Search found 962 matches
- Tue Jun 06, 2017 1:00 pm
- Forum: For Players
- Topic: Using all Talents to Advance & Talent Optionals
- Replies: 10
- Views: 21100
Re: Using all Talents to Advance & Talent Optionals
In our group we use the optional rule "Use all Talents to Advance" and have encountered a minor "problem" that might be straight forward to solve, so I may simply just need confirmation. According to the rules (quote p. 457 PG) If a character has learned a Talent Option that is a Discipline Talent ...
- Mon Jun 05, 2017 9:00 pm
- Forum: For Game Masters
- Topic: PC Magic Items
- Replies: 7
- Views: 13577
Re: PC Magic Items
A player has a warrior character and the warrior uses a particular two-handed sword all the time . They are really attached to that sword. I might have missed it but, are there rules for when that warrior's sword transforms from mundane to magical? I don't mean deliberate enchanting or crafting, bu...
- Mon Jun 05, 2017 3:17 am
- Forum: For Players
- Topic: Legends of Earthdawn
- Replies: 13
- Views: 24286
Re: Legends of Earthdawn
If only. As of right now we've accumulated 825 Legend. Due to events, we have not had a chance to spend any of them. We've kind of stumbled ourselves into a time-sensitive situation (of our own devising), and as a result are trying to get as much done in that timespan as we can. I'm hoping that whe...
- Fri Jun 02, 2017 12:55 am
- Forum: Product Discussion
- Topic: Airships, Riverboats, & Companies
- Replies: 10
- Views: 27899
Re: Airships, Riverboats, & Companies
There are 4 core Maneuvers: Assault, Board, Break Off, and Ram. There are also 10 Officer Maneuvers available, but some of these must be used at the start of a turn during the Declare phase, or end of a turn during the Damage Control phase. A lot of RPG ship encounters involve one or more ships wit...
- Thu May 25, 2017 1:14 pm
- Forum: For Players
- Topic: Key Knowledges
- Replies: 37
- Views: 63103
Re: Key Knowledges
You also can't change the abilities affected by the thread when you increase it. If you choose Physical Defense, Mystic Defense, and Durability when you first weave the thread (at rank 1), those same abilities are affected when you increase the thread to rank 2. (At least, as written. I've never en...
- Tue May 23, 2017 10:30 am
- Forum: For Game Masters
- Topic: NPC Data
- Replies: 18
- Views: 33303
Re: NPC Data
That's how we've always done it but I'm coming around to Mataxes' way after hearing it that way on Live From Barsaive.Flowswithdrek wrote: ↑Tue May 23, 2017 9:19 amMy group treat it as a silent t and just pronounce it skrang
- Sat May 20, 2017 11:55 am
- Forum: For Players
- Topic: Astral Sight and Thread Weaving
- Replies: 11
- Views: 21474
Re: Astral Sight and Thread Weaving
I think you are bumping into one of the areas the Game Developers have deliberately left vague. How much Astral Space reflects and is reflected by Physical Space is left up to the GM so that the GM can tune things to their degree of liking depending on the Campaign . So while the Simulationist in me...
- Fri May 19, 2017 1:36 pm
- Forum: For Players
- Topic: Astral Sight and Thread Weaving
- Replies: 11
- Views: 21474
Re: Astral Sight and Thread Weaving
Even though on page 210 we are told by using Astral Sight, we can see that an " adept’s pattern might show the adept’s Discipline, threads woven to the adept’s pattern, and signs of injury or blood magic use ", the rules are still vague on what precisely, Astral Sight can show a player. I mean, is ...
- Wed May 17, 2017 10:27 am
- Forum: For Game Masters
- Topic: Forge Construct
- Replies: 9
- Views: 15133
Re: Forge Construct
So basically, unless it's a direct transformation of some part of a pc, you can do whatever you want for the needs of a story? Example: using forge construct to dominate the mind of a namegiver in order to control that namegiver, and also forging the namegiver in a way that the horror can see hear ...
- Sat May 13, 2017 4:59 pm
- Forum: Product Discussion
- Topic: Errata
- Replies: 10
- Views: 21278
Re: Errata
GM's Guide Page 245 "while a party of eight Seventh Circle characters would handle a pair of hell hounds without breakage a sweat" Breakage should be 'breaking' Page 246 "the gamemaster should take the capabilities and power of the group" I think " into consideration. " should be inserted after the...