Felsic - Obsidiman Scout

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Quixotic
Posts:27
Joined:Tue Sep 26, 2017 7:11 pm
Felsic - Obsidiman Scout

Post by Quixotic » Wed Sep 27, 2017 5:17 am

Unapproved Character

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Roll20 Name:     Quixotic
Character Name:  Felsic
Race:            Obsidiman
Discipline:      Scout
Dex(13):  6
Str(17):  7
Tou(19):  8
Per(13):  6
Wil(10):  5
Cha(13):  6
Karma:    3
Uncon:   43
Death:   52
PD:       8 + 1
PA:       3
MD:       8 + 2
MA:       2
SD:       8

Recovery tests per day:   4
Carrying Capacity:      195
Wound Threshold:         15
Initiative step:          4


Free Talent 1st circle(Rank):       Navigation          (1)
Discipline Talent 1st circle(Rank): Awareness           (3)
Discipline Talent 1st circle(Rank): Climbing            (1)
Discipline Talent 1st circle(Rank): Tracking            (1)
Discipline Talent 1st circle(Rank): Wilderness Survival (1)
Discipline Talent 1st circle(Rank): Scout Weaving       (1)
Optional Talent 1st circle(Rank):   Creature Analysis   (1)

Knowledge skills(rank):             Merchant Houses     (1)
Knowledge skills(rank):             Trade routes        (1)
Artisan Skill(rank):                Mapmaking           (2)
Speak language skills(rank):        Dwarven             (1)
Speak language skills(rank):        Obsidiman           (1)
Read/Write Language Skill(rank):    Dwarven             (1)
Other Skills(Rank):                 Haggle              (2)
Other Skills(Rank):                 Disarm Trap         (1)
Other Skills(Rank):                 Alchemy             (2)
Other Skills(Rank):                 Bribery             (2)


Equipment:
Adventurer’s Kit
  Backpack              3#
  Bedroll               4#
  Flint & steel         8oz
  Torch                 1#
  Waterskin             4#
  Large sack            2#
Paints                  2#
Dagger                  1#
Traveler’s Garb 
  Soft boots            1.25#
  Shirt                 1.25#
  Belt                  0#
  Breeches              1.25#
  Traveler’s cloak      1.25#
Trail Rations (1 week)  8#
Troll sling             4#  15sp
Scythan Axe             4#  20sp
Ferndask Shield        10#  22sp
Bullseye Lantern        3#  27sp
Oil Flask               1#   6sp
Waterskin               4#   2sp
Sack                    2#   2sp
Whetstone:              1#   2cp
Mapcase                 1#   8cp
Chalk (5)               4oz  3cp
Belt Pouch              1#   8cp
Candle                 12oz  3cp
Torches (4)             2#   1sp
Whistle                 1#   2cp
Paper (1)               0#   1sp
                      ----------
                       63.5#
Money 1 sp, 4 cp

Brief Backstory:

Felsic was born in the birthing chamber of the Urtengaramoroshunka'Throal-etkagoraf liferock North of Throal in 966 TH. Brought to the liferock he reemerged in 1047. Making his say to Throal he joined a local merchant caravan as a scout.

The closing of the Throal Kaer trapped him in the city during the Scourge. The mercantile house provided him a place to stay until, being separated from the liferock, he fell into torpor. It has only been recently with the opening of the Kaer that Felsic has stirred. He looks forward to exploring the world outside.


Description:

Felsic is almost gaunt for an Obsidiman, having been inactive for so long. His skin colour is black with pink rhodonite flecks throughout and bright pink eyes. He is dressed in cheap breeches He has a shield on his right arm covered in vines and in his left hand is either a troll sling or a Scythian axe.
Last edited by Quixotic on Tue Oct 24, 2017 5:34 pm, edited 1 time in total.

Quixotic
Posts:27
Joined:Tue Sep 26, 2017 7:11 pm

Re: Felsic - Obsidiman Scout

Post by Quixotic » Tue Oct 03, 2017 2:33 am

Character approved
Quixotic wrote:
Wed Sep 27, 2017 5:17 am

Code: Select all

Roll20 Name:     Quixotic
Character Name:  Felsic
Race:            Obsidiman
Discipline:      Scout
Dex(13):  6
Str(17):  7
Tou(19):  8
Per(13):  6
Wil(10):  5
Cha(13):  6
Karma:    3
Uncon:   43
Death:   52
PD:       8 + 1
PA:       3
MD:       8 + 2
MA:       2
SD:       8

Recovery tests per day:   4
Carrying Capacity:      195
Wound Threshold:         15
Initiative step:          4


Free Talent 1st circle(Rank):       Navigation          (1)
Discipline Talent 1st circle(Rank): Awareness           (3)
Discipline Talent 1st circle(Rank): Climbing            (1)
Discipline Talent 1st circle(Rank): Tracking            (1)
Discipline Talent 1st circle(Rank): Wilderness Survival (1)
Discipline Talent 1st circle(Rank): Scout Weaving       (1)
Optional Talent 1st circle(Rank):   Creature Analysis   (1)

Knowledge skills(rank):             Merchant Houses     (1)
Knowledge skills(rank):             Trade routes        (1)
Artisan Skill(rank):                Mapmaking           (2)
Speak language skills(rank):        Dwarven             (1)
Speak language skills(rank):        Obsidiman           (1)
Read/Write Language Skill(rank):    Dwarven             (1)
Other Skills(Rank):                 Haggle              (2)
Other Skills(Rank):                 Disarm Trap         (1)
Other Skills(Rank):                 Alchemy             (2)
Other Skills(Rank):                 Bribery             (2)


Equipment:
Alchemist’s kit        15#
Adventurer’s Kit
  Backpack              3#
  Bedroll               4#
  Flint & steel         8oz
  Torch                 1#
  Waterskin             4#
  Large sack            2#
Paints                  2#
Dagger                  1#
Traveler’s Garb 
  Soft boots            1.25#
  Shirt                 1.25#
  Belt                  0#
  Breeches              1.25#
  Traveler’s cloak      1.25#
Trail Rations (1 week)  8#
Troll sling             4#  
Scythan Axe             4#  
Ferndask Shield        10#  
Bullseye Lantern        3#  
Oil Flask               1#   
Waterskin               4#   
Sack                    2#   
Whetstone:              1#   
Mapcase                 1#   
Chalk (5)               4oz  
Belt Pouch              1#   
Candle                 12oz  
Torches (2)             2#   
Whistle                 1#   
Paper (1)               0#   
                      ----------
                       78.5#
Money 1 sp, 4 cp

Brief Backstory:

Felsic was born in the birthing chamber of the Urtengaramoroshunka'Throal-etkagoraf liferock North of Throal in 966 TH. Brought to the liferock he reemerged in 1047. Making his say to Throal he joined a local merchant caravan as a scout.

The closing of the Throal Kaer trapped him in the city during the Scourge. The mercantile house provided him a place to stay until, being separated from the liferock, he fell into torpor. It has only been recently with the opening of the Kaer that Felsic has stirred. He looks forward to exploring the world outside.


Description:

Felsic is almost gaunt for an Obsidiman, having been inactive for so long. His skin colour is black with pink rhodonite flecks throughout and bright pink eyes. He is dressed in cheap breeches He has a shield on his right arm covered in vines and in his left hand is either a troll sling or a Scythian axe.

Quixotic
Posts:27
Joined:Tue Sep 26, 2017 7:11 pm

Re: Felsic - Obsidiman Scout

Post by Quixotic » Tue Oct 03, 2017 2:46 am

AAR: I want my Mommy
Date: October 1st


Day - Adventure
Day - Talent Tracking - Level 2 (200 LP)

Felsic 200 Legend, 1 Booster potion, Fernweave Armour, Writing kit, 51 Silver
Last edited by Quixotic on Sun Nov 12, 2017 4:26 am, edited 1 time in total.

Quixotic
Posts:27
Joined:Tue Sep 26, 2017 7:11 pm

Re: Felsic - Obsidiman Scout

Post by Quixotic » Tue Oct 03, 2017 2:58 am

Character log

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Event                                             Date                    SP     LP     Days     Other
--------------------------------------------------------------------------------------------------------------------------------------------------------
Character creation                                Sep 27th                1.4     0     0
Time Adjustment                                   Sep 27th – Sep 28th     0       0     7
Module Adjustment                                 Sep 29th                0       0     0
Module - "I Want My Mommy"                        Sep 30th               51     200     0        1 Booster Potion, Writer's Kit, Fernweave Armour
Journal Entry - "I Want My Mommy"                 Sep 30th               20      10     0        Circle 1 Medium
Time Adjustment                                   Oct 1st  - Oct 2nd      0       0     7
Training - Tracking Talent Level 2                Oct 2nd                 0    -200    -1
Module - "Ruined Tower"                           Oct 3rd               150     800     0        4 Booster Potions, -1 Torch
Journal Entry - "Ruined Tower"                    Oct 3rd                80      40     0        Circle 2 Medium
Module Adjustment                                 Oct 4th                 0       0     0
Training - Climbing Talent Level 2                Oct 5th                 0    -200    -0.5
Training - Wilderness Survival Talent Level 2     Oct 5th                 0    -200    -0.5
Training - Scout Weaving Talent Level 2           Oct 5th                 0    -200    -1
Time Adjustment                                   Oct 5th  - Oct 6th    -16       0     7        Navigation Charts, 2 Torches
Training - Scout Circle 2                         Oct 6th              -200       0    -7
Training - Melee Weapons Talent Level 1           Oct 6th                 0    -100    -0.5
Training - Silent Walk Talent Level 1             Oct 6th                 0    -100    -0.5
Module - "Expedition: Servos"                     Oct 7th               320    1200     0        Alchemy training, -1 paper, - 1 use ink, Map to Alchemy Island +4, +/- trail rations
Journal Entry - "Expedition: Servos"              Oct 7th               120      60     0        Circle 2 Hard
Module Adjustment                                 Oct 8th                 0       0     0  
Training - Creature Analysis Talent Level 2       Oct 8th                 0    -200    -0.5
Training - Melee Weapons Talent Level 2           Oct 8th                 0    -200    -0.5
Training - Stealthy Stride Talent Level 2         Oct 8th                 0    -200    -1.0
Time Adjustment                                   Oct 9th - Oct 12th      0       0    14      
Training - Alchemy Skill Level 3                  Oct 12th                0    -500   -21        Xena Rockpile, practice until Oct 22nd
Time Adjustment                                   Oct 13th - Oct 18th     0       0    21 
Module - “X'Egirathla II's Maiden Voyage”         Oct 19th              375    1200     0        -1 Booster potion
Journal Entry - "X'Egirathla II's Maiden Voyage”  Oct 19th              120      60     0        Circle 2 Hard
Module Adjustment                                 Oct 20th                0       0     0  
Training - Horror Lore Skill Level 1 and 2        Oct 20th              -50    -500   -21        Backlog, Practice until Oct 26th
Training - Stealthy Stride Talent Level 2         Oct 20th                0    -300    -0.5
Training - Tracking Talent Level 2                Oct 20th                0    -300    -0.5
Module Adjustment                                 Oct 21st               0       0     0  
Module - “Reclaiming the Mines”                   Oct 22nd              375    1200     0        
Journal Entry - "Reclaiming the Mines”            Oct 22nd              120      60     0        Circle 2 Hard
Time Adjustment                                   Oct 23th - Oct 26th  -450       0    14        Horn Needle
Module Adjustment                                 Oct 27th                0       0     0  
Module - “Severe River Damage”                    Oct 28th              250     800   -14        -1 Booster Potion, Magic Stylish Purple Hat
Journal Entry - “Severe River Damage”             Oct 28th               80      40     0        Circle 2 Medium
Module Adjustment                                 Oct 29th                0       0     0  
Module - “Piabach’s Faire Macabre”                Oct 30th              100    1400     0        +/- Last chance salve
Time Adjustment                                   Oct 31st - Nov 1st   -100       0     7        Avoid Blow Charm 
Training - Climbing Talent Level 3                Nov 1st                 0    -300    -0.5
Training - Wilderness Survival Talent Level 3     Nov 1st                 0    -300    -0.5
Training - Scout Weaving Talent Level 3           Nov 1st                 0    -300    -0.5
Training - Melee Weapons Talent Level 3           Nov 1st                 0    -300    -0.5        
Time Adjustment                                   Nov 2nd  - Nov 3rd      0       0     7 
Training - Scout Circle 3                         Nov 3rd              -300       0    -7
Training - Mystic Pursuit Talent Level 1          Nov 3rd                 0    -100    -0.5
Training - Avoid Blow Talent Level 1              Nov 3rd                 0    -100    -0.5
Training - Mystic Pursuit Talent Level 2          Nov 3rd                 0    -200    -0.5
Training - Avoid Blow Talent Level 2              Nov 3rd                 0    -200    -0.5
Training - Melee Weapons Talent Level 4           Nov 3rd                 0    -500    -0.5
Training - Avoid Blow Talent Level 3              Nov 3rd                 0    -300    -0.5
Module - “Ghenis Supply and Demand”               Nov 4th               250     800     0        -1 Booster Potion, -1 Absorb Blow Charm
Module Adjustment                                 Nov 5th                 0       0     0  
Time Adjustment                                   Nov 6th  - Nov 7th   -120       0     7         Absorb Blow Charm, Scythan Axe “Crackbill”
Module Adjustment                                 Nov 8th                 0       0     0  
Module - “Fine Dining”                            Nov 9th              -490    2200     0        -1 Booster Potion, Garlen Stone
Training - Physician Skill Level 1                Nov 10th              -10    -200    -7        Practice until Nov 15th
Item History Purple Hat  -  Level 1               Nov 10th              -50       0     0        Time combined with Physician skill
Time Adjustment                                   Nov 10th - Nov 15th   -16       0    21        +/- oil, +/- rations 
--------------------------------------------------------------------------------------------------------------------------------------------------------
Balance                                           Nov 15th             1525.4  4070    23    
 
[s]Journal Entry - “Piabach’s Faire Macabre” Oct 30th 140 70 0 Circle 3 Medium[/s]

+1 Booster potion
1 physician kit

Wizard - spent 23/35 days - Dispel Magic (1), Patterncraft (1), Research (1)
Last edited by Quixotic on Tue Nov 21, 2017 10:52 pm, edited 27 times in total.

Quixotic
Posts:27
Joined:Tue Sep 26, 2017 7:11 pm

Re: Felsic - Obsidiman Scout

Post by Quixotic » Fri Oct 06, 2017 7:31 pm

Current Character

Code: Select all

Roll20 Name:     Quixotic
Character Name:  Felsic
Race:            Obsidiman
Discipline:      Scout 3
Dex(13):  6
Str(17):  7
Tou(19):  8
Per(13):  6
Wil(10):  5
Cha(13):  6
Karma:    6
Uncon:   53 - 9
Death:   64 - 9
PD:       8 + 2
PA:       3 + 2
MD:       8 + 2
MA:       2 + 3
SD:       8

Recovery tests per day:   4
Carrying Capacity:      195
Wound Threshold:         15
Initiative step:          6 - 2


Free Talent 1st circle(Rank):       Navigation          (3)
Discipline Talent 1st circle(Rank): Awareness           (3)
Discipline Talent 1st circle(Rank): Climbing            (3)
Discipline Talent 1st circle(Rank): Tracking            (3)
Discipline Talent 1st circle(Rank): Wilderness Survival (3)
Discipline Talent 1st circle(Rank): Scout Weaving       (3)
Discipline Talent 2nd circle(Rank): Stealthy Stride     (3)
Discipline Talent 3rd circle(Rank): Mystic Pursuit      (2)
Optional Talent 1st circle(Rank):   Creature Analysis   (2)
Optional Talent 2nd circle(Rank):   Melee Weapons       (4)
Optional Talent 3rd circle(Rank):   Avoid Blow          (3)

Knowledge Skills(Rank):             Horror Lore         (2)
Knowledge skills(rank):             Merchant Houses     (1)
Knowledge skills(rank):             Trade routes        (1)
Artisan Skill(rank):                Mapmaking           (2)
Speak language skills(rank):        Dwarven             (1)
Speak language skills(rank):        Obsidiman           (1)
Read/Write Language Skill(rank):    Dwarven             (1)
Other Skills(Rank):                 Haggle              (2)
Other Skills(Rank):                 Disarm Trap         (1)
Other Skills(Rank):                 Alchemy             (3)
Other Skills(Rank):                 Bribery             (2)


Equipment:
Alchemist’s kit        15#
Adventurer’s Kit
  Backpack              3#
  Bedroll               4#
  Flint & steel         8oz
  Torch                 1#
  Waterskin             4#
  Large sack            2#
Paints                  2#
Dagger                  1#
Traveler’s Garb 
  Soft boots            1.25#
  Shirt                 1.25#
  Belt                  0#
  Breeches              1.25#
  Traveler’s cloak      1.25#
Trail Rations (1 week)  8#
Troll sling             4#  
Scythan Axe             4#  
Ferndask Shield         6.25#  
Bullseye Lantern        3#  
Oil Flask               1#   
Waterskin               4#   
Sack                    2#   
Whetstone:              1#   
Mapcase                 1#   
Chalk (5)               4oz  
Belt Pouch              1#   
Candle                 12oz  
Torches (3)             3#   
Whistle                 1#   
Map Alchemy Island +4   0#   
Writing kit             2#
  -1 ink use
Fernweave Armour       15#
Navigation charts       2#
1 Booster Potion        2#
Horn Needle             1#
Magic hat               1#
Avoid Blow Charm        1#
Scythan Axe             4#  
Garlen Stone            1#
                   ----------
                    104.75#
                       
Money 1,525 sp, 4 cp

Brief Backstory:

Felsic was born in the birthing chamber of the Urtengaramoroshunka'Throal-etkagoraf liferock North of Throal in 966 TH. Brought to the liferock he reemerged in 1047. Making his say to Throal he joined a local merchant caravan as a scout.

The closing of the Throal Kaer trapped him in the city during the Scourge. The mercantile house provided him a place to stay until, being separated from the liferock, he fell into torpor. It has only been recently with the opening of the Kaer that Felsic has stirred. He looks forward to exploring the world outside.


Description:

Felsic is almost gaunt for an Obsidiman, having been inactive for so long. His skin colour is black with pink rhodonite flecks throughout and bright pink eyes. He is dressed in cheap breeches and Fernweave Armour. He has a shield on his right arm covered in vines and in his left hand is either a troll sling or a Scythian axe.

Locked