Search found 32 matches
- Fri Sep 29, 2017 1:10 pm
- Forum: Online Play
- Topic: Play Earthdawn when you want - EmED
- Replies: 0
- Views: 11243
Play Earthdawn when you want - EmED
Eastmarches Earthdawn was inspired by Earthdawn Westmarches, which was created by Branden V. In its first month, Branden and Copa were the active GMs. There are a wide variety of gaming philosophies, which inform what a given player views as 'fun'. None of these are right, and none are wrong; it's s...
- Fri Sep 29, 2017 8:24 am
- Forum: For Players
- Topic: Alchemy Preview
- Replies: 19
- Views: 30665
Re: Alchemy Preview
Any guidelines yet on the cost for Enchanting Patterns? We know the Antidote pattern 'costs more', but we don't know what the basic cost is, at all yet. The same as a spell of comparable rank? The same as the item itself?
- Mon Sep 25, 2017 7:24 pm
- Forum: Product Discussion
- Topic: Collective Issues with the Earthdawn 4e Game System/Engine
- Replies: 48
- Views: 89591
Re: Collective Issues with the Earthdawn 4e Game System/Engine
Award everybody the same Legend, based on the highest group Circle. That's what I've always done (aside from the occasional bonus for roleplaying/heroics, which over the course of a campaign, tends to balance out). If two characters experience the same events, one shouldn't get fewer Legend simply ...
- Mon Sep 25, 2017 11:56 am
- Forum: Product Discussion
- Topic: Collective Issues with the Earthdawn 4e Game System/Engine
- Replies: 48
- Views: 89591
Re: Collective Issues with the Earthdawn 4e Game System/Engine
Legend Point Awards: According to encounter design we take into account the average circle of the party to determine where our critters should fall. We do the same with the defenses, the wound threshold, and the health. Why do we use individual circles for legend point awards? This means that charac...
- Sun Sep 24, 2017 3:57 am
- Forum: Characters
- Topic: Moore, Human Weaponsmith
- Replies: 3
- Views: 11894
Re: Moore, Human Weaponsmith
Garlen's Grove Gained: 500LP, Kelia's Antidote (125), 1 Bone Charm (175), 4 Booster Potions (200) Fought: A horrible rotting wolf, 3 undead zombie wolves, 5 Raggok Cultists, 1 Raggok Cultist Leader, a zombie bear Explored: Not sure, we were really lost. Spent: 2 booster potions, 1 kelix's poultice, ...
- Sat Sep 23, 2017 5:59 pm
- Forum: Characters
- Topic: Moore, Human Weaponsmith
- Replies: 3
- Views: 11894
Re: Moore, Human Weaponsmith
Early Adventures: The Iceclaw Moot: Ow. Ow. Ow. Ow. Ow. Ow. Bought: 25sp - Physician's Kit Refill Found: 275sp, 2 Booster Potions Fought: 14 blood bees, 14 greater termites, 1 queen termite, all horror tainted; 1 greater bear (Trusted) Explored: 5 mountain hexes Discovered: Iceclaw Moot, abandoned, ...
- Sat Sep 23, 2017 5:53 pm
- Forum: Characters
- Topic: Moore, Human Weaponsmith
- Replies: 3
- Views: 11894
Re: Moore, Human Weaponsmith
ORIGINAL SHEET: Roll20 username: Jacob H. Character Name: Moore Race: Human Discipline: Weaponsmith (1) Dex: 14/6 Str: 12/5 Tou: 13/6 Per: 16/7 Wil: 13/6 Cha: 13/6 Karma: 5/5 Uncon: 31 Death: 38 PD: 9 PA: 3 MD: 9 MA: 2 SD: 8 Recovery tests per day: 3/3 Carrying Capacity: 110 Wound Threshold: 9 Disci...
- Sat Sep 23, 2017 5:53 pm
- Forum: Characters
- Topic: Moore, Human Weaponsmith
- Replies: 3
- Views: 11894
Moore, Human Weaponsmith
Current Sheet: Moore, Human Weaponsmith 1 (Player: Jacob, GM-Copa) Height 5'11", Weight 185# Hair Brown, Eyes Brown Dexterity: 14/6 Strength: 12/5 Toughness:13/6 Perception:16/7 Willpower:13/6 Charisma:13/6 TALENTS Forge Weapon 4 Item History 2 Melee Weapons 2 Steel Thought 2 Thread Smithing 2 1-Dis...
- Tue Sep 19, 2017 5:44 pm
- Forum: Product Discussion
- Topic: Collective Issues with the Earthdawn 4e Game System/Engine
- Replies: 48
- Views: 89591
Re: Collective Issues with the Earthdawn 4e Game System/Engine
I'm sorry, I should have been more clear. These are issues at our (rotating 15 person) Westmarches table. Because we're using multiple GMs and multiple groups we're running the game as RAW as possible. We keep a close eye on the errata because it has a significant impact on our gameplay, and we try ...
- Tue Sep 19, 2017 12:02 am
- Forum: Product Discussion
- Topic: Collective Issues with the Earthdawn 4e Game System/Engine
- Replies: 48
- Views: 89591
Re: Collective Issues with the Earthdawn 4e Game System/Engine
The tree wasn't my example. It's in the book. Spells and Bonuses) I believe this is a design decision. Some spells DO get bonuses, and other spellcasting types are better at different things. Illusionists get True Ephemeral Bolt, Wizards get Mind Dagger, Nethermancers get Astral Spear. It's just the...