Search found 374 matches
- Fri Dec 23, 2016 2:34 am
- Forum: For Game Masters
- Topic: ED4 Chase scenes
- Replies: 18
- Views: 33289
Re: ED4 Chase scenes
I have to agree with everything The Undying wrote, except that sometimes you should have contingencies for either capture or escape.
- Thu Dec 22, 2016 8:59 pm
- Forum: For Game Masters
- Topic: ED4 Chase scenes
- Replies: 18
- Views: 33289
Re: ED4 Chase scenes
Rereading the above for the umpteenth time, I'm not sure why I thought of the whole chase speed thing. Wherever I say 1/5 chase speed difference, perhaps use just 1/3 difference in movements.
I don't know. I just really like how it adapts to racing.
I don't know. I just really like how it adapts to racing.
- Thu Dec 22, 2016 8:47 pm
- Forum: For Game Masters
- Topic: ED4 Chase scenes
- Replies: 18
- Views: 33289
Re: ED4 Chase scenes
When trying to help with airship stuff over on the old forums, I put down some (lengthy) ideas for chase rules. The first part is definitions, chasing, then racing. There were some ideas for long distance pursuit, but I cut them for this discussion. Stats related to moving and speed. Movement: Vehic...
- Thu Dec 22, 2016 7:45 pm
- Forum: For Players
- Topic: Strength and armor based initiative penalties
- Replies: 35
- Views: 63237
Re: Strength and armor based initiative penalties
More self-awareness than 99% of the rest of the internet.MetalBoar wrote:I guess the rest of my posts have just been whining...
- Thu Dec 22, 2016 4:43 am
- Forum: For Players
- Topic: Familiars
- Replies: 7
- Views: 14781
Re: Familiars
From the old forums: Re: Familiars PostFri Feb 20, 2015 11:18 am Magic_Octopus wrote: I hear they are going to be omitted from the 4th edition? This is not correct. Mechanics for familiars are not detailed in the Player's Guide, but this does not mean they have been removed from the edition. The Pla...
- Sat Dec 17, 2016 2:50 am
- Forum: For Players
- Topic: High Circle Preview: Nethermancer
- Replies: 23
- Views: 45090
Re: High Circle Preview: Nethermancer
Advancement Ritual (or whatever you want to label it) Once achieving Warden, each Adept is instructed in the rites of a one-time Blood Ritual that further refines the Discipline within their Pattern. While there are common elements to the ritual for all Adepts of a shared Discipline, the actual rit...
- Fri Dec 16, 2016 5:47 pm
- Forum: For Players
- Topic: High Circle Preview: Troubadour
- Replies: 7
- Views: 16414
Re: High Circle Preview: Troubadour
Encore says "abilities." To be clear, that includes Talents, correct?
- Fri Dec 16, 2016 3:19 pm
- Forum: For Players
- Topic: High Circle Preview: Nethermancer
- Replies: 23
- Views: 45090
Re: High Circle Preview: Nethermancer
Based on the Troubadour's Unnatural Charm being permanent, I'm guessing the Nethermancer's Otherworldly Willpower is, too?
- Mon Dec 12, 2016 4:44 pm
- Forum: For Game Masters
- Topic: Your Earthdawn
- Replies: 17
- Views: 34639
Re: Your Earthdawn
There are a mess of Earthdawn campaigns on Obsidian Portal, quite a few of which have some awesome adventure logs. It's been a quite good resource for getting my campaign up and running. Full disclosure: My campaign is also up on the site and will be getting adventure logs as soon as we get past th...
- Mon Dec 12, 2016 4:10 pm
- Forum: For Players
- Topic: Dumb Questions
- Replies: 56
- Views: 103767
Re: Dumb Questions
Exactly what I'm trying to do right now. Thanks.Tanthalas wrote:I've tried not to think too hard about it after that.