Search found 465 matches
- Mon Jan 23, 2017 3:34 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186515
Re: Optional Rules for Companion
...if there's anything we can do as a community or individual to help, please don't hesitate to ask. Get more people playing and buying our books, so I can turn this into more of a full-time gig? Ideas on how to expand our reach and awareness of the game are welcome. I've been building a custom cha...
- Fri Jan 20, 2017 8:14 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186515
Re: Optional Rules for Companion
Slim all you need is: Reserved Actions Instead of acting on his Initiative, a character may choose to wait until later that round for a more appropriate moment to act. This is referred to as reserving an action. Reserving an action allows a character to react to other events, perhaps even preventin...
- Fri Jan 20, 2017 1:59 pm
- Forum: For Players
- Topic: Hypothetical Talent: Forge Arcana
- Replies: 14
- Views: 25828
Re: Hypothetical Talent: Forge Arcana
I like the concept, and agree with others that it should be improving Damage, just like Forge Weapon does. I especially like this because it seems (from limited exposure to 4E) that casters damage output took a significant reduction, to allow them to become more Controller-based. I think it might ma...
- Fri Jan 20, 2017 12:55 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186515
Re: Optional Rules for Companion
I based my mook-swarms around that when I ran 3E. I'm glad there are people talking about a need for these kind of rules (I agree). Yeah, after playing and running games with minion rules, it's really hard to go back. I hunted down the seed for my last response. Here ya go - bust open the actual bo...
- Thu Jan 19, 2017 1:17 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186515
Re: Optional Rules for Companion
I thought of some more Optional Rules it would be great to see. Minion rules: I've heard of having enemies surrender / flee if they take a Wound. I've used this in my past 2 sessions, and it's helped combat speed greatly. I also considered making them flee when they reach about half of their Unconsc...
- Fri Jan 13, 2017 2:59 pm
- Forum: For Players
- Topic: High Circle Preview: Swordmaster
- Replies: 11
- Views: 23046
Re: High Circle Preview: Swordmaster
Fluid Movement (Circle 12) increases the adept’s Movement rate, and allows them to use the Splitting Movement option without penalty to attack up to their rank in the talent per round. In other words, they can dash about the battlefield, striking multiple opponents. Does this talent provide extra a...
- Fri Jan 06, 2017 1:28 pm
- Forum: For Players
- Topic: Hold Thread (and replacement thereof)
- Replies: 65
- Views: 103581
Re: Hold Thread
I've always been confused at the value of this Talent as well.
I think the main issue is the limit of only 1 Thread. Though, remembering Ricochet Attack which had as many threads as you wanted, having a limit is probably a good idea.
I think the main issue is the limit of only 1 Thread. Though, remembering Ricochet Attack which had as many threads as you wanted, having a limit is probably a good idea.
- Thu Jan 05, 2017 2:30 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186515
Re: Optional Rules for Companion
Something from the Stacking thread: Allow a caster to cast a spell the same round he completes he weaves the last required thread. A variant is: Allow a caster to cast a spell the same round the pattern is completed if an addition success is rolled on the final Thread Weaving test. In previous edit...
- Thu Jan 05, 2017 2:26 pm
- Forum: For Game Masters
- Topic: Stacking (ED4)
- Replies: 37
- Views: 60591
Re: Stacking (ED4)
It could be Threadweaving Knack - of at least rank 5 One additional success is rather too easy, looking at all mechanics Standard Action for TW + Standard Action for Spellcasting, but 2 Additional successes (just like some creatures need 2 for additional effects from attacks) would be ok. Concise w...
- Thu Jan 05, 2017 6:17 am
- Forum: For Game Masters
- Topic: Stacking (ED4)
- Replies: 37
- Views: 60591
Re: Stacking (ED4)
I agree with a lot of this.The Undying wrote: That's the problem (for me).
Some of it has always been the case with Earthdawn. Some of it is new to 4E.