1. Seriously, I'm starting to think that it's the only thing you can talk about. Threadweaving tax, threadweaving tax and threadweaving tax. It's part of being magician since the beggining of ED and it's just the way it is. If it bothers you - just cut the threadweaving out of your game - make spellcasting longer without additional tests. Or merge spellcasting and threadweaving into one talent.The Undying wrote: ↑Sun Feb 19, 2017 11:14 pmIt's interesting that you note your involvement in the earlier editions being focused on magics. Honestly, I'd say the core magician Disciplines are actually one of the least healthy parts of ED4.
- the extra Thread mechanic managed to create something neat and fun (spell customization) while compounding the least fun part of being a magician (Threadweaving)
- the loss of spell head count and the over focus on combat spells make the Disciplines feel weaker (to me) out of combat, where they supposed to have good and interesting impact (Illusionist are in the best shape here)
- the changes to summoning feel way overly punitive: 30 minute ritual makes it Difficult to do when you need it and burdensome on your companions; many/most activities will complete in far under an hour, let alone multiple hours; summoner mystic defense matches or outpaces spirit ability Step for aid/enhance, making these risky for even the minimal benefits they provide. Basically, it feels like trying to cull back an overly hot fire (summoning was whackadoo before ED4), they just extinguished the fire, leaving us with the mostly dead embers.
2. More spells will eventually come out. Out of combat utility spells can be put under Half Magic until more come out.
3. Because Summoning was way to powerful. I am not very pleased with 30 minutes ritual (More of a fan for Rating rounds but... I can always changed that).