Willliam Carver a human scout, and U’K’talla, T’Skrang swordmaster. We are out looking for un opened Kaers. We received a leather bound map and some instructions on where to go.
We depart from Throal heading South to the foothills. THen proceed SouthWest along the foothills.
First day is uneventful. We came across some fresh Lion tracks. Our Scout, William, says it was not stalking us.
Second day nothing, same for 3, 4 and 5.
Day 6 we are heading along and come across a set of ruins. William says he sees something moving on top of a tower. As we move closer a Harpie flies towards us yelling at Maksym. He is magically effected by the taunt and gets mad. We move forward to engage the monster in combat. A second harpie appears and we engage it. We end up killing one Harpie the second, being severely injured flies off into a thicket of trees. U’K’talla has taken a wound from the Harpies, Zil is insisting on cleaning it really well because of some disease you can get from them.
After examining the ruins, we determine this must be the entrance for the Kaer. We find markings on some of the stones, a gazelle and a lion. We put some Harpie meat on the lion picture and some grass on the gazel picture and it opens a stairwell in the middle of the ruins. Stairs down.
Several traps on the way in. Fire trap, pit trap. Water trap. A Happy Person came out of some water in the hallway and attacked us. Once we began to injure the person he/it went into a rage. Zil was able to finish off the creature with an Earth Dart spell.Submerged hallways that lead to the last trick. Have to put coins in the hands of the statue to get the doors to open to the Kaer.
We open the Kaer doors, and nothing good is inside. Ruined houses, lots of debris, skeletons laying around. We see some figures shambling towards us, more of the happy guys. We close and seal the door and leave the Kaer. We rest after sealing the stairway down to the Kear. Recovery tests are made. We head back to Throal. That night while we are sleeping we are visited by a bandit who attempts to steal our map. Maksym notices him and alerts the rest of us. The bandit tries to run away and we pursue. There turns out to be 4 bandits, we fight them and end them.
Journey back to Throal is uneventful.