Search found 361 matches
- Wed Oct 18, 2017 10:39 pm
- Forum: Product Line General Discussion
- Topic: Saurids
- Replies: 10
- Views: 31735
Re: Saurids
Nope. We're doing the Samsut and the Saurids each in their own book. For what it's worth, my own sandbox campaign just arrived at Windhome, the city of the Cloud Gatherers of the kistalmi. Let's drop a brief sneak from the Kistalmi chapter, that I borrowed from for last night's gaming session. Two m...
- Tue Oct 17, 2017 11:03 am
- Forum: Site Feedback
- Topic: Blogs
- Replies: 3
- Views: 14251
Re: Blogs
I've been posting my blog entries on FB and G+ every Sunday morning. I used to post them here as well, creating a new topic for each, but hardly anybody commented on them and so I stopped.
- Sun Oct 15, 2017 5:05 pm
- Forum: Product Line General Discussion
- Topic: Welcome to 1879 General Discussion!
- Replies: 4
- Views: 50290
Re: Welcome to 1879 General Discussion!
In-depth review of the Players Guide:
http://thewanderingalchemist.com/2017/1 ... -handbook/
http://thewanderingalchemist.com/2017/1 ... -handbook/
- Fri Oct 06, 2017 7:18 pm
- Forum: For Players
- Topic: Mechanica Exotica and other Resources
- Replies: 12
- Views: 24508
Re: Mechanica Exotica and other Resources
From my bookmarks: Blogs and General Ref http://catsmeatshop.blogspot.co.uk/ http://www.mytimemachine.co.uk/contents.htm http://www.victorianweb.org/index.html http://virtualvictorian.blogspot.co.uk/ http://thecrimewriter.com/blog/ http://web.archive.org/web/20101129055542/http://victorianlondon.org...
- Wed Sep 27, 2017 4:26 pm
- Forum: For Players
- Topic: Economic and Social Level
- Replies: 3
- Views: 8454
Re: Economic and Social Level
This is intensive work. Drop me a line at andrew@fasagames.com and let's talk about it further.
- Fri Sep 22, 2017 12:42 am
- Forum: For Players
- Topic: Economic and Social Level
- Replies: 3
- Views: 8454
Re: Economic and Social Level
This is quite a lot of development work you've put in. Have you used this in a campaign yet? I'd be interested to see how it plays out. We thought about doing finances and social level separately, but decided to go with a unified mechanic with a single stat to hold down the crunch level of an alread...
- Fri Sep 22, 2017 12:36 am
- Forum: For Players
- Topic: New professions
- Replies: 6
- Views: 12241
Re: New professions
The new Professions we're adding in the Players Companion are Engineer, Gambler, Mystic Warrior (hate the name, working on it), Nurse, Police Officer, and Spy. We're introducing the idea of Variant Professions, modifications of Profession templates, with examples including the Dilettante (an Aristoc...
- Fri Sep 22, 2017 12:26 am
- Forum: For Players
- Topic: Engine Combat
- Replies: 3
- Views: 8062
Re: Engine Combat
The Store may be the next room entirely, if you've got a big system running. Generally, there's a direct mechanical linkage between the Mill and the Store, which is a point of vulnerability. Think of the Mill as the CPU and the Store as the hard drive or file server. You'd access the Mill if you wan...
- Thu Sep 14, 2017 11:01 am
- Forum: For Players
- Topic: Making Characters
- Replies: 36
- Views: 68268
Re: Making Characters
There's no strict boundaries in the mechanic. Either the character has Summon or doesn't. Mages can only summon by spell, and thus only work with tasked spirits conjured by specific spells, like the Steno Spirit. Priests and Shamans have Summon as a Skill, and so can call up tasked, ally, ancestral,...
- Wed Sep 13, 2017 10:42 am
- Forum: For Players
- Topic: Engine Combat
- Replies: 3
- Views: 8062
Re: Engine Combat
1. Dramatically long. We're still finalizing some of this, which will be in the Companions. 2. The Mill is the CPU. The Store is memory. Accessing the Mill gets you into the running code, while accessing the Store gets you into the data. 3. Anywhere from a largish cabinet to the size of a locomotive...