Heartscry, Windling Illusionist

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Shaalwyd
Posts: 20
Joined: Sat Sep 23, 2017 2:48 pm

Heartscry, Windling Illusionist

Post by Shaalwyd » Sun Sep 24, 2017 8:29 am

Spoiler:
Roll20 Name: Shaalwyd
Character Name: Heartscry
Race: Windling
Discipline: Illusionist 3
Dex: 11/5
Str: 3/2
Tou: 11/5
Per: 16/7
Wil: 16/7
Cha: 16/7
Karma: 18
Uncon: 31
Death: 39
PD: 11
PA: 5
MD: 12
MA: 4
SD: 9
Recovery tests per day: 2
Carrying Capacity: 20
Wound Threshold: 8
Discipline Talent 1st circle(Rank): False Sight (3)
Discipline Talent 1st circle(Rank): Patterncraft (3)
Discipline Talent 1st circle(Rank): Spellcasting (3)
Discipline Talent 1st circle(Rank): Illusion Weaving (3)
Discipline Talent 1st circle(Rank): First Impression (3)
Discipline Talent 2nd circle(Rank): True Sight (3)
Discipline Talent 3rd circle(Rank): Conversation (0)
Optional Talent 1st circle(Rank): Arcane Mutterings (3)
Optional Talent 2nd circle(Rank): Standard Matrix (2)
Optional Talent 3rd circle(Rank): Taunt (2)
Racial Talent (Rank): Astral Sight (3)
Knowledge skills(rank): Dreams (1), Emotion-Swaying Abilities (1), Barsaivian Songs (1)
Artisan Skill(rank): Entertainer - Singing (1)
Speak language skills(rank): Throalic, Windling
Read/Write Language Skill(rank): Throalic
Other Skills(Rank): Conversation (1), Distract (1), Emotion Song (3), Graceful Exit (3), Wilderness Survival (1)

Spells:
(1st circle) Assuring Touch, Cloak, Ephemeral Bolt, Fun with Doors, Monstrous Mantle, True Ephemeral Bolt, Trust
(2nd circle) Displace Image, See the Unseen
(3rd circle) Phantom Warrior

Equipment:
Adventuring equipment: Adventurer's kit (backpack, bedroll, flint & steel, torch, waterskin, large sack), trail rations (11 days), traveler's garb, Padded Leather (damaged, 1 point of armor remaining, not carried)
Worn or equipped: Dagger, Hide Armor, Ferndask, embroidered dress, belt pouch
Magic items: Personal grimoire, Grimoire from the Wolf-Father (contains Air Mattress, Shield Willow, Phantom Warrior), small light quartz, wolf-token necklace containing spell matrix (1)
Healing aids: 1 healing potion, 3 booster potions, 2 Kelix's poultices, 4 Kelia's antidotes, physician's kit (4 applications)
Money: 849 silver, 7 copper
Legend Points
Current LP: 311
Total LP: 5911

Accumulated Downtime
19.5 days (to and including 28/09/17)

Missions towards Thread-items
1x Hard, 6x Medium

Heartscry's Way: Everything that has happened before this moment is a dream; everything that might come to pass from this moment on is a dream. The dream of the oak exists in the acorn; the dream of the road exists in the forest. There's no difference between daydreams and the dreams that come with sleep, and a lucid dreamer alters 'reality' to steer the dream the way she wants.

We all dream ourselves. We dream of the best we can be and strive to reach it; we dream of the worst in us and either let it repulse us or engulf us. Those who dwell on fear and hate and anger sink further into those feelings until they become their own nightmares, spreading that psychic taint everywhere they go. Heartscry - always the optimist! - strives to be the best version of herself; the kindest, most compassionate, and most loving. Why have a bad dream when you could have a good one? Why be a bad dream when you could be a good one?
Last edited by Shaalwyd on Thu Sep 28, 2017 6:00 am, edited 7 times in total.

Shaalwyd
Posts: 20
Joined: Sat Sep 23, 2017 2:48 pm

Re: Heartscry, Windling Illusionist

Post by Shaalwyd » Sun Sep 24, 2017 8:31 am

Snapshot at Character Creation
Spoiler:
Roll20 Name: Shaalwyd
Character Name: Heartscry
Race: Windling
Discipline: Illusionist
Dex: 11/5
Str: 3/2
Tou: 11/5
Per: 16/7
Wil: 16/7
Cha: 16/7
Karma: 6
Uncon: 25
Death: 31
PD: 10
PA: 4
MD: 11
MA: 3
SD: 9
Recovery tests per day: 2
Carrying Capacity: 20
Wound Threshold: 8
Discipline Talent 1st circle(Rank): False Sight (1)
Discipline Talent 1st circle(Rank): Patterncraft (1)
Discipline Talent 1st circle(Rank): Spellcasting (2)
Discipline Talent 1st circle(Rank): Illusion Weaving (2)
Discipline Talent 1st circle(Rank): First Impression (0)
Optional Talent 1st circle(Rank): Arcane Mutterings (1)
Racial Talent (Rank): Astral Sight (1)
Knowledge skills(rank): Dreams (1), Emotion-Swaying Abilities (1), Barsaivian Songs (1)
Artisan Skill(rank): Entertainer - Singing (1)
Speak language skills(rank): Throalic, Windling
Read/Write Language Skill(rank): Throalic
Other Skills(Rank): Conversation (1), Emotion Song (3), Graceful Exit (3)
Spells: Assuring Touch, Cloak, Ephemeral Bolt, Fun with Doors, Monstrous Mantle, True Ephemeral Bolt, Trust
Equipment: Adventurer's kit (backpack, bedroll, flint & steel, torch, waterskin, large sack), Dagger, Grimoire, Traveler's Garb, Trail Rations (1 week), Padded Leather, Ferndask, Physician's Kit, 8 silver

Heartscry's Way: Everything that has happened before this moment is a dream; everything that might come to pass from this moment on is a dream. The dream of the oak exists in the acorn; the dream of the road exists in the forest. There's no difference between daydreams and the dreams that come with sleep, and a lucid dreamer alters 'reality' to steer the dream the way she wants.

We all dream ourselves. We dream of the best we can be and strive to reach it; we dream of the worst in us and either let it repulse us or engulf us. Those who dwell on fear and hate and anger sink further into those feelings until they become their own nightmares, spreading that psychic taint everywhere they go. Heartscry - always the optimist! - strives to be the best version of herself; the kindest, most compassionate, and most loving. Why have a bad dream when you could have a good one? Why be a bad dream when you could be a good one?

Shaalwyd
Posts: 20
Joined: Sat Sep 23, 2017 2:48 pm

Re: Heartscry, Windling Illusionist

Post by Shaalwyd » Sun Sep 24, 2017 11:23 am

Pre-FASA-forum adventures

Iceclaw Moot Investigation
Spoiler:
LFG AAR

Rewards:
Silver: 275, plus 75 for journal entry
Items: 2 booster potions
Legend Points: 750, plus 37 for journal entry

Items used: Torch, Physician's kit (2 applications)

Personal notes:
Friends made: Varis (Dwarf Elementalist), Moore (Human Weaponsmith), Rir'Sha (T'skrang Scout); greater bear was a littlewhile friend!
Encounters: 14 blood bees, 14 greater termites, 1 queen termite, all horror tainted; 1 greater bear
Discovered: Iceclaw Moot, abandoned, ruined, tainted, (no longer) covered in horror-bugs. Evidence of horror-tainted Bloodbee Queen (novice adventure hook). Evidence of horror who likes to play with insects (unknown but probably journeyman adventure hook).

Expenditures:
Silver: 25.5 (25 for Physician's kit refill, 0.5 for a new torch)
Legend Points: 300 (100 for First Impression 1, 200 for False Sight 2)
Time: 1 day

Journal entry
Secure the Serpent Road
Spoiler:
LFG AAR

Rewards:
Silver: 125, plus 75 for journal entry
Items: 1 healing potion
Legend Points: 650, plus 37 for journal entry

Items used:
1 booster potion

Personal notes:
Friends made: Alari (T'Skrang Swordmaster), August (Dwarf Cavalryman), Silver Hammer (August's pony)
Encounters: 1 Gnasher (horror), 7 orc bandits (not horrors, one of them quite nice), 1 troll archer (not nice, but not a horror), 1 blacksmith horror (who wants to be friendsinfire. As far as horrors go, I suppose he was nice?)
Discovered: Cave in which blacksmith horror lives (journeyman adventure hook); road bandits (novice adventure hook)

Expenditure:
Silver: 200 (Advance to Second Circle)
Legend Points: 800 (200 on First Impression 2, 200 on Patterncraft 2, 100 on Standard Matrix 1, 300 on Spellcasting 3)
Time: 9 days

Journal entry
Secure Baurschwine Farmstead
Spoiler:
LFG AAR

Rewards:
Silver: 250, plus 50 for journal entry
Items: None (1 q'wirl beak sold, value added above)
Legend Points: 475, plus 25 for journal entry

Items used:
Padded leather armor (damaged by 3 points)

Personal notes:
Friends made: The Baurschwine Dwarves
Encounters: 7 termites (thankfully not horror-tainted), 10 earth q'wirls (horrible vindictive drilling pests), a gost (relatively placid osseovore), and a relan (a white worm that animated the corpse of Poppy Baurshwine).
Discovered: Termite City (CR 2 Dungeon)

Expenditures:
Silver: 250 (50 on Hide Armor, 200 on Displace Image)
Legend Points: 600 (300 on Threadweaving 3, 100 on True Sight 1, 200 on Displace Image)
Time: 2 days

Journal entry
Wild Troajin Hunt
Spoiler:
LFG AAR

Rewards:
Silver: 250, plus 50 for journal entry
Items: None
Legend Points: 500, plus 25 for journal entry

Items used:
Physician's kit (3 applications), rations (3 days)

Personal notes:
Friends made: Ibontu (Obsidiman Warrior), Eggtime and Runnel (goats doomed to become troajin meat), and Shadow (August's new troajin mount)
Encounters: 1 trapdoor spider, lots of rain and mud and terrain. 8 wolves (who we did not fight because they were just being wolves, and we were happy for them to continue being wolves) and 5 troajin (which August tamed).

Expenditures:
Silver: 225 (25 on physician's kit refill, 200 on See the Unseen)
Legend Points: 500 (300 on False Sight 3, 200 on See the Unseen)
Time: 2 days

Journal entry
Secure the Alidar River Valley Road
Spoiler:
LFG AAR

Rewards:
Silver: 190, plus 50 for journal entry
Items: N/A
Legend Points: 500, plus 25 for journal entry

Items used:
1 booster potion

Personal notes:
Friends made: Ceadda (Human Warrior)
Encounters: 1 boulder pit-trap, 1 cave troll, 3 ghouls, 1 ghoul leader.
Discovered: The Alidar River Valley is teeming with ghouls. There must be 200 of them down there, labouring in the sun to build a ziggurat. Definitely want a Nethermancer involved in that one!

Expenditures:
Silver: 100 (50 on a Kelix's poultice, 50 on a booster potion)
Legend Points: 500 (300 on First Impression 3, 200 on Arcane Mutterings 2)
Time: 1 day

Journal entry
Clear Booten Canyon
Spoiler:
LFG AAR

Rewards:
Silver: 250, plus 75 for journal entry
Items: 1 booster potion. (Pair of Dry Boots sold, silver included above)
Legend Points: 600, plus 37 for journal entry

Items used:
N/A

Personal notes:
Friends made: Toben and Cadala (Human hunter-trappers)
Encounters: 16 krillworms, 1 cave burrower, 4 red apes.
Discovered: Two monsters which need to be taken out - a cave burrower (which eats baby obsidimen) in the mountains on the way up to Booten Canyon, and a baggi (horror) in Booten Canyon itself.

Expenditures:
Silver: 37.8 (22 on an embroidered dress, 10 on a week's worth of trail rations, 5 on salt, 0.8 on a belt pouch)
Legend Points: 500 (300 on Arcane Muttering 3, 200 on True Sight 2)
Time: 15 days (including two weeks toward getting a thread item)

Journal entry
Excavate the Library
Spoiler:
LFG AAR

Rewards:
Silver: 75 for journal entry
Items: Grimoire containing Air Mattress, Shield Willow, and Phantom Warrior; necklace with wolf amulet (novice spell matrix thread item)
Legend Points: 750, plus 37 for journal entry

Items used:
Kelix's poultice

Personal notes:
Friends made: The Wolf-Father
Encounters: 2 bears, 3 bloodbees, 2 poisonbees.
Discovered: Wolf-Father's Library. Evidence of a third insectile horror-construct (an ant queen), and the horror who has been creating them (The Bug-Lady). Request from Iceclaw Moot to help with the bloodbee problem, plus evidence that the messenger they sent to Throal never got there.

Expenditures:
Silver: 425 (50 on a Kelix's poultice, 375 on 3x Kelia's antidotes)
Legend Points: 800 (300 on True Sight 3, 300 on Patterncraft 3, 200 on Astral Sight 2)
Time: 1.5 days

Journal entry
The Obsidimen Birthing-Cave
Spoiler:
LFG AAR

Rewards:
Silver: 250, plus 50 for journal entry
Items: N/A
Legend Points: 500, plus 25 for journal entry

Items used:
N/A

Personal notes:
Friends made: Kodaro (one of the four Obsidiman Elders of Urtengaramoroshunka'Throal-etkagora, the Throal Liferock)
Encounters: 2 wild pigs (and their four darling piglets), a swarm of cave bats, a bat shrieker, and a cave burrower.
Discovered: An obsidiman birthing-cave, in which there is also a sealed crystal door similar to those used for kaers, behind which lurks something dark and corrupted.

Expenditures:
Silver: 10 (Distract 1)
Legend Points: 600 (100 tuning my thread item, 300 on Astral Sight 3, 200 on Distract 1)
Time: 7.5 days

Journal entry
Escort Human Settlers
Spoiler:
LFG AAR

Rewards:
Silver: 110, plus 50 for journal entry
Items: 3 booster potions, a Kelix's poultice, a small light quartz, and a beautiful scarf for Alari
Legend Points: 500, plus 25 for journal entry

Items used:
2 booster potions

Personal notes
Friends made: Gronk (Ork Archer) and Krel Tor (Troll Nethermancer); Lareth (Human blacksmith and headman of Borgan's Rest), Anfalen (Human tailor, Lareth's wife), and Zote (Human proprietor of the General Store at Borgan's Rest, who we cleared of accusations of theft)
Encounters: 1 dappled Brithan, 1 bog gob, 2 snakes, 2 blood ravens.
Discovered: Borgan's Rest, a new human settlement named for the scout who died in its founding. Evidence of a bog gob village.

Expenditures:
Silver: 310 (10 on Wilderness Survival 1, 300 on training to Circle 3)
Legend Points: 700 (200 on Standard Matrix 2, 200 on Wilderness Survival 1, 100 on Taunt 1, 200 on Taunt 2)
Time: 15.5 days

Journal entry

Shaalwyd
Posts: 20
Joined: Sat Sep 23, 2017 2:48 pm

Re: Heartscry, Windling Illusionist

Post by Shaalwyd » Thu Sep 28, 2017 5:57 am

Source of the Servos
Spoiler:
Rewards
Silver: 250
Items: N/A
Legend Points: 500

Items used:
N/A

Personal notes:
The GM (Jahmon) didn't turn up for game. PCs were given awards as if they had failed the mission.

Expenditures:
Silver: N/A
Legend Points: 300 on Phantom Warrior
Time: 1 day

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