Krel Tor, Troll Nethermancer
Posted: Sun Sep 24, 2017 3:58 am
Roll20 username: Rakaneth
Character Name: Krel Tor
Race: Troll
Discipline: Nethermancer
Circle: 2
Attributes
Dex: 10 (5)
Str: 14 (6)
Tou: 13 (6)
Per: 16 (7)
Wil: 16 (7)
Cha: 14 (6)
Tempers
Karma: 3/3
Uncon: 32
Death: 40
Defenses
PD: 6
SD: 8
MD: 10
PA: 5
MA: 4
Other
Recovery tests per day: 3 (step 6)
Carrying Capacity: 140
Wound Threshold: 9
Talents
Discipline Talent 1st circle: Frighten (3)
Discipline Talent 1st circle: Astral Sight (3)
Discipline Talent 1st circle: Patterncraft(2)
Discipline Talent 1st circle: Spellcasting (3)
Discipline Talent 1st circle: Thread Weaving: Nethermancy (3)
Discipline Talent 2nd circle: Steel Thought (2)
Optional Talent 1st circle: Suppress Curse (1)
Optional Talent 2nd circle: Standard Matrix (1)
Skills and Knowledges
Knowledge skills(rank): Horror Lore (2)
Artisan Skill(rank): Rune Carving (3)
Speak language skills(2): Throalic, Troll
Read/Write Language Skill(2): Throalic, Troll
Avoid Blow (2)
Awareness (3)
Spells:
1st Circle
Astral Spear
Bone Circle
Spirit Dart
Experience Death
Life Circle of One
Soul Armor
Spirit Grip
2nd Circle
Death's Head
Summon Fog Ghost
Matrices
Standard Matrix(2)
Standard Matrix(2)
Standard Matrix(1)
Equipment:
Dagger (2/0)
Adventurer's kit (backpack, bedroll, flint and steel, waterskin, large sack)
Torch
Artisan tool (rune carving),
Grimoire
Traveler's garb
Trail rations (1 week)
320 silver
hide armor (5/1/1)
Kelix's Poultice x1
Booster Potion x4
Legend Points (available/total): 170/2870
Brief Backstory: Krel Tor is the black sheep of a clan hailing from Iceclaw Moot. When he demonstrated magical ability and, even worse, a talent for Nethermancy, he was sent away from his family in the hope that his pursuit of his chosen discipline would bring them no misfortune or harm. To prove his worth, he has taken a direct hand in striking back against Horrors when and where he can.
Character Name: Krel Tor
Race: Troll
Discipline: Nethermancer
Circle: 2
Attributes
Dex: 10 (5)
Str: 14 (6)
Tou: 13 (6)
Per: 16 (7)
Wil: 16 (7)
Cha: 14 (6)
Tempers
Karma: 3/3
Uncon: 32
Death: 40
Defenses
PD: 6
SD: 8
MD: 10
PA: 5
MA: 4
Other
Recovery tests per day: 3 (step 6)
Carrying Capacity: 140
Wound Threshold: 9
Talents
Discipline Talent 1st circle: Frighten (3)
Discipline Talent 1st circle: Astral Sight (3)
Discipline Talent 1st circle: Patterncraft(2)
Discipline Talent 1st circle: Spellcasting (3)
Discipline Talent 1st circle: Thread Weaving: Nethermancy (3)
Discipline Talent 2nd circle: Steel Thought (2)
Optional Talent 1st circle: Suppress Curse (1)
Optional Talent 2nd circle: Standard Matrix (1)
Skills and Knowledges
Knowledge skills(rank): Horror Lore (2)
Artisan Skill(rank): Rune Carving (3)
Speak language skills(2): Throalic, Troll
Read/Write Language Skill(2): Throalic, Troll
Avoid Blow (2)
Awareness (3)
Spells:
1st Circle
Astral Spear
Bone Circle
Spirit Dart
Experience Death
Life Circle of One
Soul Armor
Spirit Grip
2nd Circle
Death's Head
Summon Fog Ghost
Matrices
Standard Matrix(2)
Standard Matrix(2)
Standard Matrix(1)
Equipment:
Dagger (2/0)
Adventurer's kit (backpack, bedroll, flint and steel, waterskin, large sack)
Torch
Artisan tool (rune carving),
Grimoire
Traveler's garb
Trail rations (1 week)
320 silver
hide armor (5/1/1)
Kelix's Poultice x1
Booster Potion x4
Legend Points (available/total): 170/2870
Brief Backstory: Krel Tor is the black sheep of a clan hailing from Iceclaw Moot. When he demonstrated magical ability and, even worse, a talent for Nethermancy, he was sent away from his family in the hope that his pursuit of his chosen discipline would bring them no misfortune or harm. To prove his worth, he has taken a direct hand in striking back against Horrors when and where he can.