I have made corrections to the Vihelm's information. I did make some math errors and a couple of typos.
current
Roll20 Name: James S.
Character Name: /Vilhelm
Race: elf
Discipline: Swordmaster
Dex: 18
Str: 13
Tou: 13
Per: 12
Wil: 13
Cha: 14
Karma: 4
Uncon: 33
Death: 40
PD: 12
PA: 5
MD: 7
MA: 3
SD: 8
Recovery tests per day: 3
Carrying Capacity: 125
Wound Threshold: 9
Discipline Talent 1st circle(Rank): Avoid Blow (2)
Discipline Talent 1st circle(Rank): Maneuver (2)
Discipline Talent 1st circle(Rank): Melee Weapons (2)
Discipline Talent 1st circle(Rank): Taunt (1)
Discipline Talent 1st circle(Rank): Thread Weaving (Weapon Weaving) (0)
Optional Talent 1st circle(Rank):Acrobatic Defense (2)
Free Talent: NA
Race Talent(Rank): low light vision
Knowledge skills(rank):Ancient Weapons (2) Creature lore (2)
Artisan Skill(rank): Dancing (2)
Speak language skills(rank): Dwarven (1), Sperethiel (1)
Read/Write Language Skill(rank): Dwarven(1)
Other Skills(Rank): Awareness (1), Climbing (1), Wilderness Survival (2), Physician (1)
Spells: N/A
Equipment: Adventuring Kit, traveler’s Garb, Climbing Kit, Tent,Belt Pouch, Whetstone, torches(4), Dagger, 1 week trail rations, Broad Sword, Footman’s shield, Hide Armor, Healing Kit (3 apps) 6 sp
Brief Backstory: Vilhelm was being trained by his father in the art of medicine, but the flashing blade and the pull to adventure into the unknown was too much for him to resist.
Vihelm Elf swordmaster
Moderator:etherial
Last edited by James on Fri Nov 17, 2017 9:22 pm, edited 6 times in total.
Re: Vihelm Elf swordmaster
At creation
Fill out this template:
Roll20 Name: James S.
Character Name: /Vilhelm
Race: elf
Discipline: Swordmaster
Dex: 18
Str: 13
Tou: 12
Per: 12
Wil: 13
Cha: 14
Karma: 4
Uncon: 31
Death: 37
PD: 12
PA: 5
MD: 7
MA: 3
SD: 8
Recovery tests per day: 2
Carrying Capacity: 125
Wound Threshold: 8
Discipline Talent 1st circle(Rank): Avoid Blow (1)
Discipline Talent 1st circle(Rank): Maneuver (2)
Discipline Talent 1st circle(Rank): Melee Weapons (2)
Discipline Talent 1st circle(Rank): Taunt (1)
Discipline Talent 1st circle(Rank): Thread Weaving (Weapon Weaving)
Optional Talent 1st circle(Rank):Acrobatic Defense
Free Talent: NA
Race Talent(Rank): low light vision
Knowledge skills(rank):Ancient Weapons (2) Creature lore (2)
Artisan Skill(rank): Dancing (2)
Speak language skills(rank): Dwarven (1), Sperethiel (1)
Read/Write Language Skill(rank): Dwarven(1)
Other Skills(Rank): Awareness (1), Climbing (1), Wilderness Survival (2), Physician (1)
Spells: N/A
Equipment: Adventuring Kit, traveler’s Garb, Belt Pouch, Whetstone, torches(4), Dwarf Sword, Footman’s shield, Hide Armor
Brief Backstory: Vilhelm was being trained by his father in the art of medicine, but the flashing blade and the pull to adventure into the unknown was too much for him to resist.
Fill out this template:
Roll20 Name: James S.
Character Name: /Vilhelm
Race: elf
Discipline: Swordmaster
Dex: 18
Str: 13
Tou: 12
Per: 12
Wil: 13
Cha: 14
Karma: 4
Uncon: 31
Death: 37
PD: 12
PA: 5
MD: 7
MA: 3
SD: 8
Recovery tests per day: 2
Carrying Capacity: 125
Wound Threshold: 8
Discipline Talent 1st circle(Rank): Avoid Blow (1)
Discipline Talent 1st circle(Rank): Maneuver (2)
Discipline Talent 1st circle(Rank): Melee Weapons (2)
Discipline Talent 1st circle(Rank): Taunt (1)
Discipline Talent 1st circle(Rank): Thread Weaving (Weapon Weaving)
Optional Talent 1st circle(Rank):Acrobatic Defense
Free Talent: NA
Race Talent(Rank): low light vision
Knowledge skills(rank):Ancient Weapons (2) Creature lore (2)
Artisan Skill(rank): Dancing (2)
Speak language skills(rank): Dwarven (1), Sperethiel (1)
Read/Write Language Skill(rank): Dwarven(1)
Other Skills(Rank): Awareness (1), Climbing (1), Wilderness Survival (2), Physician (1)
Spells: N/A
Equipment: Adventuring Kit, traveler’s Garb, Belt Pouch, Whetstone, torches(4), Dwarf Sword, Footman’s shield, Hide Armor
Brief Backstory: Vilhelm was being trained by his father in the art of medicine, but the flashing blade and the pull to adventure into the unknown was too much for him to resist.
Re: Vihelm Elf swordmaster
Absent Minded Tinkerer
Reward: 200 Legend 150 Silver
Spend: 200 legend to increase Acrobatic Defense Rank from 1 to 2
starting silver 7+150
Spend: Healing Kit (Basic 3apps) 75, Climbing Kit 36, Tent 30, Rations Standard 1 week 10, Total spent 151-Silver remaining 6
Reward: 200 Legend 150 Silver
Spend: 200 legend to increase Acrobatic Defense Rank from 1 to 2
starting silver 7+150
Spend: Healing Kit (Basic 3apps) 75, Climbing Kit 36, Tent 30, Rations Standard 1 week 10, Total spent 151-Silver remaining 6