Berg Obsidian Elementalist

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Michael
Posts: 40
Joined: Tue Mar 05, 2019 3:33 am

Berg Obsidian Elementalist

Post by Michael » Tue Mar 05, 2019 5:57 am

Roll20 Name: Michael
Discord ID: Vandulus#3962
Character Name: Berg
Race: Obsidian

Lifetime Legend Total:
Unspent Legend:
Thread Item Points:
Silver: 100

Discipline: Elementalist
Circle:1
Discipline Abilities

Charcteristics
Dex: 10
Str: 16
Tou: 16
Per: 16
Wil: 16
Cha: 10

Karma Mod: 3
Karma Step: 4
Karma Max: 3
Uncon: 32
Death: 39

PD: 6
PA: 3
MD: 9
MA: 3
SD: 6

Movement: 10
Carrying Capacity: 175
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread weaving (2) Elementalism
First Circle Discipline Talent: Wood Skin (1)
First Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)
Free Talent: Durability 3


Other Talents
Racial Abilities
Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to
represent this race’s inherent resistance to damage because of their stone-like skin.
Natural Armor: Obsidimen have very tough skin, which serves them as armor.
Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear
other types of living armor, which add their protection to the character’s Natural Armor.
(See Armor and Shields, p. 411; types of armor considered “living” are indicated
as such in the armor’s description.)

Talent Knacks
Talent Knack Name

Spells
Circle 1: Air armor, earth darts, flameweapon, heat food, shelter, purify water, crunch climb

Skills
Knowledge Skill: Botany (1)
Knowledge Skill: horror lore (1)

Read/Write Language: (2) (dwarven, Obsidian)
Speak Language: (2) (dwarven, Obsidian)

Artisan Skill: Stone shaping/polishing (1)
General Skill: Alchemy (2)
General Skill: Wilderness Survival (1)
General Skill: Mapmaking (1)
General Skill: Animal Handling (1)
General Skill: Research (1)
General Skill: Wound Balance (1)

HALF MAGIC
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make
a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as
Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Berg is one of the Obsidian men that weathered the long night slumbering in Throal. Now he seeks to explore, restore the land and find other liferocks.

Michael
Posts: 40
Joined: Tue Mar 05, 2019 3:33 am

Re: Berg Obsidian Elementalist

Post by Michael » Tue Mar 05, 2019 5:58 am

Roll20 Name: Michael
Discord ID: Vandulus#3962
Character Name: Berg
Race: Obsidian

Lifetime Legend Total:
Unspent Legend:
Thread Item Points:
Silver: 100

Discipline: Elementalist
Circle:1
Discipline Abilities

Charcteristics
Dex: 10
Str: 16
Tou: 16
Per: 16
Wil: 16
Cha: 10

Karma Mod: 3
Karma Step: 4
Karma Max: 3
Uncon: 32
Death: 39

PD: 6
PA: 3
MD: 9
MA: 3
SD: 6

Movement: 10
Carrying Capacity: 175
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (1)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (2)
First Circle Discipline Talent: Thread weaving (2) Elementalism
First Circle Discipline Talent: Wood Skin (1)
First Circle Talent Option: Standard Matrix (1)

Free Talent: Standard Matrix (1)
Free Talent: Standard Matrix (1)
Free Talent: Durability 3


Other Talents
Racial Abilities
Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to
represent this race’s inherent resistance to damage because of their stone-like skin.
Natural Armor: Obsidimen have very tough skin, which serves them as armor.
Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear
other types of living armor, which add their protection to the character’s Natural Armor.
(See Armor and Shields, p. 411; types of armor considered “living” are indicated
as such in the armor’s description.)

Talent Knacks
Talent Knack Name

Spells
Circle 1: Air armor, earth darts, flameweapon, heat food, shelter, purify water, crunch climb

Skills
Knowledge Skill: Botany (1)
Knowledge Skill: horror lore (1)

Read/Write Language: (2) (dwarven, Obsidian)
Speak Language: (2) (dwarven, Obsidian)

Artisan Skill: Stone shaping/polishing (1)
General Skill: Alchemy (2)
General Skill: Wilderness Survival (1)
General Skill: Mapmaking (1)
General Skill: Animal Handling (1)
General Skill: Research (1)
General Skill: Wound Balance (1)

HALF MAGIC
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make
a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as
Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Berg is one of the Obsidian men that weathered the long night slumbering in Throal. Now he seeks to explore, restore the land and find other liferocks.

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