Search found 267 matches
- Mon Mar 27, 2017 9:42 pm
- Forum: For Players
- Topic: Social mechanics clarification
- Replies: 20
- Views: 41803
Re: Social mechanics clarification
I generally run things the way Tattered Rags describes (also, NICE RESOURCE Dougansf!). I actually took me until recently to wrap my head around all of the Social rules for Earthdawn, but they generally can handle almost any situation. As Rags says, the Favors mechanic is really key, and the "return...
- Fri Mar 24, 2017 8:04 pm
- Forum: For Players
- Topic: Haggle clarification
- Replies: 23
- Views: 44226
Re: Haggle clarification
I try to run it as etharial has laid out, with a min/max based on book price and characters' ranks in Haggle. I have never described it so well, though.
- Wed Mar 22, 2017 7:12 pm
- Forum: Product Line General Discussion
- Topic: Question on karma
- Replies: 3
- Views: 14807
Re: Question on karma
I really like how you have made karma and magic distinct in 1879. Do you think that style would work for mechanics for "Half-Magic Adepts"?
- Wed Mar 22, 2017 1:37 am
- Forum: For Players
- Topic: 9-th circle spells
- Replies: 8
- Views: 16229
Re: 9-th circle spells
Share the spell? Probably rarely. Use the signature spell as the Pattern to craft a magical item/thread item that has that effect? ALL THE TIME.
- Sun Mar 19, 2017 8:25 pm
- Forum: For Game Masters
- Topic: Running away from combat or away from melee
- Replies: 12
- Views: 23058
Re: Running away from combat or away from melee
Declarations made at the beginning of the round are very general: I take a physical/spell/social action against X target. I do tend to use maps, but it also works without it. When a character' Initiative comes up I count down 2 Initiative for each Hex you travel. Sometimes this means that when you r...
- Sun Mar 19, 2017 12:10 am
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70480
Re: Much Ado About Nothing
I GM'd a group through 1st & 2nd edition up to around 11th-12th Circle. The core of it was the epic adventure path: Infected -> Shattered Pattern -> Blades -> Prelude to War -> Barsaive at War... with various home-made stuff interspersed through it all. It did start to break down at 9+ Circle, but w...
- Fri Mar 17, 2017 7:03 pm
- Forum: For Game Masters
- Topic: Running away from combat or away from melee
- Replies: 12
- Views: 23058
Re: Running away from combat or away from melee
These are what I use currently: - Moving 1 yard costs 1 point off of your Initiative (but see below - Light Movement Impairment doubles this, Heavy triples it). - The 3 hexes in front of a character are considered "Hazardous Terrain", and apply the Heavy Movement Impairment rules. Moving through the...
- Wed Mar 15, 2017 3:10 am
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70480
Re: Much Ado About Nothing
I don't think it's splitting hairs. Falling into the line of thinking that a "2nd Circle Challenge" is worth a "2nd Circle Legend Award" is a trap in thinking, that was Lys' whole point. That is _specifically not_ how the current edition was designed (but did influence previous editions where a Bog ...
- Tue Mar 14, 2017 3:25 am
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70480
Re: Much Ado About Nothing
(Not yet, he he.) As a GM, if the goal was to protect the village and the party accomplished that, they get the Session Goal Legend Award. If it was easy, they get the low end of the Legend Award. If it was so easy that the bandits were not actually a Challenge, then no Conflict/Obstacle Legend Awar...
- Tue Mar 14, 2017 12:40 am
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70480
Re: Much Ado About Nothing
The 5th-6th Circle party of 8 adepts meets a elite team of four 9-10th Circle adepts while on a Kaer crawl from an unknown faction of Barsaive. Those aren't "combat opponents", that's another faction's agents - so make with the diplomacy and hope they aren't after the same stuff you are here for.