Ah yes!
Great! Thanks.
Search found 207 matches
- Mon Dec 16, 2019 7:52 pm
- Forum: For Game Masters
- Topic: Excel Sheet EDTalents 2.Edition
- Replies: 6
- Views: 11368
- Sun Dec 15, 2019 9:12 pm
- Forum: For Game Masters
- Topic: Excel Sheet EDTalents 2.Edition
- Replies: 6
- Views: 11368
Re: Excel Sheet EDTalents 2.Edition
Hi Belenus,
thank you for the files, a few I had only printed long ago and lost the digital version.
I was actually looking more for something like this:
EDTalents1.1.xlsx
This was an overview I made for my players to have a cheatsheet.
thank you for the files, a few I had only printed long ago and lost the digital version.
I was actually looking more for something like this:
EDTalents1.1.xlsx
This was an overview I made for my players to have a cheatsheet.
- Sun Dec 15, 2019 11:28 am
- Forum: For Game Masters
- Topic: Excel Sheet EDTalents 2.Edition
- Replies: 6
- Views: 11368
Excel Sheet EDTalents 2.Edition
Hi Folks,
I am in a group of ED players who wish to stay with ED2. There is pros and cons but lets just take it as a fact.
Does anyone have useful table helpers for creatures or talents? (Even in German maybe because not everyone has big language skills)
Kind regards,
Lars
I am in a group of ED players who wish to stay with ED2. There is pros and cons but lets just take it as a fact.
Does anyone have useful table helpers for creatures or talents? (Even in German maybe because not everyone has big language skills)
Kind regards,
Lars
- Sun Dec 15, 2019 11:12 am
- Forum: For Game Masters
- Topic: Step dice - d8 system
- Replies: 7
- Views: 14234
Re: Step dice - d8 system
Namegivers have trouble with statistics.
- Fri Dec 13, 2019 7:00 pm
- Forum: For Players
- Topic: Racial Varients
- Replies: 8
- Views: 13904
Re: Racial Varients
Maybe getting other discipline‘s nicest talent has been a little harder, if not impossible in our group. We had a warrior who was eager to learn fireblood. He never got it.
The reasoning that the humans shine in higher circles while other benefits weigh more in lower circles is good.
The reasoning that the humans shine in higher circles while other benefits weigh more in lower circles is good.
- Thu Dec 12, 2019 7:19 am
- Forum: For Players
- Topic: Racial Varients
- Replies: 8
- Views: 13904
Re: Racial Varients
Hm, you have some good points there regarding the absolute value of the human versatility.
Compared to ED2 I do see a significant increase in flexibility for all races. The competitive advantage to other races is smaller.
Compared to ED2 I do see a significant increase in flexibility for all races. The competitive advantage to other races is smaller.
- Wed Dec 11, 2019 12:41 pm
- Forum: For Players
- Topic: Racial Varients
- Replies: 8
- Views: 13904
Re: Racial Varients
With all the different ways all races can acquire additional talent like powers (Optional talent pool, Questor, Paths, ets) versatility is really not as much of a feat as it used to be.
I would rather trade it in as you propose.
I would rather trade it in as you propose.
- Tue Dec 10, 2019 5:59 pm
- Forum: For Game Masters
- Topic: Spellcaster damage
- Replies: 6
- Views: 11307
Re: Spellcaster damage
I once had a group of scout, thief, troubadour, traveling scholar and elementarist. Believe it or not, the elementarist was the main damage dealer but only because thief and scout saw the enemy before the enemy saw them. Captain Obvious says: Using individual skills in a concerted way makes a big di...
- Tue Dec 03, 2019 7:38 am
- Forum: For Game Masters
- Topic: Encounter Design
- Replies: 5
- Views: 10315
Re: Encounter Design
I dont care about balancing too much. Give your players a chance to scout ahead. If they do and dont behave utterly stupid, (stupidity is the biggest TPK threat!) allow then to get a glance what is waiting ahead. Let them decide. It is a dangerous world after all. Make clear to them that they need a...
- Tue Dec 03, 2019 7:22 am
- Forum: For Players
- Topic: Ritual Casting
- Replies: 9
- Views: 15715
Re: Ritual Casting
I believe to remember a rule in ED1 that a spell could be cast permanently with some blood damage for a year and a day. I also vaguely remember that this was too cheap with circle points of damage. I would propose a permanent buff costs the thread weaving difficulty in damage points with every extra...