Search found 118 matches
- Wed Oct 24, 2018 11:27 am
- Forum: For Game Masters
- Topic: [Discipline] Custodian - Animal Companion-centered
- Replies: 1
- Views: 6125
[Discipline] Custodian - Animal Companion-centered
I created a discipline with one of my players for a current game. The aim was to fill the niche for a character that relies on animal companions to do most of his fighting and other stuff. The general idea was to not make it a cliché ranger á la DnD but to give the character a nice toolkit to be mor...
- Thu Oct 11, 2018 1:51 pm
- Forum: For Players
- Topic: Vampires
- Replies: 12
- Views: 23764
Re: Vampires
Had that dicussion a while back with my group. Never actually occured to me how problematic vampires would be since blood magic is such a big thing.
Interesting
Interesting
- Tue Oct 09, 2018 2:03 pm
- Forum: Product Discussion
- Topic: Fourth Edition Errata, Clarifications, and FAQs
- Replies: 190
- Views: 426985
Re: Fourth Edition Errata, Clarifications, and FAQs
As just mentioned in discord:
10th Circle Discipline Talent for the Swordmaster is wrong.
Should be Defensive Posture
10th Circle Discipline Talent for the Swordmaster is wrong.
Should be Defensive Posture
- Mon Oct 01, 2018 8:02 am
- Forum: For Players
- Topic: Karma: 1st edition vs 4th
- Replies: 7
- Views: 13904
Re: Karma: 1st edition vs 4th
OP's first impression is right on the money. Back in 1st edition I played a windling beastmaster who's melee body count was usually just a hair below our troll warriors, mainly due to big cheap karma, plus he had all those cool beastmaster powers. Now that windlings don't get bigger karma cheaper, ...
- Tue Aug 28, 2018 6:47 am
- Forum: For Game Masters
- Topic: Awarding thread items
- Replies: 8
- Views: 15545
Re: Awarding thread items
I actually start every campaign with a set of small thread items which give the characters utility plus 1 or 2 relevant stats. These items are always presented as heirlooms and are immediately given significance from the respective character through a set of questions. Threads are discovered through...
- Thu Aug 23, 2018 6:51 am
- Forum: For Game Masters
- Topic: Even more questions: spells
- Replies: 44
- Views: 65323
Re: Even more questions: spells
As was mentioned here earlier by someone else, I agree that every character has to pick up an Artisan Skill that has to be easily demonstrated for the sake of performing it when necessary. Other than that I couldn't disagree more with the idea of having to split things into crafts and arts. Artisan ...
- Fri Aug 17, 2018 4:55 pm
- Forum: For Players
- Topic: ED4 Rule Question: Named Spells
- Replies: 28
- Views: 43090
Re: ED4 Rule Question: Named Spells
But your legend doesn't change, it is just less known. You are still the savior of your Kaer, you are still the smartest and bestest of your community who has unlocked countless secrets. Just because there are suddenly people entering your world who have achieved more does not take away from past ac...
- Fri Aug 17, 2018 9:51 am
- Forum: For Players
- Topic: ED4 Rule Question: Named Spells
- Replies: 28
- Views: 43090
Re: ED4 Rule Question: Named Spells
One might also look at legends on a different scale. Their legend in the great scheme of things might seem small, but as members of a very small microcosm, such as Kaers, their legend will be much, much greater - maybe also resulting in more LP. This is how I have handled things so far: just because...
- Thu Aug 16, 2018 1:10 pm
- Forum: For Players
- Topic: ED4 Rule Question: Named Spells
- Replies: 28
- Views: 43090
Re: ED4 Rule Question: Named Spells
I trust that the FASA guys will work this thing out, somehow. Aside from that, once the rules are established every table can decide for themselves what works for them or doesn't. Personally, I wouldn't want something like a named Improved Karma at my table. It's the first step to the power-up spira...
- Thu Aug 16, 2018 6:47 am
- Forum: For Players
- Topic: Spell recommendations Nethermancer 4th circle
- Replies: 40
- Views: 71708
Re: Spell recommendations Nethermancer 4th circle
I'm just gonna go back to topic: I really like the fog ghost spells, also you get 2 effects for 1 matrix. You get the "Oh shit" spell for running away, putting a fog ghost in harms way while making your retreat. Or you put the fog ghost next to that annoying guy standing in the back who is throwing ...