- Casters only check for Warping if they fail the Spellcasting test
- Laudanum and other drugs that can make you fall asleep if you fail a toughness test only trigger the test vs. uselessness if you choose to take a recovery test during the duration of their effect.
- If a character is killed, the character can choose to make it survivable at a cost. Others would still need to get the character to safety and medical care for it to work.
- Addiction (GM chooses the substance, such as Laudanum, Cocaine, or Alcohol. If the character is in a stressful situation (combat, shocking news, visit from the in-laws), he makes a Willpower test vs 5 or suffers withdrawal symptoms. For each day that it's been since he indulged, he requires an additional success. While suffering from Withdrawal, the character is considered Harried and cannot make Recovery tests.
- Soldier's Heart. The GM will determine 2 trigger conditions. When in those situations, the character's fight or flight response may be triggered. The character must make a Willpower test vs 5. If the character fails, he is Harried until the situation is resolved. The GM may determine if the character's response is Fight or Flight. Alternately, to determine it randomly, if the Willpower result was odd, the response is Fight, and if it is even it is Flight. The character must be played according to the result.
(okay, Soldier's Heart is more grit than pulp, and I'm not sure if it's an appropriate thing to game or how accurate my simulation is. I am open to feedback on that.)