Search found 143 matches
- Fri Feb 17, 2017 2:32 pm
- Forum: For Players
- Topic: Extra targets through spell threads
- Replies: 14
- Views: 26389
Re: Extra targets through spell threads
What I had in mind is that you cannot cast if one of your targets is in front of you and the other behind you. You need to see all targets while casting.
- Fri Feb 17, 2017 5:49 am
- Forum: For Players
- Topic: Extra targets through spell threads
- Replies: 14
- Views: 26389
Re: Extra targets through spell threads
Also even if its 10 yards range, in the moment of casting you still need to see all targets. Magic rules still apply.
So no casting on the target behind you and in front of you at the same time (edited for clarity).
So no casting on the target behind you and in front of you at the same time (edited for clarity).
- Thu Feb 16, 2017 5:59 am
- Forum: For Players
- Topic: [3ED] Resisting spells
- Replies: 7
- Views: 13439
Re: [3ED] Resisting spells
Or to: Willpower test is made at the beginning of the round, before Initiative is rolled. That will let the target to use Initiative talents.
- Wed Feb 08, 2017 6:39 pm
- Forum: For Players
- Topic: Swift Kick
- Replies: 10
- Views: 23223
Swift Kick
Can Swift Kick be used if you don't use Standard Action for attack?
You cannot use Second Attack/Weapon if you don't use Standard Action for attack.
Fireblood+Swift Kick
Spellcasting+Swift Kick
Getting up (from Knocked Down)+Swift Kick
and so on...
You cannot use Second Attack/Weapon if you don't use Standard Action for attack.
Fireblood+Swift Kick
Spellcasting+Swift Kick
Getting up (from Knocked Down)+Swift Kick
and so on...
- Tue Feb 07, 2017 2:37 pm
- Forum: For Players
- Topic: Claw Shaped tails?
- Replies: 5
- Views: 11165
Re: Claw Shaped tails?
Yes, Claw Shape modifies unarmed damage but only for hands. Its a knack area to let it change tail, feet into claws/spikes. Thats because of Swift Kick combo.
- Sat Feb 04, 2017 2:44 am
- Forum: For Players
- Topic: Group pattern threads
- Replies: 1
- Views: 5247
Group pattern threads
Just to make sure.
You can weave 5 threads, each for different bonus.
Each thread is counted for maximum threads number (Thread Weaving Rank) ?
You can weave 5 threads, each for different bonus.
Each thread is counted for maximum threads number (Thread Weaving Rank) ?
- Wed Feb 01, 2017 2:58 pm
- Forum: Product Discussion
- Topic: Spell design
- Replies: 6
- Views: 13499
Re: Spell design
That would be great to have it.
- Wed Feb 01, 2017 2:45 pm
- Forum: For Game Masters
- Topic: Alchemy difficulty numbers
- Replies: 4
- Views: 9704
Re: Alchemy difficulty numbers
As many of my players takes Alchemy (at least 1 player for a campaign), because they like it so much, I made some "rules" so they got as much fun from it as they can, but not taking too long Real time. Also there can be Thread Items for alchemy, I will include one at the end, with explanations. Gett...
- Wed Feb 01, 2017 1:07 pm
- Forum: For Game Masters
- Topic: Magic Items
- Replies: 36
- Views: 55476
Re: Magic Items
As for getting information what item does without weeks for Item History, Wizzards Identify Magic spell will be usefull. In case of thread iteams it wont be exact knowlege, but can be a solid guide.
- Fri Jan 27, 2017 6:52 am
- Forum: For Players
- Topic: High Circle Preview: Sky Raider
- Replies: 32
- Views: 53778
Re: High Circle Preview: Sky Raider
Used to power talents. Not going to use with Grove Renewal