Search found 267 matches
- Wed Feb 01, 2017 5:44 am
- Forum: For Game Masters
- Topic: Magic Items
- Replies: 36
- Views: 55455
Re: Magic Items
Good advice. I can't remember where I picked this up, one of the mailing lists or the old EDPT.org forum maybe, but as a GM I've alwys been under the impression that ranks without Key Knowledges are an opportunity to directly weave the current event of your campaign into the item's backstory. The ad...
- Mon Jan 30, 2017 10:07 pm
- Forum: For Game Masters
- Topic: Spell Acquisition
- Replies: 36
- Views: 64215
Re: Spell Acquisition
I've been thinking back to the comments Panda made when I asked him about Spliced Weave . The general impression I'm kind of left with is that there's an expectation that magician spell purchasing lags their Circle advancement. Ok, this is all just my opinion, but it is based on experience with the...
- Mon Jan 30, 2017 7:55 pm
- Forum: Product Discussion
- Topic: Issue with Talent format (see Claw Shape)
- Replies: 5
- Views: 12387
Re: Issue with Talent format (see Claw Shape)
You could simply change the talent description to add a separate Step3/d4 die to any damage test involving Claw Shape (which is now straight Str+Rank). This will be more "swingy" than a flat 3 step bonus, as you are increasing the total # of die in the pool "early". But oh man, when that d4 explodes...
- Fri Jan 27, 2017 1:25 am
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68159
Re: [TW/ED] Healing
::Thinking way back to 1e when our group used a lot of blood charms.:: Hmm, I seem to recall that once a re-chargeable charm was used, we moved the damage from the "Permanent" to the "Damage" box (no adjustment to "Total Damage"). It could then be healed at-the-character's leisure. I do remember rec...
- Thu Jan 26, 2017 7:09 pm
- Forum: For Players
- Topic: [4ED] Status cards updated
- Replies: 4
- Views: 10155
Re: [4ED] Status cards updated
Sweet! Looks good man.
- Thu Jan 26, 2017 4:00 am
- Forum: For Game Masters
- Topic: [Ed4] Spell Matrix Item cost
- Replies: 21
- Views: 37105
Re: [Ed4] Spell Matrix Item cost
As brought up in the RPG.net thread, common thread items may be available with a bit of haggling, but everything past that requires a "broker" or "fence" type that sets the deal up between the private parties. There is very much a Shadowrun undertone to the politics and economics of Barsaive.
- Wed Jan 25, 2017 10:54 pm
- Forum: For Game Masters
- Topic: [Ed4] Spell Matrix Item cost
- Replies: 21
- Views: 37105
Re: [Ed4] Spell Matrix Item cost
ED4 Gamemaster's Guide, p.232
"Only Standard Matrix Objects can typically be found for sale, and even that is rare. Magicians that use matrix objects typically create their own. Market prices are at gamemaster’s discretion, but typically start at 500 silver and increase from there."
"Only Standard Matrix Objects can typically be found for sale, and even that is rare. Magicians that use matrix objects typically create their own. Market prices are at gamemaster’s discretion, but typically start at 500 silver and increase from there."
- Mon Jan 23, 2017 4:31 am
- Forum: Product Discussion
- Topic: Airships and Riverboats Peak
- Replies: 4
- Views: 11724
Re: Airships and Riverboats Peak
Hi Rags, good questions. Non Wounding rolls are ignored, you've spread that damage among at least 3 people, it's not worth tracking as even the math of adding up all the damage rolls to a target in one round/turn would slow down play. I've tried to be very mathematically rigorous with these new rule...
- Sat Jan 21, 2017 4:52 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186440
Re: Optional Rules for Companion
I have an eye on the OSR crowd as I rewrite the Ship Combat rules. While we may not be able to directly compete with D&D5 E, we _are_ competing with all the D&D clones which the OSR movement has produced so far. Such as Swords & Wizardry, Labyrinth Lord, Dark Dungeons, Lamentations of the Flame Prin...
- Fri Jan 20, 2017 11:23 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186440
Re: Optional Rules for Companion
This is interesting, because RAW, most of that it _is_ already there. If you get a higher initiative than you opponents (various talents), you can take a Reserved Action, trigger it on some-one approaching your zone of movement, run up and take one of the various actions to attempt a Knockdown (Wate...