Weird Scientists

Information and discussion for players of the game. No spoilers here please!
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Slimcreeper
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Joined: Mon Nov 28, 2016 11:44 pm

Weird Scientists

Post by Slimcreeper » Wed Sep 19, 2018 4:36 pm

How exactly do their spells work? Do they just design and enchant items, in which case they take the strain when the item is created? Or do they cast the spells as normal but require various scientific bric-a-brac as material components? I see that they can't really cast at all until they are Novices.

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Andrew1879
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Re: Weird Scientists

Post by Andrew1879 » Wed Sep 19, 2018 8:31 pm

Weird Scientists don't cast spells. They build (or brew, or grow) the spells they know into devices / potions / creatures. See the Enchanting chapter of the 1879 Players Guide - the process is in there. Their Spellcasting Skill is dedicated to enchanting work. We'll cover them in more depth in the Players Companion, where you'll get customized Professions for the Heron, the Newtonian, and the Promethean.

Slimcreeper
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Joined: Mon Nov 28, 2016 11:44 pm

Re: Weird Scientists

Post by Slimcreeper » Wed Sep 19, 2018 10:48 pm

So their spellcasting is focused on Named spells? Do they have any advantages over other spellcasters when casting them?

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Andrew1879
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Re: Weird Scientists

Post by Andrew1879 » Thu Sep 20, 2018 3:15 pm

As far as a mechanical advantage, no, they don't. Mages, Priests, and Shamans however generally don't do much with Named spells, due to the nature of the Professions. 1879 is driven more by character roles than mechanics. As the magic level rises, and we get a few more books out, there will be expansions to the Weird Scientists. Eventually, there will be a Magic sourcebook, at which point the mana level will have risen far enough, and the Professions practiced for long enough, that mechanical advantages for each of the four types of magic (Mage, Priest, Shaman, Weird Scientist) will emerge. Part of what we're doing here is modeling the very early days of the return of magic. Earth is still learning how it works, which is a large part of why there are so many Orders of Mages.

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