Search found 39 matches
- Sat Mar 18, 2017 7:34 pm
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70467
Re: Much Ado About Nothing
I think that grouping together two questions: "do you think it's good that there is high-level stuff in the books"? and "have you actually had a high-level campaign"? is a bit misleading. There is a bunch a stuff you use rarely as a player, maybe more often as a GM, but in general, it's good to know...
- Mon Mar 13, 2017 5:06 pm
- Forum: For Players
- Topic: Much Ado About Nothing
- Replies: 33
- Views: 70467
Re: Much Ado About Nothing
I think one important thing to keep in mind is that high-tier stuff is crucially used by the GM, even if players will not ever reach those tiers. E.g. the plot may require introducing some potent wizard. He is not intended as a direct challenge to players, but nevertheless they can try to get in som...
- Sun Mar 12, 2017 9:03 am
- Forum: For Players
- Topic: Preview requests
- Replies: 14
- Views: 26649
Re: Preview requests
Knack design guidelines is something I would absolutely love to see in previews if not just outright in the book.
- Wed Feb 15, 2017 11:48 am
- Forum: Product Discussion
- Topic: Knack design
- Replies: 1
- Views: 5639
Knack design
In the first edition of ED, tables were explicitly encouraged to design new talent knacks to bring more versatility to the characters, both PCs and NPCs. Assuming that this is not going to change in the new edition, is there any chance for general guidelines for the talent knack design? This is espe...
- Sun Feb 05, 2017 10:31 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186724
Re: Optional Rules for Companion
I see this point and I sort of agree. The more I think about it, I come to the conclusion that I would be happy if it were just stated somewhere in print that, optionally, GM's may lift the strict cap of 15 ranks and nothing will break down (with LP costs given by Fibonacci sequence). This shouldn't...
- Sat Feb 04, 2017 8:18 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186724
Re: Optional Rules for Companion
Since the spells are world-changing at some point, then there is simply no reason to go past beyond that point. I have no problem with that. I was not thinking specifically of going up with circles (I am fine with this, since the circles are really part of the setting), but rather with pure ranks of...
- Sat Feb 04, 2017 12:57 am
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186724
Re: Optional Rules for Companion
Thank you for the answer! My problem was not with extending the Fibonacci sequence (I hoped this was clear from the question). I think the question rather splits as follows: 1. Are there any reasons not to extend the LP costs via the same recurrence as up to rank 15? The mathematics behind the step ...
- Fri Feb 03, 2017 2:31 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186724
Re: Optional Rules for Companion
One optional rule I would really love to see is some guidelines for the continued advancement which is not capped at any point. In particular, a possibility to advance talents past rank 15. Since getting to so high numbers takes very long time in ED, I would expect that such rules should not totally...
- Tue Jan 31, 2017 5:21 pm
- Forum: Product Discussion
- Topic: Spell design
- Replies: 6
- Views: 13519
Spell design
Hello, Are there any plans for the reintroduction of the spell design and magic items creation systems? Was is seriously considered? I really enjoy the fact that the first edition contained spell design rules. First of all, it greatly enhances the consistency of the system. Typically in fantasy game...