Romari Savre, Elf Wizard/Traveled Scholar

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nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Romari Savre, Elf Wizard/Traveled Scholar

Post by nathaniel » Wed Dec 13, 2017 4:53 am

Roll20 Name: Nate

Character Name: Romari Savre
Race: Elf
Discipline: Wizard (10)/Traveled Scholar(8)

Dex: 15 (6)
Str: 10 (5)
Tou: 14* (6)
Per: 19*** (8)
Wil: 19* (8)
Cha: 13 (6)
* per raise

Karma: 49/49 ((Circle+2) x 4) +1
Earing Karma: 8/8
Wizard Durability (3): x2
Traveled Scholar Durability (5): x8
Uncon: (28+6+40) 74
Death: (34+8+48) 90
Blood Magic: 6 (Death Cheat: 3, Horror Fend: 3)

PD: 13 (9)
PA: 24 (0)
MD: 18 (14)
MA: 7 (4)
SD: 11

Recovery tests per day: 3
Carrying Capacity: 80
Wound Threshold: 9
Racial Abilities: Low-Light Vision

Discipline Abilities
Wizard: +3 MD, +1 MA, +2 SD, +1 Initiative Step, Karma Point on tests to recall information (including Knowledge), Karma Point to change the range of a spell from Self to Touch, Book Mage: 1 Strain, +5 on threadweave to re-attune on the fly with access to grimoire, Matrix Split: Take 2 Blood Magic Damage and store 2 spells in a matrix, Karma on Recovery Tests
Traveled Scholar:+3 SD, +1 MD, +1 Initiative Step, Karma Point on Knowledge tests, Karma on Action tests which involve gathering information, Karma on Interaction Tests

Talents
Discipline Talents
Wizard 1st circle(Rank): Dispel Magic (10)
Wizard 1st circle(Rank): Patterncraft (11)
Wizard 1st circle(Rank): Spellcasting (11)+6
Wizard 1st circle(Rank): Thread Weaving (Wizardry) (10) +2
Wizard 2nd circle(Rank): Astral Sight (10)
Wizard 4th circle(Rank): Steel Thought (10)+1
Wizard 5th circle(Rank): Astral Interference (10)
Wizard 6th circle(Rank): Willforce (10) +4
Wizard 7th circle(Rank): Resist Taunt(10)
Wizard 9th circle(Rank): Eidetic Memory (10)
Wizard 10th circle(Rank): Glyph of Unweaving (8)
Wizard/Traveled Scholar 1st circle(Rank): Research (10) +1
Wizard 8th/Traveled Scholar 7th(Rank): Suppress Curse (10)
Traveled Scholar 1st circle(Rank): Lore Weaving (5)
Traveled Scholar 1st circle(Rank): Read and Write Language (8)
Traveled Scholar 1st circle(Rank): Speak Language (8)
Traveled Scholar 1st circle(Rank): Item History(8) +1
Traveled Scholar 2nd circle(Rank): Awareness (8)
Traveled Scholar 3rd circle(Rank): Etiquette (5)
Traveled Scholar 4th circle(Rank): Book Memory (8)
Traveled Scholar 5th circle(Rank): Applied Knowledge (8)
Traveled Scholar 6th circle(Rank): Evidence Analysis (8)
Traveled Scholar 8th circle(Rank): Lion Heart (8)

Optional Talents
Wizard 1st circle(Rank): Standard Matrix (1)
Wizard 2nd circle(Rank): Conversation (4)
Wizard 3rd circle(Rank): Creature Analysis (9)
Wizard 4th circle(Rank): Arcane Mutterings (10)
Wizard 5th circle(Rank): Enhanced Matrix (6)
Wizard 6th circle(Rank): Avoid Blow (10) +2
Wizard 9th circle(Rank): Armored Matrix (1)
Wizard 10th circle(Rank): Perfect Focus (8)

Traveled Scholar 1st circle(Rank): Navigation (8)
Traveled Scholar 2nd circle(Rank): Climbing (4)
Traveled Scholar 3rd circle(Rank): Wilderness Survival (4)
Traveled Scholar 4th circle(Rank): First Impression (8)
Traveled Scholar 5th circle(Rank): Inspire Others (8)

Free Talents
Wizard Free talent: Enhanced Matrix (circle)
Wizard Free talent: Standard Matrix (circle)
Traveled Scholar talent: Area of Expertise (circle) Barsaive History, Citadels and Kaers, and Secret Societies and Cults

Knacks
Patterncraft: Improvised Pattern
Crafting: Incorportate Glyph, Craft True Pattern
Navigation: Map Making
Spellcasting: Astral Ward
Arcane Mutterings: Jinx
Item History: Psychometry

Skills
Knowledge skills(rank): Legends and Heroes (1), Barsaive History (1), Scourge History (1), Horror Lore(2), Botany (1),
Artisan Skill(rank): Manuscript Illumination (2)
Speak language skills(rank): Dwarf (Throalic) (1), Sperethiel (1)
Read/Write Language Skill(rank): Dwarf (1), Sperethiel (1)
Other Skills(Rank): Alchemy (3), Swimming (1), Haggle (2), Disarm Trap (1), Danger Sense (1), Physician (1), Resist Pain (1)

Alchemy
Booster Potion Recipe
Kelia’s Antidote Recipe
Kelix's Poultice

Spells
Wizard 1: Bedazzling Display of Logical Analysis, Divine Aura, Flame Flash, Mage Armor, Mind Dagger, Speed Reading, Wall Walker, Astral Sense, Quicken Pace, Iron Hand
Wizard 2: Astral Shield, Dodge Boost, Baseline Subtraction, Rope Ladder
Wizard 3: Combat Fury, Wizard Mark, Astral Targeting, Aura Strike, Levitate
Wizard 4: Evolved Consciousness, Lighten Load, Wizards Cloak
Wizard 5: Flight, Giant Size, Sever Talent, Slow
Wizard 6: Razor Orb, Energy Shield, Rampage, Displace Self, Sleep
Wizard 7: Hypervelocity, Spellstore, Call
Wizard 8: Karma Cancel

Equipment
Adventurer’s Kit
Artisan Tools(Colored Inks)
Dagger
Grimoire
Traveler’s Garb
Trail Rations (1 week)
Crystal Buckler
Map Case
Quill Pen (2)
Parchment (10 sheets)
Writing Ink (1 vial)
Alchemy Kit
Booster Potion x5
Healing Potion x5
Kelia’s Antidote x2
Kelix's Poultice x2
Last Chance Salve x2
1 Bloody boar tusk
2 Earth Q'Wril Beaks
Cloak, Dwarven Winternight
Horror Fend blood charm
Death Cheat blood charm

Silver: 18881.6
6000 sil in Raw Orichalcum

Memorized Books
Spoiler:
1: My grimoire
2: Agricultural book in Theran
3: Shaltre's Journal
4:
5:
6:
7:
8:
Speak Language Talent
Spoiler:
1: Theran
2:
3:
4:
5:
6:
7:
8:
Read and Write Language
Spoiler:
1: Theran
2: Scythan
3:
4:
5:
6:
7:
8:
Thread Item: Ring- The Rune-ring of Imoen Woven 4/6
Spoiler:
(As Talisman Statue)
Thread Rank One
Key Knowledge: The owner must learn the Name of the ring. (The Rune-ring of Imoen, Known)
Effect: The ring contains a Standard Matrix of rank equal to the thread rank.

Thread Rank Two
Effect: The owner gains +1 rank to Spellcasting.

Thread Rank Three
Key Knowledge:The owner must learn the Name of the ring’s creator. (Known)
Effect: The owner gains +1 rank to Threadweaving.

Thread Rank Four
Effect: The owner gains +2 ranks to Spellcasting
Thread Item: Plate Armor - Gnylenor's Certainty Forged (+14 PA/+1 MA) Woven 6/6
Spoiler:
Thread Rank One
Key Knowledge: The owner must learn the Name of the armor. (Gnylenor's Certainty, Known)
Effect: The armor gains +1 Physical Armor

Thread Rank Two
Effect: The owner gains +1 ranks to Willforce.

Thread Rank Three
Key Knowledge:The owner must learn the Name of the armor’s creator. (Known)
Effect: The armor gains +2 Mystic Armor

Thread Rank Four
Effect: The owner gains +2 ranks to Willforce

Thread Rank Five
Effect: The armor's gains Init Penalty is reduced by 1

Thread Rank Six
Effect: The owner gains +2 to Willpower (Attribute)
Thread Item: Wand - Theodrad's Impressive Wand Woven 6/6
Spoiler:
Made of 2 colors of wood, intertwined and fitting seemless, with a Smooth surface as if it was a Single piece of wood

Thread Rank One
Key Knowledge: Name of the Wand, (Theodrad's Impressive Wand)
Effect: Standard Matrix at thread Rank

Thread Rank Two
Effect: +1 Spellcasting

Thread Rank Three
Key Knowledge:
Effect: +1 PD

Thread Rank Four
Effect: +1 Willforce

Thread Rank Five
Effect: +2 Spellcasting

Thread Rank Six
Effect: +2 Willforce
Thread Item: Armband - Triandal's Potency Woven 6/6
Spoiler:
A golden armband with silver threading.

Thread Rank One
Key Knowledge: Name Triandal's Potency
Effect: Spellcasting +1

Thread Rank Two
Effect: Effect Tests +1

Thread Rank Three
Effect: Threadweaving tests +1

Thread Rank Four
Effect: Spellcasting +2

Thread Rank Five
Effect: +1 to Item History and Research

Thread Rank Six
Effect: 1 Strain, On next effect test gain +3 Willforce
Roseguard (Ferndisk +3 PD/+4MD/-2 Init) Woven 6/6
Spoiler:
A buckler shield made entirely of thorny vines.

Thread Rank One
+3 Mystic Defense; The shield grows deep red flowers, and the wielder may spend 1 strain to ignore the ferndask's need for water today
Key Knowledge Name: Roseguard

Thread Rank Four
+2 Physical Defense

Thread Rank Three
+1 Rank of Steel Thought
Key Knowledge: The owner must learn how the plants were harvested.
The plants were harvested with shears with orichalcum blades.

Thread Rank Four
+4 Mystic Defense

Thread Rank Five
The owner may channel all the power of the shield into a spell they cast. The thorns of the shield dig in to the wielders arm causing 2 Strain, and the roses burst into full bloom. The shield loses its other Thread Item abilities this round, but the wielder gains +Thread Rank steps to a Tenacious Weave test they make this round, which they may make even if they do not have the Tenacious Weave Talent.
Key Knowlege: The owner must learn the Name of the gardener.
The gardener was Sundamor, an elf. Sundamor was a Half-Magic Adept, skilled at all manner of plant growth. These roses, grown in TH 647, were one of the highlights of his career.

Thread Rank Six
+3 Physical Defense
Enhanced Matrix Object 2/15 Woven
Spoiler:
A simple silver ring etched with arcane runes.
Thread Rank One
Key Knowledge: Know name, Romari's First Enhanced Matrix,
Enhanced Matrix Object
Can hold spells up to Rank
Enhanced Matrix Object 1/15 Woven
Spoiler:
A simple silver ring etched with arcane runes.
Thread Rank 1/15
Key Knowledge: Know name, Romari's Second Enhanced Matrix,
Enhanced Matrix Object
Can hold spells up to Rank
Thread Item: Earring of Accelerating Bursts Woven 8/8
Spoiler:
A orichalcum earring with swirling arcane designs.

Thread Rank One
Key Knowledge: Name of Item? Earring of Accelerating Bursts
Effect: The owner may store a number of Karma points in the earring up to the thread rank. The owner may freely transfer Karma between their normal Karma pool and the earring as a Standard action and may spend Karma from their band as if it were in their Karma pool.

Thread Rank Two
Effect: +1 to Initiative tests

Thread Rank Three
Key Knowledge: Who made the earring? Me
Effect: +1 Avoid Blow

Thread Rank Four
Effect: +2 to Initiative tests

Thread Rank Five
Key Knowledge: Where was the Orichalcum Harvested from? The front doors of Karst Kaer
Effect: The owner may spend 1 additional Karma point on any Action test on which they can normally use Karma. This Karma point must come from those stored in the earring

Thread Rank Six
Effect: +2 Dex

Thread Rank Seven
Effect: +2 Avoid Blow/+3 Initiative tests

Thread Rank Eight
Effect: The owner gains +2 Circles to their highest Circle discipline for the purpose of determining their Karma pool.
Thread Item Points: 20
LP: 13870/706130

Runic Circles -> Dwarf, Windling, Elf, Ork, Human, Troll, T'Skrang, and Obsidiman mark - Used and has faded

Brief Backstory
Romari grew up in Thoral with two physician parents and a younger sister. He spent his youth as a gofer in the library's of Thoral, the lore held within made him yearn for answers hinted to by the books he read. When the Earthdawn returned on his 20th name-day he decided to become a wizard adept to rediscover the lost lore of this new world. Now with his training complete he has a world to search for answers to the half a million questions that the library could not answer.
Last edited by nathaniel on Sun Jan 13, 2019 12:01 am, edited 200 times in total.

User avatar
etherial
Posts: 720
Joined: Sun Nov 27, 2016 11:04 pm
Location: Berlin, Massachusetts
Contact:

Re: Romari Savre, Elf Wizard

Post by etherial » Thu Dec 14, 2017 2:01 am

This character is approved.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Re: Romari Savre, Elf Wizard

Post by nathaniel » Thu Dec 14, 2017 2:08 am

Character at Creation:
Spoiler:
Roll20 Name: https://app.roll20.net/users/369017/nate

Character Name: Romari Savre
Race: Elf
Discipline: Wizard (1)

Dex: 13 (6)
Str: 10 (5)
Tou: 13 (6)
Per: 16 (7)
Wil: 16 (7)
Cha: 13 (6)

Karma: 5/5
Uncon: 29
Death: 36

PD: 9 (8)
PA: 4 (0)
MD: 10 (9)
MA: 3 (3)
SD: 8

Recovery tests per day: 3
Carrying Capacity: 80
Wound Threshold: 9
Racial Abilities: Low-Light Vision

Tallents
Discipline Talent 1st circle(Rank): Dispel Magic (1)
Discipline Talent 1st circle(Rank): Patterncraft (1)
Discipline Talent 1st circle(Rank): Research (1)
Discipline Talent 1st circle(Rank): Spellcasting (2)
Discipline Talent 1st circle(Rank): Thread Weaving (Wizardry) (2)
Optional Talent 1st circle(Rank): Standard Matrix (1)
Free talent: Standard Matrix (circle)
Free talent: Standard Matrix (circle)

Skills
Knowledge skills(rank): Legends and Heroes (1), Barsaive History (1), Scourge History (1)
Artisan Skill(rank): Manuscript Illumination (1)
Speak language skills(rank): Dwarf (Throalic) (1), Sperethiel (1)
Read/Write Language Skill(rank): Dwarf (1), Sperethiel (1)
Other Skills(Rank): Alchemy (3), Map Making (1), Haggle (2)

Spells
Wizard 1: Bedazzling Display of Logical Analysis, Divine Aura, Flame Flash, Mage Armor, Mind Dagger, Speed Reading, Wall Walker

Equipment
Adventurer’s Kit, Artisan Tools(Colored Inks), Dagger, Grimoire, Traveler’s Garb, Trail Rations (1 week), Crystal Buckler, Padded Leather Armor, Map Case, Quill Pen (2), Parchment (10 sheets), Writing Ink (1 vial), Alchemy Kit, 7 silver, 2 copper

Brief Backstory
Romari grew up in Thoral with two physician parents and a younger sister. He spent his youth as a gofer in the library's of Thoral, the lore held within made him yearn for answers hinted to by the books he read. When the Earthdawn returned on his 20th name-day he decided to become a wizard adept to rediscover the lost lore of this new world. Now with his training complete he has a world to search for answers to the half a million questions that the library could not answer.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Kudzu Complications: (Medium)

Post by nathaniel » Fri Dec 15, 2017 5:16 am

Kudzu Complications: (Medium)

LFG: viewtopic.php?f=49&t=617
AAR:viewtopic.php?f=49&t=626
Journal: viewtopic.php?f=49&t=626&p=4877#p4877

Items used: None
Rolls made on behalf of your character: none

Gained: 800 Legend, 230 Silver 1 Bloody Boar tusk, 3 Thread Item Points

Downtime (2 weeks):
Dispel Magic 1->2(200lp)
Patterncraft 1->2(200lp)
Research 1->2 (200lp)
Circle 2 training (1 week) 200 silver (-4% Haggle) = 192sil
Astral Sight 0->1 (100lp)
Awareness 0->1 (100lp)
Free Spell: Astral Sense
Booster Potion Ingredients (x1) 25sil
Alchemy Craft Booster Potion x1 (0.5 week)

Fought: 4 Boar, 3 Thorn Men, 1 Questor of Jaspree
Explored:
Discovered:
Journal Rewards: 40 Legend Points and 57 Silver
Running totals: 40/840 LP; 77.2 Silver, 3 Thread Item Points
Last edited by nathaniel on Tue Jan 02, 2018 5:41 pm, edited 5 times in total.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Runic Circles - Windling (Medium)

Post by nathaniel » Sun Dec 17, 2017 12:44 am

Runic Circles - Windling (Medium)

LFG: viewtopic.php?f=49&t=616
AAR: viewtopic.php?f=49&t=631
Journal: viewtopic.php?f=49&t=631#p4899

Rewards: 800 LP, 230 silver, 3 Thread Item Points
Runic Circles -> Windling mark - 1 year + 1 day

Items used: None
Rolls made on behalf of your character:

Rolls made by your character on behalf of another:
Research for Osahar & Rilya

Downtime (2 weeks)
Spellcasting 2->3(300lp)
Astral Sight 1->3 (500lp)
Booster Potion Ingredients (x2) 50sil
Alchemy Craft Booster Potion x2 (1 week)
Forge Armor (1 week)
Padded Leather Armor +1 PA (1st forging) 50sil (-4% haggle) = 48sil
1 Week of Trail Rations (replacement) 10sil (-4% haggle) = 9.6sil

Journal Rewards: 40 Legend Points and 57 Silver

Totals: 80/1680 LP; 229.4 + 77.2 = 306.6 Silver, 6 Thread Item Points
Last edited by nathaniel on Tue Jan 02, 2018 5:41 pm, edited 1 time in total.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

(mostly) Aimless wandering... What could go wrong? (Medium)

Post by nathaniel » Sat Dec 23, 2017 4:21 am

(mostly) Aimless wandering... What could go wrong? (Medium)

LFG: viewtopic.php?f=49&t=629
AAR: viewtopic.php?f=49&t=635
Journal: viewtopic.php?f=49&t=635&p=4968#p4968

Rewards: 800 LP, 230 silver, 3 Thread Item Points
Runic Circles -> Obsidiman mark - 1 year + 1 day (time reset

Items used: 2 Booster Potions, 50gp bandit bribe

Downtime (2 weeks)
Research 2->3 (300lp)
Threadweave 2->3 (300lp)
Purchase Kelia’s Antidote Recipe 250 (-4% haggle) = 240 sil
Booster Potion Ingredients (x1) 25sil
Kelia’s Antidote Ingredients (x1) 50sil
Alchemy Craft Booster Potion x1 (0.5 week)
Alchemy Kelia’s Antidote Potion x1 (0.5 week)
Forge Armor (1 week)
Padded Leather Armor +1 PA (2nd forging) 100sil (-4% haggle) = 96sil

Journal Reward: 40 Legend Points and 57 Silver

Running Totals: 320/2480 LP; 182.6 Silver, 9 Thread Item Points
Last edited by nathaniel on Tue Jan 02, 2018 5:41 pm, edited 3 times in total.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Absent-Minded Tinker, Redux (Medium)

Post by nathaniel » Thu Dec 28, 2017 5:07 am

Absent-Minded Tinker, Redux (Medium)

LFG: viewtopic.php?f=49&t=636
AAR: viewtopic.php?f=49&t=637


Rewards: 800 LP, 230 silver, 2 Earth Q'Wril Beaks, 3 Thread Item Points

Downtime (2 weeks)
Dispel Magic 2->3 (300lp)
Patterncraft 2->3 (300lp)
Circle 3 Wizard Training (1 week) (300sp -4% haggle = 288sil)
Tenacious Weave 0->1 (100lp)
Item History 0->1 (100lp)
Free Spell: Combat Fury

Running Totals: 320/3280 LP; 124.6 Silver, 12 Thread Item Points
Last edited by nathaniel on Tue Jan 02, 2018 5:41 pm, edited 4 times in total.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Ghoulish Rescue (Hard)

Post by nathaniel » Fri Dec 29, 2017 5:13 am

Ghoulish Rescue (Hard)

LFG: viewtopic.php?f=49&t=632
AAR: viewtopic.php?f=49&t=640
Journal: viewtopic.php?f=49&t=640&p=5004#p5004

Rewards: 2000 Legend, 405 Silver, 1 Healing potion, 4 Thread Item Points

Downtime (2 weeks)
Spellcasting 3->4 (500lp)
Wizardry 3->4 (500lp)
Research 3->4 (500lp)
Dispel Magic 3->4 (500lp)
Booster Potion Ingredients (x1) 25sil
Kelia’s Antidote Ingredients (x1) 50sil
Alchemy Craft Booster Potion x1 (0.5 week)
Alchemy Kelia’s Antidote Potion x1 (0.5 week)
Forge Armor (1 week)
Padded Leather Armor +1 PA (3rd forging) 150sil (-4% haggle) = 144sil

Journal Reward: 100 Legend Points and 138 Silver

Running Totals: 420/5480 LP; 448.6 Silver, 16 Thread Item Points
Last edited by nathaniel on Tue Jan 02, 2018 5:41 pm, edited 2 times in total.

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Random Wanderings of a Dwarf Named Varis (Hard)

Post by nathaniel » Sat Dec 30, 2017 5:48 am

Random Wanderings of a Dwarf Named Varis (Hard)

LFG: viewtopic.php?f=49&t=630
AAR: viewtopic.php?f=49&t=641#p5006
Journal: viewtopic.php?f=49&t=641#p5019

Rewards: 3000 LP, 825 Silver, elf mark, -1 healing potion

Downtime (2 weeks)
Patterncraft 3->4 (500lp)
Astral Sight 3->4 (500lp)
Tenacious Weave 1->4 (1000lp)
Circle 4 Wizard Training (1 week) (500sp -4% haggle = 480sil)
Free Spell: Evolved Consciousness
Sorcery 4->5(800lp)
Steel Thought 0->1 (100lp)
Spell 2nd Circle Astral Shield (200lp, 100sil)
Spell 2nd Circle Dodge Boost (200lp, 100sil)
Spell 1st Circle Quicken Pace (100lp, 50sil)
Padded Leather Armor +1 PA (4th forging, 1 week) 200sil (-4% haggle) = 192sil

Journal Reward: 150 Legend Points and 206 Silver

Running Totals: 170/8530 LP; 557.6 Silver, 20 Thread Item Points

nathaniel
Posts: 131
Joined: Wed Dec 13, 2017 1:48 am
Location: Dallas Texas

Runic Circles: Orc and Human

Post by nathaniel » Sun Jan 07, 2018 3:10 am

Runic Circles: Orc and Human (Medium)

LFG: Impromptu group
AAR: viewtopic.php?f=49&t=656
Journal: TBD

Rewards: 2200 LP, 550 silver, orc mark, human mark, 3TI

Downtime (2 weeks)
Hireling cost -25sp
Steel Thought 1->4 (1000lp)
Thread Weaving 4->5 (800lp)
Item History 1->3 (500lp)
Forge Armor (1 week): Padded Leather Armor +1 PA (5th forging) 250sil (-4% haggle) = 240sil
Purchase Kelix's Poultice Recipe from Aegharan (62.5sil)
Booster Potion Ingredients (x1) 25sil
Kelix's Poultice Ingredients (x1) 25sil
Alchemy Craft Booster Potion x1 (0.5 week)
Alchemy Kelix's Poultice Potion x1 (0.5 week)

Journal Reward: TBD

Running Totals: 70/10730 LP; 730.1 Silver, 23 Thread Item Points (16 points for TI: on hold)

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