An idea about utility spells

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BRW
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An idea about utility spells

Post by BRW » Fri Aug 25, 2017 7:28 am

One of the complaints we see about fourth edition is that spells in core book are noticeably combat-oriented. As far as I understand this is not going to change until we see the sourcebook on magic or, hopefully, spell design rules which presumably will take a good amount of work.

I was thinking about tentative solution to this problem wróci would not cost the developers tobe o much effort. How about a mini-supplement listing the spells from previous editions which are suitable for the current edition? I believe that adjustments needed to account for the extra threads mechanics may be somewhat harder to carry out, but this mechanics was intended mostly with combat in mind anyway, shop maybe it won't be so crucial.

Speaking for myself, I would be happy to pay for it. What do you think about it?

Slimcreeper
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Re: An idea about utility spells

Post by Slimcreeper » Fri Aug 25, 2017 11:54 am

I think it would be quite useful, but probably be more work than you think. They can't do a half-way job of it, because it affects the entire Earthdawn community.

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Mataxes
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Re: An idea about utility spells

Post by Mataxes » Fri Aug 25, 2017 12:49 pm

Right now, the plan for the first book after Questors is a magic supplement that will provide more spells. I'm hoping that updates of spells from older editions will be part of that.
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Ferretmonger
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Re: An idea about utility spells

Post by Ferretmonger » Sun Jan 13, 2019 11:53 am

Mataxes wrote:
Fri Aug 25, 2017 12:49 pm
Right now, the plan for the first book after Questors is a magic supplement that will provide more spells. I'm hoping that updates of spells from older editions will be part of that.
Is this still the case?

Bonhumm
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Re: An idea about utility spells

Post by Bonhumm » Sun Jan 13, 2019 12:29 pm

Ferretmonger wrote:
Sun Jan 13, 2019 11:53 am
Is this still the case?
Not really.

The last time this was discussed in length (viewtopic.php?f=10&t=939&start=40) the plans seemed to be (in order):

1- Elven Nations (soon)
2- Iopos book
3- 'Mystic Path' (tentative name); an 'Adept's Way type' book
4- 'Unknown title'; an 'Arcane Mysteries' book including the post 8th Circle Spells and, presumably, other magical mechanics.

#3 and #4 are not far along in development and might switch position in publishing order.

And, somewhere within this, we will also get the newly announced Arancia Book.

Ferretmonger
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Re: An idea about utility spells

Post by Ferretmonger » Mon Mar 25, 2019 12:26 pm

Bummer :/

Lursi
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Re: An idea about utility spells

Post by Lursi » Sun Mar 31, 2019 9:30 pm

We home ruled some of the old stuff.
The player comes up with a proposal, the other players review it and then we set tentative rules and discuss after a few evenings how they feel.
Of all things I lost, sanity I held dearest.

Slimcreeper
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Re: An idea about utility spells

Post by Slimcreeper » Mon Apr 01, 2019 9:35 am

An Iopos book would be high-interest for me. As the Therans have fallen back, we need a good terrifying national-level threat, and they are fascinating. After that I’d rather see a magic book than mystic path … maybe? I’d want both!

Sporcut28
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Re: An idea about utility spells

Post by Sporcut28 » Wed Apr 10, 2019 2:40 pm

Lursi wrote:
Sun Mar 31, 2019 9:30 pm
We home ruled some of the old stuff.
The player comes up with a proposal, the other players review it and then we set tentative rules and discuss after a few evenings how they feel.
Did it work? What's the news?

Spader
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Re: An idea about utility spells

Post by Spader » Thu Apr 11, 2019 1:26 am

For my part, when players would complain about spells they once had but were no longer available in fourth edition, I let them invent it with simple house rules. This way, I had to convert only the spells that truly mattered to my players.
And since I introduced the fourth edition system in-game, the players could complain genuinly in-character.

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