Search found 36 matches
- Mon Feb 20, 2017 8:01 am
- Forum: Product Discussion
- Topic: EDC vs ED4
- Replies: 15
- Views: 30950
Re: EDC vs ED4
In our group we solved (3-rd ed) problem of summoning in 1 big hotfix. Summonig spirit last for Strenght minutes with possibility of reducing that to Strenght round by increasing dificulty by 1 step and to 1 round by 2 successes. For me there should be a knack to do it with blood magic (something li...
- Mon Feb 13, 2017 7:19 am
- Forum: For Players
- Topic: Spliced Weave problems [RESOLVED]
- Replies: 31
- Views: 58319
Re: Spliced Weave
Multi attack/shot is quite bad talent compared to claw frenzy. In multi attack you roll vs physical defence of enemy and make 1 additional attack per succes + you have to split this attacks for every attacking posibility that you have (second weapon, second attack - probably lower steps than meele/r...
- Fri Feb 03, 2017 1:23 pm
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
I dont get about what do you want to discuss in this thread - most of the spells to which you have to wave are not worth of casting in combat. 2-3 or even 4 threads dont change here anything because there are very few effects that after 2 rounds of casting you can use (you are as caster the slowest ...
- Fri Feb 03, 2017 11:44 am
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
In most situations its not worth - maybe spells that have additional targets included as extra thread option. In combat caster should use 0 thread or enchanted matrix to cast 1 thread spells. Im playing now elementalist and when looking on spell list as 5-th circle caster: 1-st circle: air armor - a...
- Fri Feb 03, 2017 7:39 am
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
Lets analyse this - adept at 4-th circle with step 8 perception (7 base + 1 from circles - sorry but perception is only one worth maxing) and threadwaving at 4 would have 12 step. Adding karma (normal in combat) would rise it to 16 = 2 additional threads for circles 1+2 spells. Generally it allows t...
- Thu Feb 02, 2017 2:51 pm
- Forum: For Players
- Topic: Hold Thread (and replacement thereof)
- Replies: 65
- Views: 103750
Re: Hold Thread
I have another propose how to make Hold Thread quite usable. Just add to description sentence that you can hold additional thread that was waved in last threadweaving test and was not used to cast this spell - for example you are casting fireball - 2 successes in threadweaving test - you can use thi...
- Mon Jan 30, 2017 3:14 am
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
Ok sorry for offtopic - but for me situation when you don't want to buy new spell when you reached new circle is just insane - game mechanics shouldnt promote or even requires this type of building your character. Where is building your legend when the best spell of 7-8 circle mage would be circle 5...
- Mon Jan 30, 2017 1:27 am
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
Now think about someone who want to have 3 spells from every circle in his repertoire (that's 50% of existing spells) and he is buying that at every circle - how it should looks like. We have adept at circle 1 - probably he would not get new spells till circle 2. Circle 2 - now he have to buy 3 spel...
- Sun Jan 29, 2017 11:38 am
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64352
Re: Spell Acquisition
Im Elementalist of 7-th circle and i have my elemental familiar with spellcasting and 7 spells (granted by his strength). Excluding circle 1 he has more spells of circle 2+ than me. Every spellcaster should by row have theoretical 2 matrix objects that you want to wave a threads at + 3 spells per ci...
- Fri Jan 27, 2017 11:35 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186852
Re: Optional Rules for Companion
Another house rule for our Earthdawn campaign is the following: karma ritual is only possible once a day. And in addition to that, all accumulated karma is gone, when you sleep (get your recovery tests filled up). It incredibly hurt higher circles adepts - famous really powerful warden warrior can ...