Will the Companion include rules for Familiars?

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
Post Reply
Posts: 59
Joined: Fri Dec 16, 2016 4:33 am

Will the Companion include rules for Familiars?

Post by Spader » Wed Apr 11, 2018 7:30 pm

Well... that's about it.

User avatar
Posts: 710
Joined: Sat Nov 26, 2016 10:39 pm
Location: The Great Library

Re: Will the Companion include rules for Familiars?

Post by Mataxes » Thu Apr 12, 2018 3:23 am

It won't.

I'll be honest, we haven't even really talked about it. I've had one character in my various campaigns use a familiar (it was a Beastmaster), and I wasn't especially impressed. I even developed a custom magic item that made the familiar/animal companion more useful. If I think back, a lot of the new developments for Beastmaster companions came out of that experience.

I'm not sure what else to say about that right now. I'm trying to finish up the final work on the Questor mechanics, and I'll talk to Morgan and see what he thinks. Familiars, along with a couple of other magic-related stuff that also isn't in the Companion (like Named spells) are kind of pinned to the work board, and would most likely fit in the Grand Bazaar/Mystic Emporium book we're looking at (which will sort of be a catch-as-catch-can of stuff that didn't fit in the Companion, or needed a bit more development time).
Josh Harrison - josh@fasagames.com
Earthdawn Line Developer, Forum Admin

Personal Website: www.loremerchant.com

Post Reply