Search found 1037 matches
- Tue Nov 17, 2020 7:46 pm
- Forum: Product Line General Discussion
- Topic: Companions Kickstarter
- Replies: 1
- Views: 9640
Re: Companions Kickstarter
I can't answer any questions but I do have open guest spots in my 1879 game at the start of every arc (well, theoretically it could get too full with regular players but that hasn't happened yet). Mostly likely by the time we get the books we'll be starting a new one! We are just starting one now.
- Wed Nov 11, 2020 10:43 pm
- Forum: For Game Masters
- Topic: Cave Stars
- Replies: 0
- Views: 4125
Cave Stars
Cave Stars are found anywhere there is adequate water, space and darkness. They are similar in appearance to sea stars, but are more comfortable out of the water, and they can be much bigger. They are not believed to be related to the more common sea stars in any way. Deep forests, underground lakes...
- Wed Nov 11, 2020 3:36 pm
- Forum: For Players
- Topic: Respond In Kind [Special Maneuver]
- Replies: 2
- Views: 5163
Respond In Kind [Special Maneuver]
My idea for this is to make more dynamic battles, and cut down on the number of times your favorite villain gets dusted before they get to act. It's mostly a GM facing rule, but it would affect everyone. *Edited for clarity* Respond in Kind This ability is open to all creatures, constructs, horrors,...
- Sat Nov 07, 2020 3:51 am
- Forum: For Players
- Topic: What professions
- Replies: 10
- Views: 26448
Re: What professions
That could be interesting - I'd want to avoid the kung fu monk shtick, but fighters that had mystic powers that mostly helped them outside of combat - that would be pretty cool. Like a medium, but instead of a face they were really good at unarmed combat. Maybe they get disarm really early and can s...
- Fri Nov 06, 2020 1:19 am
- Forum: For Players
- Topic: Craftsman, Magical Tools
- Replies: 9
- Views: 18863
Re: Craftsman, Magical Tools
It would make sense for Craftsman (Tool/Die Maker) to be created for this purpose. There's enough room in the rules for that. Or Just to let Craft Firearm be used to make the tools, it's up to you.
- Thu Nov 05, 2020 5:02 pm
- Forum: For Players
- Topic: Craftsman, Magical Tools
- Replies: 9
- Views: 18863
Re: Craftsman, Magical Tools
I don't think there is a skill for Craft Craftsman's Tools. So yes, in that case I would allow Craft Firearm to craft a barrel jig (or whatever) that would grant a +1 or 2 to forging revolvers. I really would make it that specific, and I wouldn't let different tools stack bonuses. But that's definit...
- Mon Nov 02, 2020 8:35 pm
- Forum: For Game Masters
- Topic: Great Bearded Dragon
- Replies: 0
- Views: 3952
Great Bearded Dragon
Great Bearded Dragon Transplanted from a far away land, Great Bearded Dragons can be found in warm, dry areas around Barsaive, particularly near Death’s Sea. These handsome lizards grow to between two and three feet in length. Their scales develop into spines along their joints and the sides of the...
- Wed Oct 28, 2020 4:06 am
- Forum: For Players
- Topic: Firearms Combat Options
- Replies: 28
- Views: 38907
Re: Firearms Combat Options
Well, Aggressive Attack specifically adds to damage and attack, which I don't think makes much sense for firearms.
As for firing in melee, firearms don't specifically have a minimum range, though missile weapons do. It's a weird thing.
As for firing in melee, firearms don't specifically have a minimum range, though missile weapons do. It's a weird thing.
- Wed Oct 28, 2020 1:50 am
- Forum: For Players
- Topic: Firearms Combat Options
- Replies: 28
- Views: 38907
Firearms Combat Options
Firearms Options Aggressive Shot This is used to take advantage of RoF 2 weapons. Like the Aggressive Attack Combat Option, the character takes 1 point of strain and -3 to Physical and Mystic Defense for the entire round. It doesn’t provide any bonuses to Attack or Damage. Instead, it allows the ch...
- Tue Oct 27, 2020 1:36 pm
- Forum: For Players
- Topic: K'stulaamoyna [Path - Tail Dancer School]
- Replies: 9
- Views: 12556
Re: K'stulaamoyna [Path - Tail Dancer School]
I'm not completely in love with the imagery of the Dance. Because range and movement are so important to the concept, I feel like limiting their dance's target to close combat targets goes against that. What if they could target characters who are adjacent to each other, whether or not they are in c...