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Companion Enchanting Patterns

Posted: Fri Nov 09, 2018 9:50 pm
by gortatrien
After seeing the paragraph in the errata document about enchanting patterns, I tried to recreate all of the patterns and compared them to the tables and the sample patterns. Please let me know if I have made any mistakes.

While working on these I created a couple of assumptions to make the patterns work:

1. I fixed the patterns in a way that makes the smallest changes to the published materials.
2. Specific Ingredients without a cost associated are part of the generic Alchemical Cost.
3. Non-Living Crystal Living armor has alchemical ingredients equal to half the market price of the armor. Living Crystal Living Armor has 10 percent of the market cost of the armor as alchemical ingredients and 40% as living crystal.
4. If a larger value of a specific design element is needed for a pattern, it still counts as a single design element.
5. Additional mundane materials can be added that increase the creation cost but do not count as design elements or alchemical materials.
6. Thread Item cost does not include the cost of the item unless specifically mentioned in the recipe.

Here are a list of the patterns that needed fixing:
Blood Charms:
Desperate Blow
Alchemical Cost: 75 not 125
Specific Design Element: fine quartz (50 sp)
Changed quartz design element to fine quartz to differentiate from non-design element quartz

Desperate Spell
Alchemical Cost: 100 not 200

Targeting Eye
Specific Design Element: fine quartz (100 sp)


Common Magic Items:
Boots, Huntsman
Alchemical Cost: 200 not 225
Specific Design Element: black fur (50 sp) not black fur (25 sp)

Cleaning Broom:
Suggested Pattern Cost should be 500 sp not 0 sp

Cloak, Dwarf Winternight
Specific Design Element: Frasth fibers (25 sp) not Something rare> Frasth fibers (25 sp)

Cloak, Everclean
Remove note since the robe since the cloak will be created as part of the enchanting process.

Firefly Chalk
EDN should be 7 not 8 since there are is a design element.

Light Quartz, Small
EDN should be 7 not 6 since there is only a single design element, not two.

Light Quartz, Medium
EDN should be 9 not 8 since there is only a single design element, not two.
Suggested Pattern Cost should be 1500 since the pattern rank is 3

Light Quartz, Large
Suggested Pattern Cost should be 1500 since the pattern rank is 3

Light Quartz, Weapon
EDN should be 8 not 9, EDN was apparently miscalculated.

One-Size Hat
Changed specific ingredient from Hat to Fine Fabric because the hat would be created as part of the enchanting process.

Pure Water Pot
Remove pattern note says to start with a clean pot, but the pot would be created as part of the enchanting process.

Quiet Finger Gloves
EDN should be 8 not 9, EDN was apparently miscalculated.
Changed specific ingredient from gloves to nice material for gloves because the gloves would be created as part of the enchanting process.

Quiet Pouch
EDN should be 8 not 9, EDN was apparently miscalculated.
Changed specific ingredient from pouches to nice material for pouches because the pouches would be created as part of the enchanting process.

Season Lamp
Remove pattern note about choosing ornate lamps since the lamps will be created as part of the enchanting process.

Traveler's Mug
Alchemical Cost should be 100 not 50

Upandal's Blessing
Changed specific ingredient from tools to fine quality materials for tools since the tools are created as part of the enchanting process


Poisons
Black Brine
Added specific design element: Shelgar Fish Oil (50 sp)

Black Mercy
Added specific design element: Black Mercy Pollen (100 sp)

Elf Bane
EDN should be 13 not 12
Added specific design element: Blood Wood Flower Blossoms (100 sp)

Hemlock
EDN should be 12 not 13

Keesra
EDN should be 12 not 13

Laesal
Added specific design element: laesal fruit seeds (100 sp)

Padendra
Added specific design element: Insect venom (100 sp)

Shadowman Venom
EDN should be 16 not 15
Added specific design element: Fresh venom from Shadowmant (100 sp)

Whaydra
EDN should be 11 not 12

Witherfang Venom
Added specific design element: Fresh venom from a witherfang (100 sp)


Living Armor
Blood Pebble
Cost should be 180 not 150 since it has a design element

Wyvern Skin
Cost should be 1400 not 1000 and it doesn't seem to need an especially unusual amount of wyvernskin based on the formula


Common Thread Items
Band of the Elements
EDN should be 15 not 20
cost should be 1850 not 1250
design aspect cost should be 1350 not 750

Bracers of Aras
EDN should be 19 not 14
cost should be 550 not 700
design aspect cost should be 50 not 200

Bracers of Obsidiman Strength
EDN should be 20 not 8
cost should be 500 not 550

Elemental Long Spear
cost should be 1850 not 1000
design aspect cost should be 1350 not 500

Espagra Boots
EDN should be 19 not 7

Espagra Saddle
EDN should be 19 not 8

Faerie Mail
EDN should be 20 not 19

Feral Bracers
EDN should be 20 no EDN listed

Frost Pouch
EDN should be 19 not 22
cost should be 1000 not 500
design aspect cost should be 500 not 0
assuming Water Elemental SR 3-4 as design element

Lightning-Bolt Earrings
EDN should be 19 not 12
Cost should be 1000 not 1100
design aspect cost should be 500 not 600

Naga-Scale Brooch
EDN should be 18 not 23

Oratory Necklace
EDN should be 19 not 10

Savage Hides
EDN should be 20 not 15

Seven League Striders (Novice)
EDN should be 15 not 7

Seven League Striders (Journeyman)
EDN should be 20 not 13

Spell Sword
EDN should be 18 not 15
Cost should be 1050 not 700
design aspect cost should be 550 not 200

Spike Bomb
EDN should be 20 not 11

Talisman Statue
EDN should be 19 not 12

Thorn Bow
EDN should be 19 not 9
cost should be 750 not 600
design aspect cost should be 250 not 100

Thorn Man Spear
EDN should be 19 not 10
Cost should be 750 not 600
design aspect cost should be 250 not 100

Thread Axe
EDN should be 15 not 7

Thread Crystal Ringlet (sample pattern missing)
EDN 15
cost 250
alchemical item cost 250

Thread Sword
EDN should be 15 not 7

Thread Wand
EDN should be 15 not 7

Thread Warbow
EDN should be 15 not 7

Threaded Instruments
EDN should be 15 not 7

War Helm of Landis
EDN should be 20 not 10

Wyvernskin Robe
EDN should be 19 not 17

Re: Companion Enchanting Patterns

Posted: Sat Nov 10, 2018 3:06 am
by Mataxes
That's good work.

Re: Companion Enchanting Patterns

Posted: Sat Nov 10, 2018 4:50 am
by Panda
As noted in the errata, the patterns are incorrect. However, the summary tables earlier in the chapter are correct unless otherwise noted.

Specifically these assumptions are incorrect:
* Firefly chalk is correct with Ex
* Light quartz medium, small, and weapon are all correct: they require two quartz as they produce two per the pattern.
* Elf bane is correct with 13, it has a special effect (elves only).
* Keesra, 13 is correct due to contact poison (which is worth +2 in this case).
* Shadowmant venom is correct at EDN 15, there is no duration and no special effects.
* Blood pebble has a correct listed cost, the True earth is part of the cost.
* Wyvern skin has a correct listed cost, the wyvern skin is part of the cost.

Correction updated to errata:
* Hemlock should be EDN 12.

Re: Companion Enchanting Patterns

Posted: Fri Dec 07, 2018 10:35 pm
by gortatrien
Panda wrote:
Sat Nov 10, 2018 4:50 am
As noted in the errata, the patterns are incorrect. However, the summary tables earlier in the chapter are correct unless otherwise noted.

Specifically these assumptions are incorrect:
* Firefly chalk is correct with Ex
Oops, I meant to say the EDN should be 7 not 8 as listed in the EDC since it has a design element. (base 7 + rank 1 - EX design element = 7). I corrected in original post.
* Light quartz medium, small, and weapon are all correct: they require two quartz as they produce two per the pattern.
This confuses me from both a rules and in game perspective. Why is it easier to enchant using multiples of the exact same design element? Shouldn't that make the Orichalcum container really easy to make? That has 23 design elements worth of orichalcum in it. If it is because the pattern makes multiples of the same item, it goes against other patterns that create multiple items. Cleaning Brooms should need true earth x5 and true wood x5, Divining Rods should require true water x2, Firefly chalk should require special clay x2, small pots of grumbah should require ice flyer hide x2 and true air x2. Doesn't it just make more sense to say that it takes an unusual amount of quartz and have it count as only a single design aspect?
* Elf bane is correct with 13, it has a special effect (elves only).

Elfbane is EDN 12 in the EDC. If you add the special effect it would actually be EDN 14 (effect 9 + type(deadly) 2 + onset(1 hour) 0 + interval (6) 1 + duration(permanent) 1 + special effect (elves only) 1 = 14
* Keesra, 13 is correct due to contact poison (which is worth +2 in this case).
So all contact poisons counts as a +2 special effect?
* Shadowmant venom is correct at EDN 15, there is no duration and no special effects.
So a duration of 'Until Healed' counts as 0 for duration?
That means the EDN for Fireleaf, Night Pollen and Poison Gas should all be one lower than what is listed in the EDC since they all have 'Until Healed' for a duration.
* Blood pebble has a correct listed cost, the True earth is part of the cost.
Can you explain this more how this cost works? Looking at the table on p. 140, the cost should be 50% of market value (150) + 10% market value for design aspect (true earth) 30 = 180. With that cost, the EDN matches what is in the EDC 5 + PA 5 + MA 3 - design aspect (true earth) 1 = 12.
* Wyvern skin has a correct listed cost, the wyvern skin is part of the cost.
I'm confused about this one as well. According to the table on p. 140 the cost should be 50% of market value (1000) + 10% market value for each design aspect (wyvern skin, true water) 200 + 200 = 1400. Once again using those elements the EDN matches what is in the EDC 5 + PA 8 + MA 1 - 2 design aspects (wyvern skin , true water) = 12. Increasing the amount of wyvern skin to 400sp makes the profit margin of this armor shrink even more.
Correction updated to errata:
* Hemlock should be EDN 12.