Search found 143 matches
- Thu Jan 26, 2017 10:43 pm
- Forum: For Game Masters
- Topic: [TW/ED] Healing
- Replies: 43
- Views: 68193
Re: [TW/ED] Healing
I do it exactly like Lys, its simple.
- Tue Jan 24, 2017 12:01 am
- Forum: For Game Masters
- Topic: [Ed4] Spell Matrix Item cost
- Replies: 21
- Views: 37131
Re: [Ed4] Spell Matrix Item cost
Say it to 3 circle Wizzard She would want like 10.
- Mon Jan 23, 2017 11:58 pm
- Forum: For Players
- Topic: Dumb Questions
- Replies: 56
- Views: 103633
Re: Dumb Questions
There are 2 ways you can go from this point: 1. Hero way :P When GM asks to roll Perception you can use Awareness (so you can use Karma). But you need players that know (so better to explain to them first), that if they dont "see" anything (GM asks for Awareness, all roll low), they shouldnt be decl...
- Mon Jan 23, 2017 4:09 pm
- Forum: For Players
- Topic: Elemental Spear - Water
- Replies: 14
- Views: 25482
Re: Elemental Spear - Water
"Water spears heal instead of harm; the target may immediately spend a Recovery test with a +2 bonus (this may not be affected by other healing aids)." Its because healing during combat is Really Rare (Fireblood only as I think, and it cost Standard Action). Other than that you have to wait for an h...
- Mon Jan 23, 2017 3:54 pm
- Forum: For Game Masters
- Topic: [Ed4] Spell Matrix Item cost
- Replies: 21
- Views: 37131
[Ed4] Spell Matrix Item cost
Now Spell Matrix item costs 500 silver, in Classic edition it was 1500 silver.
Is spell matrix object so easy to Enchant so its cost is so low?
Is spell matrix object so easy to Enchant so its cost is so low?
- Fri Jan 20, 2017 11:51 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186511
Re: Optional Rules for Companion
When you use Reserved Action: 1. You move and attack someone approaching = sticky combat is On, and he cannot move further. 2. When anyone is Knocked Down, he cannot move in the same round, no matter what he uses, Jump Up or Standard Action, and Jump Up he can only declare before Initiative is rolle...
- Fri Jan 20, 2017 8:00 pm
- Forum: Product Discussion
- Topic: Optional Rules for Companion
- Replies: 112
- Views: 186511
Re: Optional Rules for Companion
Slim all you need is: Reserved Actions Instead of acting on his Initiative, a character may choose to wait until later that round for a more appropriate moment to act. This is referred to as reserving an action. Reserving an action allows a character to react to other events, perhaps even preventing...
- Sat Jan 07, 2017 11:08 am
- Forum: For Players
- Topic: Hold Thread (and replacement thereof)
- Replies: 65
- Views: 103580
Re: Hold Thread
Instead of using this talent its better to declare that you are weaving threads, round after round. For a low Durability mage, as written this talent is mostly useless. Only situation I can see its being used is: You are going to chase someone, so you will use Standard Action to move. So before chas...
- Thu Jan 05, 2017 5:40 pm
- Forum: For Game Masters
- Topic: Stacking (ED4)
- Replies: 37
- Views: 60591
Re: Stacking (ED4)
Extra successes is a bit too much, but maybe for each free additional success on TW, a +2 bonus to Spellcasting test.
- Thu Jan 05, 2017 3:44 pm
- Forum: For Game Masters
- Topic: Stacking (ED4)
- Replies: 37
- Views: 60591
Re: Stacking (ED4)
We still need to wait for Companion. Need to see the Big Picture. Higher Cirlce spells, Knacks, other rules. Even if close combat fighters can do more damage in single round, they are in more danger than mages. Look at spell ranges, enemy mage will most likely target fighters, traps (like pits), bur...