Search found 143 matches
- Fri Jun 15, 2018 12:43 am
- Forum: For Players
- Topic: Is Cursed Luck usually/supposed to be declared before or after the players roll.
- Replies: 4
- Views: 9330
Re: Is Cursed Luck usually/supposed to be declared before or after the players roll.
All depends on how "good" in using Cursed Luck is that Horror. Some can use as a response but before the cursed roll, but more powerfull Horror could use it after the roll (before exploading dice). Depends how nasty that Horror is. Thats how I see it. Nothing is sure with Horrors.
- Thu Jun 14, 2018 11:49 am
- Forum: For Players
- Topic: Is Cursed Luck usually/supposed to be declared before or after the players roll.
- Replies: 4
- Views: 9330
Re: Is Cursed Luck usually/supposed to be declared before or after the players roll.
After the roll, just like Avoid Blow. It can only be used once per round, so its not gamebreaking.
- Tue May 22, 2018 7:21 pm
- Forum: For Players
- Topic: Shield Bash confusion
- Replies: 6
- Views: 12096
Re: Shield Bash confusion
Just one test, but thanks to talent ability you dont substract targets Wound Threshold from difficulty number for Knockdown test.
- Sat May 12, 2018 5:56 pm
- Forum: For Players
- Topic: Wound from Enchanting
- Replies: 3
- Views: 7794
- Sat May 12, 2018 4:32 pm
- Forum: For Players
- Topic: Wound from Enchanting
- Replies: 3
- Views: 7794
Wound from Enchanting
Is Wound from Enchanting Thread Item a Blood Wound and can be tried to heal by using Healing Potion (as healing Blood Wounds)?
- Sun Jan 07, 2018 5:10 pm
- Forum: For Players
- Topic: Down Strike and how it might interact with Great Leap and/or splitting movement.
- Replies: 18
- Views: 31653
Re: Down Strike and how it might interact with Great Leap and/or splitting movement.
"The adept takes advantage of higher ground to deliver more devastating close combat attacks. He must be in a stable position at least one yard above his opponent (either mounted or standing on higher ground), or must jump down onto his opponent." Its definitely OR. The last part "jump down onto opp...
- Sat Jan 06, 2018 11:03 pm
- Forum: For Players
- Topic: Down Strike and how it might interact with Great Leap and/or splitting movement.
- Replies: 18
- Views: 31653
Re: Down Strike and how it might interact with Great Leap and/or splitting movement.
First of all only one Great Leap per round. You can only use a talent once per round, unless noted otherwise. That being said, as I see Great Leap + attack: When jumping you need all your body to be over the head of the target, if its jump straight up you will land safely if you roll high enough (ta...
- Sun Dec 31, 2017 2:09 pm
- Forum: For Game Masters
- Topic: When are you considered dead?
- Replies: 19
- Views: 34973
Re: When are you considered dead?
The body will be brought to life as it is. Nothing major will grow back if it was cut away. So a character with half of head will be.....GM decides, half-brain?:P But if you have the pieces they will be magically combined. As I see it soft tissue will be regenerated, missing limbs will not. The only...
- Sun Dec 31, 2017 2:04 pm
- Forum: For Game Masters
- Topic: Combat Turns and Additional Attacks
- Replies: 6
- Views: 12357
Re: Combat Turns and Additional Attacks
As written nothing prohibits it. Best is to ask all at table and agree what will be possible, GM has last word as always.
So with Splitting Movement you can even: use some action, move a bit, use some action, move a bit, use some action.
So with Splitting Movement you can even: use some action, move a bit, use some action, move a bit, use some action.
- Fri Dec 15, 2017 3:43 pm
- Forum: For Players
- Topic: Weaponsmith Crafting Karma
- Replies: 4
- Views: 11363
Re: Weaponsmith Crafting Karma
It was talked about but maybe on old forum. You can add karma to any item being made using craftsman Talent, so you can add 2 karma points in total. So it includes weapons, armor, chairs, barrels, jewelry and so on. Alchemy is a different story, its a separate skill, Weaponsmith discipline is not ab...