Ceadda, Human Warrior (Retired)
Posted: Sun Sep 24, 2017 5:39 pm
Roll20 Username: BattleChad
Character Name: Ceadda
Race: Human
Discipline: Warrior
Circle: 10
-Attributes-
Dexterity: 22, Step 9 (1/3, includes +2 from Bracers, +2 from Boots)
Strength: 13, Step 6
Toughness: 19, Step 8 (3/3)
Perception: 10, Step 5
Willpower: 10, Step 5
Charisma: 13, Step 6 (2/3)
Karma: 55 (includes +1 Circle from Amulet)
Unconscious: 115 (includes +1 Circle form Amulet)
Death: 134 (includes +1 Circle from Amulet)
Physical Defense: 14/21 (Includes +2 from Boots, +2 from Bracers, and +2 from Arm Ring)
Physical Armor: 0/22 (includes +2 from Bracers)
Mystic Defense: 8/12 (includes +3 from Amulet, and +1 from Arm Ring)
Mystic Armor: 2/13 (includes +2 from Amulet)
Social Defense: 8
Recovery tests per day: 5
Carrying Capacity: 125
Wound Threshold: 13 (includes +1 from Overcoat)
Initiative: 10 (includes +1 from Boots)
-Talents-
-Circle 1-
Durability 7
Discipline Talent: Avoid Blow (11)
Discipline Talent: Melee Weapons (11)
Discipline Talent: Tiger Spring (11)
Discipline Talent: War Weaving (11)
Discipline Talent: Wood Skin (11)
Talent Option: Fireblood (9)
Versatility Talent: Battle Shout (2) -Sky Raider, 1st Circle
Versatility Talent: Air Sailing (2) -Air Sailor, 1st Circle
Racial Talent: Versatility (6)
-Circle 2-
+1 PD
Discipline Talent: Wound Balance (10)
Talent Option: Maneuver (7)
Versatility Talent: Fire Heal (4) -Elementalist, 2nd Circle
Versatility Talent: Great Leap (3) -Sky Raider, 2nd Circle
-Circle 3-
May Spend Karma on Recovery Tests
Discipline Talent: Air Dance (11)
Talent Option: Acrobatic Defense (5)
Versatility Talent: Conversation (5) -Illusionist, 3rd Circle
-Circle 4-
+1 MD
Discipline Talent: Waterfall Slam (10)
Talent Option: Unarmed Combat (7)
-Circle 5-
Battle Rites
May spend Karma on any Close Combat Damage Test.
Discipline Talent: Earth Skin (10)
Talent Option: Second Weapon (9)
-Circle 6-
+2 PD
Discipline Talent: Temper Flesh (10)
Talent Option: Momentum Attack (9)
Versatility Talent: Lion Heart (7) Sky Raider, 6th Circle
-Circle 7-
+1 Recovery Test
Discipline Talent: Crushing Blow (10)
Talent Option: Life Check (5)
-Circle 8-
+3 PD
Discipline Talent: Second Attack (10)
Talent Option: Spot Armor Flaw (4)
-Circle 9-
Battlefield Awareness
May spend a Karma Point once per round on any test made when adjacent to an ally in combat.
Discipline Talent: Relentless Recovery (10)
Talent Option: Burning Vigor (6)
-Circle 10-
+2 MD
+1 Initiative
Discipline Talent: Unflinching Fortitude (5)
Talent Option: Critical Hit (9)
-Skills-
Knowledge: Horror Lore (1)
Knowledge: Creature Lore (1)
Artisan: Rune Carving (2)
Speak Throalic (1)
Speak Human (1)
Read/Write Throalic (1)
Skill: Awareness (2)
Skill: Wilderness Survival (2)
Skill: Danger Sense (2)
Skill: Resist Taunt (2)
Skill: Tracking (1)
-Knacks-
Mind Armor
Mind Blade
-Spells-
None
-Equipment-
Adventurer’s Kit (backpack, bedroll, flint and steel, torch, waterskin, large sack), Artisan Tools (rune carving), Dagger, Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak), Trail Rations (one week), Bone Charm, Horn Needle, 2 Booster Potion, 2 Kelix Poultice, 1 Healing Potion 1 Death Cheat, 1 Desperate Blow, 2 Kelia's Antidote, 1 Last Chance Salve, 2 Salt, Climbing Kit, 20 feet of rope, Wealthy Traveler's Garb (Robe), Storm Crow Talon, 3 spare spears, Small Light Quartz,
Spear: Attack Step 10, Damage Step 14 (Forged)
Dagger: Attack Step 10, Damage Step 8
Hand Axe: Attack Step 10, Damage Step 10
Zoljin's Pact with Incedis, Crystal Ringlet Armor, Forge Armor Rank 15 (+13 PA, +2 MA): 18p/9m/0i)
Hide Armor: 6p/2m/-1i, Forge Armor Rank 1
Crystal Raider Shield: 2pd/2md/-2i
Footman’s Shield: 2pd/0md/-1i
Brogan's Twist: Novice Thread Ring
Rank 1: +1 Melee Weapons, Thread Woven
Rank 2: Resist Fire, Thread Woven
Rank 3: +1 Unarmed Combat, Thread Woven
Rank 4: +1 to Interaction Tests
Seven-League Striders: Journeyman Thread Boots
Rank 1: +2 Movement, Thread Woven
Rank 2: +1 PD, Thread Woven
Rank 3: +4 Movement, Thread Woven
Rank 4: +2 PD, Thread Woven
Rank 5: +1 Initiative
Rank 6: +2 Dexterity
Grandfather's Overcoat: Novice Thread Coat
Rank 1: 1 strain - change how overcoat looks, Thread Woven
Rank 2: +1 Unarmed Attacks, Thread Woven
Rank 3: +1 Fireblood, Thread Woven
Rank 4: +1 Wound Threshold, Thread Woven
Lightning: Journeyman Thread Spear (Forged +15)
Rank 1: Damage Step 5, Thread Woven
Rank 2: +1 to Attacks made with this Weapon, Thread Woven
Rank 3: Damage Step 6, Thread Woven
Rank 4: +2 to Attacks made with this Weapon, Thread Woven
Rank 5: When paired with Thunder: Spend 2 strain. The owner may throw the spear at a target within 20 yards the spear then transforms into a bolt of lightning . The owner makes a Spellcasting or PER + Thread Rank test against the target’s Mystic Defense. If successful, the owner makes a WIL + Thread Rank test as a Damage test, Physical Armor protects. Each additional success causes the lightning to jump to another target using the original test result against the new target’s Mystic Defense. The lightning will not jump from the secondary targets. If target is affected by a Battle Shout from Thunder this attack gets +2 to hit. If the adept is wielding thunder at the start of a round Lightning will reform in the Adept's grasp. When used with Thunder both abilities may be used as a single standard action. Thread Woven.
Rank 6: Spend 1 strain to give +3 to a damage test. Thread Woven
Thunder: Journeyman Thread Spear (Forged +15)
Rank 1: +1 to Attacks made with this Weapon, Thread Woven
Rank 2: +1 to Battle Shout, Thread Woven
Rank 3: +2 to Attacks made with this Weapon, Thread Woven
Rank 4: +2 to Battle Shout, Thread Woven
Rank 5: When Paired with Lightning, receive +2 to Battle Shout against any targets previously effected by Lightning Bolt within the last two rounds. Thread Woven
Rank 6: Spend 1 strain to give +3 to Battle Shout
Zoljin's Pact with Incedis: Warden Thread Crystal Ringlet (Forged Armor Rank 15, +13 PA, +2 MA)
Rank 1: PA 5, Thread Woven
Rank 2: MA 5, Thread Woven
Rank 3: Initiative Penalty 1, Thread Woven
Rank 4: PA 6, Thread Woven
Rank 5: MA 6, Thread Woven
Rank 6: Initiative Penalty 0, Thread Woven
Rank 7: PA 7 & MA 7, Thread Woven
Rank 8: Fire Marauder's Mantle -> Standard Action, 4 Strain -> Bond with the fire elemental in the armor for rank rounds. Become engulfed in flame. Anyone engaged in close combat takes Rank + 2 damage per round (physical armor protects) and your weapons are sheathed in fire getting bonus damage of step Rank + 2. User must aggressively attack every round (no strain). User must attack or do a full move toward target each round or the effect forcefully ends. If the effect is forcefully ended, user takes rank + 4 damage (no armor) as the fire elemental forcefully ends the effect. If this happens Effect cannot be used again for 1 day. Thread Woven
Espagra Wristbands of Resilience: Journeyman Thread Bracers
Rank 1: +1 PD, Thread Woven
Rank 2: +1 PA, Thread Woven
Rank 3: +2 PD, Thread Woven
Rank 4: +2 PA, Thread Woven
Rank 5: 1 strain, +2 to Avoid Blow for 4 rounds, Thread Woven
Rank 6: +2 to Dexterity, Thread Woven
Banishing Seal: Warden Thread Amulet
Rank 1: +1 MD, Thread Woven
Rank 2: +1 Avoid Blow, Thread Woven
Rank 3: +1 MA, Thread Woven
Rank 4: +2 MD, Thread Woven
Rank 5: +2 Avoid Blow, Thread Woven
Rank 6: For 2 strain, the owner may use Avoid Blow against visible Spells, Thread Woven
Rank 7: +2 MA & The Owner gains +1 Circles to their highest Circle discipline for the purpose of determining Durability, No Thread Woven
Rank 8: +3 MD & The Owner gains +1 Circles to their highest Circle discipline for the purpose of determining Karma Pool, No Thread Woven
Bula's Boots: Warden Thread Boots
Rank 1: +1 MD, No Thread Woven.
Rank 2: +2 Movement Rate, No Thread Woven.
Rank 3: +2 MD, No Thread Woven.
Rank 4: +1 Rank of Earth Skin, No Thread Woven.
Rank 5: +3 MD, No Thread Woven.
Rank 6: +4 Movement Rate, No Thread Woven.
Rank 7: +4 MD, +1 Rank of Temper Flesh, No Thread Woven.
Rank 8: +2 Ranks of Earth Skin, +1 Rank of Burning Vigor, No Thread Woven.
Oxbow Ring of Dukith, Journeyman Thread Arm Ring
Thread Rank 1: +1 PD, Thread Woven.
Thread Rank 2: +1 MD, Thread Woven.
Thread Rank 3: +1 Rank of Wound Balance, Thread Woven.
Thread Rank 4: +2 PD, Thread Woven.
Thread Rank 5: +1 Rank of Waterfall Slam, No Thread Woven.
Thread Rank 6: The owner gains +1 Circle to a Discipline of their choice for the purpose of determining Durability, No Thread Woven.
-Running Totals-
550/328,950LP
8,509 silver
10 Thread Points
Brief Backstory: Ceadda was initiated and trained into the Warrior Discipline by his own father, who was himself part of a small Warrior Order called the Crimson Branch within the Kaer of Throal. Shortly after the Kaer’s opening, Ceadda’s father and a small group of other Adepts departed on an exploratory mission and never returned. Ceadda feels honor-bound to step into his father’s place and go out into the world to make a name for himself, while at the same time attempting to provide for the rest of his family. He holds onto some hope that he may yet reunite with his father, but for now he is focused on furthering his own mastery of combat in the hope that he can keep others from meeting the same fate.
Character Name: Ceadda
Race: Human
Discipline: Warrior
Circle: 10
-Attributes-
Dexterity: 22, Step 9 (1/3, includes +2 from Bracers, +2 from Boots)
Strength: 13, Step 6
Toughness: 19, Step 8 (3/3)
Perception: 10, Step 5
Willpower: 10, Step 5
Charisma: 13, Step 6 (2/3)
Karma: 55 (includes +1 Circle from Amulet)
Unconscious: 115 (includes +1 Circle form Amulet)
Death: 134 (includes +1 Circle from Amulet)
Physical Defense: 14/21 (Includes +2 from Boots, +2 from Bracers, and +2 from Arm Ring)
Physical Armor: 0/22 (includes +2 from Bracers)
Mystic Defense: 8/12 (includes +3 from Amulet, and +1 from Arm Ring)
Mystic Armor: 2/13 (includes +2 from Amulet)
Social Defense: 8
Recovery tests per day: 5
Carrying Capacity: 125
Wound Threshold: 13 (includes +1 from Overcoat)
Initiative: 10 (includes +1 from Boots)
-Talents-
-Circle 1-
Durability 7
Discipline Talent: Avoid Blow (11)
Discipline Talent: Melee Weapons (11)
Discipline Talent: Tiger Spring (11)
Discipline Talent: War Weaving (11)
Discipline Talent: Wood Skin (11)
Talent Option: Fireblood (9)
Versatility Talent: Battle Shout (2) -Sky Raider, 1st Circle
Versatility Talent: Air Sailing (2) -Air Sailor, 1st Circle
Racial Talent: Versatility (6)
-Circle 2-
+1 PD
Discipline Talent: Wound Balance (10)
Talent Option: Maneuver (7)
Versatility Talent: Fire Heal (4) -Elementalist, 2nd Circle
Versatility Talent: Great Leap (3) -Sky Raider, 2nd Circle
-Circle 3-
May Spend Karma on Recovery Tests
Discipline Talent: Air Dance (11)
Talent Option: Acrobatic Defense (5)
Versatility Talent: Conversation (5) -Illusionist, 3rd Circle
-Circle 4-
+1 MD
Discipline Talent: Waterfall Slam (10)
Talent Option: Unarmed Combat (7)
-Circle 5-
Battle Rites
May spend Karma on any Close Combat Damage Test.
Discipline Talent: Earth Skin (10)
Talent Option: Second Weapon (9)
-Circle 6-
+2 PD
Discipline Talent: Temper Flesh (10)
Talent Option: Momentum Attack (9)
Versatility Talent: Lion Heart (7) Sky Raider, 6th Circle
-Circle 7-
+1 Recovery Test
Discipline Talent: Crushing Blow (10)
Talent Option: Life Check (5)
-Circle 8-
+3 PD
Discipline Talent: Second Attack (10)
Talent Option: Spot Armor Flaw (4)
-Circle 9-
Battlefield Awareness
May spend a Karma Point once per round on any test made when adjacent to an ally in combat.
Discipline Talent: Relentless Recovery (10)
Talent Option: Burning Vigor (6)
-Circle 10-
+2 MD
+1 Initiative
Discipline Talent: Unflinching Fortitude (5)
Talent Option: Critical Hit (9)
-Skills-
Knowledge: Horror Lore (1)
Knowledge: Creature Lore (1)
Artisan: Rune Carving (2)
Speak Throalic (1)
Speak Human (1)
Read/Write Throalic (1)
Skill: Awareness (2)
Skill: Wilderness Survival (2)
Skill: Danger Sense (2)
Skill: Resist Taunt (2)
Skill: Tracking (1)
-Knacks-
Mind Armor
Mind Blade
-Spells-
None
-Equipment-
Adventurer’s Kit (backpack, bedroll, flint and steel, torch, waterskin, large sack), Artisan Tools (rune carving), Dagger, Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak), Trail Rations (one week), Bone Charm, Horn Needle, 2 Booster Potion, 2 Kelix Poultice, 1 Healing Potion 1 Death Cheat, 1 Desperate Blow, 2 Kelia's Antidote, 1 Last Chance Salve, 2 Salt, Climbing Kit, 20 feet of rope, Wealthy Traveler's Garb (Robe), Storm Crow Talon, 3 spare spears, Small Light Quartz,
Spear: Attack Step 10, Damage Step 14 (Forged)
Dagger: Attack Step 10, Damage Step 8
Hand Axe: Attack Step 10, Damage Step 10
Zoljin's Pact with Incedis, Crystal Ringlet Armor, Forge Armor Rank 15 (+13 PA, +2 MA): 18p/9m/0i)
Hide Armor: 6p/2m/-1i, Forge Armor Rank 1
Crystal Raider Shield: 2pd/2md/-2i
Footman’s Shield: 2pd/0md/-1i
Brogan's Twist: Novice Thread Ring
Rank 1: +1 Melee Weapons, Thread Woven
Rank 2: Resist Fire, Thread Woven
Rank 3: +1 Unarmed Combat, Thread Woven
Rank 4: +1 to Interaction Tests
Seven-League Striders: Journeyman Thread Boots
Rank 1: +2 Movement, Thread Woven
Rank 2: +1 PD, Thread Woven
Rank 3: +4 Movement, Thread Woven
Rank 4: +2 PD, Thread Woven
Rank 5: +1 Initiative
Rank 6: +2 Dexterity
Grandfather's Overcoat: Novice Thread Coat
Rank 1: 1 strain - change how overcoat looks, Thread Woven
Rank 2: +1 Unarmed Attacks, Thread Woven
Rank 3: +1 Fireblood, Thread Woven
Rank 4: +1 Wound Threshold, Thread Woven
Lightning: Journeyman Thread Spear (Forged +15)
Rank 1: Damage Step 5, Thread Woven
Rank 2: +1 to Attacks made with this Weapon, Thread Woven
Rank 3: Damage Step 6, Thread Woven
Rank 4: +2 to Attacks made with this Weapon, Thread Woven
Rank 5: When paired with Thunder: Spend 2 strain. The owner may throw the spear at a target within 20 yards the spear then transforms into a bolt of lightning . The owner makes a Spellcasting or PER + Thread Rank test against the target’s Mystic Defense. If successful, the owner makes a WIL + Thread Rank test as a Damage test, Physical Armor protects. Each additional success causes the lightning to jump to another target using the original test result against the new target’s Mystic Defense. The lightning will not jump from the secondary targets. If target is affected by a Battle Shout from Thunder this attack gets +2 to hit. If the adept is wielding thunder at the start of a round Lightning will reform in the Adept's grasp. When used with Thunder both abilities may be used as a single standard action. Thread Woven.
Rank 6: Spend 1 strain to give +3 to a damage test. Thread Woven
Thunder: Journeyman Thread Spear (Forged +15)
Rank 1: +1 to Attacks made with this Weapon, Thread Woven
Rank 2: +1 to Battle Shout, Thread Woven
Rank 3: +2 to Attacks made with this Weapon, Thread Woven
Rank 4: +2 to Battle Shout, Thread Woven
Rank 5: When Paired with Lightning, receive +2 to Battle Shout against any targets previously effected by Lightning Bolt within the last two rounds. Thread Woven
Rank 6: Spend 1 strain to give +3 to Battle Shout
Zoljin's Pact with Incedis: Warden Thread Crystal Ringlet (Forged Armor Rank 15, +13 PA, +2 MA)
Rank 1: PA 5, Thread Woven
Rank 2: MA 5, Thread Woven
Rank 3: Initiative Penalty 1, Thread Woven
Rank 4: PA 6, Thread Woven
Rank 5: MA 6, Thread Woven
Rank 6: Initiative Penalty 0, Thread Woven
Rank 7: PA 7 & MA 7, Thread Woven
Rank 8: Fire Marauder's Mantle -> Standard Action, 4 Strain -> Bond with the fire elemental in the armor for rank rounds. Become engulfed in flame. Anyone engaged in close combat takes Rank + 2 damage per round (physical armor protects) and your weapons are sheathed in fire getting bonus damage of step Rank + 2. User must aggressively attack every round (no strain). User must attack or do a full move toward target each round or the effect forcefully ends. If the effect is forcefully ended, user takes rank + 4 damage (no armor) as the fire elemental forcefully ends the effect. If this happens Effect cannot be used again for 1 day. Thread Woven
Espagra Wristbands of Resilience: Journeyman Thread Bracers
Rank 1: +1 PD, Thread Woven
Rank 2: +1 PA, Thread Woven
Rank 3: +2 PD, Thread Woven
Rank 4: +2 PA, Thread Woven
Rank 5: 1 strain, +2 to Avoid Blow for 4 rounds, Thread Woven
Rank 6: +2 to Dexterity, Thread Woven
Banishing Seal: Warden Thread Amulet
Rank 1: +1 MD, Thread Woven
Rank 2: +1 Avoid Blow, Thread Woven
Rank 3: +1 MA, Thread Woven
Rank 4: +2 MD, Thread Woven
Rank 5: +2 Avoid Blow, Thread Woven
Rank 6: For 2 strain, the owner may use Avoid Blow against visible Spells, Thread Woven
Rank 7: +2 MA & The Owner gains +1 Circles to their highest Circle discipline for the purpose of determining Durability, No Thread Woven
Rank 8: +3 MD & The Owner gains +1 Circles to their highest Circle discipline for the purpose of determining Karma Pool, No Thread Woven
Bula's Boots: Warden Thread Boots
Rank 1: +1 MD, No Thread Woven.
Rank 2: +2 Movement Rate, No Thread Woven.
Rank 3: +2 MD, No Thread Woven.
Rank 4: +1 Rank of Earth Skin, No Thread Woven.
Rank 5: +3 MD, No Thread Woven.
Rank 6: +4 Movement Rate, No Thread Woven.
Rank 7: +4 MD, +1 Rank of Temper Flesh, No Thread Woven.
Rank 8: +2 Ranks of Earth Skin, +1 Rank of Burning Vigor, No Thread Woven.
Oxbow Ring of Dukith, Journeyman Thread Arm Ring
Thread Rank 1: +1 PD, Thread Woven.
Thread Rank 2: +1 MD, Thread Woven.
Thread Rank 3: +1 Rank of Wound Balance, Thread Woven.
Thread Rank 4: +2 PD, Thread Woven.
Thread Rank 5: +1 Rank of Waterfall Slam, No Thread Woven.
Thread Rank 6: The owner gains +1 Circle to a Discipline of their choice for the purpose of determining Durability, No Thread Woven.
-Running Totals-
550/328,950LP
8,509 silver
10 Thread Points
Brief Backstory: Ceadda was initiated and trained into the Warrior Discipline by his own father, who was himself part of a small Warrior Order called the Crimson Branch within the Kaer of Throal. Shortly after the Kaer’s opening, Ceadda’s father and a small group of other Adepts departed on an exploratory mission and never returned. Ceadda feels honor-bound to step into his father’s place and go out into the world to make a name for himself, while at the same time attempting to provide for the rest of his family. He holds onto some hope that he may yet reunite with his father, but for now he is focused on furthering his own mastery of combat in the hope that he can keep others from meeting the same fate.