My understanding is:
1) Yes
2) Based on the character's current circle.
p.84, 3rd paragraph in Talents and Abilities. But don't ask me to explain multi-disciplining ...
Search found 1037 matches
- Tue Apr 10, 2018 10:57 am
- Forum: For Game Masters
- Topic: Rules Question: Optional talents and legend point cost
- Replies: 26
- Views: 42228
- Mon Apr 09, 2018 12:53 pm
- Forum: For Players
- Topic: Other religions in London
- Replies: 2
- Views: 6784
Other religions in London
I was reading a bit of Dorian Grey yesterday and was struck by two things: One, Oscar Wilde could _write_. In every paragraph there is a gem. Two, he was super cool with casual antisemitism. Does anyone have any good resources for Jewish or Islamic religion in Victorian London?
- Mon Apr 02, 2018 10:35 pm
- Forum: For Game Masters
- Topic: Death's Sea
- Replies: 5
- Views: 11215
Re: Death's Sea
Okay, I don’t know if this is a good idea or not, but what if they are leading an expedition through the mist swamps and the closer they get the more likely it is that if killed the mooks will rise as cadavermen. So the party’s in a dangerous area and they have to protect these softies or destroy th...
- Sun Apr 01, 2018 2:50 am
- Forum: For Players
- Topic: question: skill points at creation
- Replies: 12
- Views: 21461
Re: question: skill points at creation
*shrug* It is totally legit for us to run it different ways. In my mind, a person with a sword or a staff or even bare hands would have a pretty easy job disrupting a missile weapon and a much harder time doing the same to a melee weapon, because a melee weapon is designed and used in such a way as ...
- Sat Mar 31, 2018 9:24 pm
- Forum: For Players
- Topic: question: skill points at creation
- Replies: 12
- Views: 21461
Re: question: skill points at creation
That's true, but the minimum distance reflects the difficulty of drawing a bead on someone who is close enough to reach out and push the bow to the side. I do think there should be an option to attack within the minimum range, but it should be penalized. A knack is good. Probably a realistic approac...
- Sat Mar 31, 2018 2:20 pm
- Forum: For Players
- Topic: Another question: Bonus/Penalties/Modifiers: Applied on Step or Results?
- Replies: 4
- Views: 9316
Re: Another question: Bonus/Penalties/Modifiers: Applied on Step or Results?
I personally find it faster to modify the result on temporary bonuses and penalties. And if there is a mistake you don't have to reroll. Plus it makes it much easier to introduce to new players to the game. The average is the same, and if the other statistical qualities are off I just think it's not...
- Fri Mar 30, 2018 2:35 pm
- Forum: For Players
- Topic: Knacks Preview
- Replies: 5
- Views: 10555
Re: Knacks Preview
So any day now!
- Fri Mar 30, 2018 12:09 pm
- Forum: For Players
- Topic: Knacks Preview
- Replies: 5
- Views: 10555
Knacks Preview
http://fasagames.com/earthdawn/companio ... ew-knacks/
Okay, this is how I always wanted knacks to work but didn't know it! Really great work. The spellcasting knacks as minor actions is smart, and I like that some can be learned as skills.
So when is this thing coming out?!?
Okay, this is how I always wanted knacks to work but didn't know it! Really great work. The spellcasting knacks as minor actions is smart, and I like that some can be learned as skills.
So when is this thing coming out?!?
- Sun Mar 25, 2018 11:36 pm
- Forum: Product Line General Discussion
- Topic: The Big Easy 1879
- Replies: 3
- Views: 16470
Re: The Big Easy 1879
Here's a good source too: https://legacy.lib.utexas.edu/maps/louisiana.html
- Sat Mar 24, 2018 2:04 pm
- Forum: For Game Masters
- Topic: [Horror Construct] Shadow Mantis
- Replies: 9
- Views: 14786
Re: [Horror Construct] Shadow Mantis
Balance can't withstand a hot streak!