Search found 127 matches
- Thu Sep 21, 2017 7:09 pm
- Forum: For Players
- Topic: Alchemy Preview
- Replies: 19
- Views: 30731
Re: Alchemy Preview
I imagine the same as the wilderness survival skill for searching for food and water but substituting alchemy skill to search. So 2 hours a time, with a maximum of 4 attempts a day. Can imagine a GM ruling certain items are rarer than basic food and water, and can only forage an area once in a certa...
- Thu Sep 21, 2017 2:31 pm
- Forum: For Game Masters
- Topic: Heat Food
- Replies: 20
- Views: 41231
Re: Heat Food
Just adding on to this thread, as various things were debated, that have been clarified in the latest errata of the rules (17th sept) More just to keep this thread up to date for anyone who comes along and reads it. Fireblood, Page 146 Clarification: Fireblood costs a Recovery test, but is not a Rec...
- Sat Sep 02, 2017 6:48 am
- Forum: For Game Masters
- Topic: Jerris Sewer Crocodiles
- Replies: 6
- Views: 11665
Re: Jerris Sewer Crocodiles
First time ive seen masks...they look like a fast easy way for GMs to modify encounters and make them individual, without having to spend hours creating them
- Wed Aug 30, 2017 9:08 pm
- Forum: For Players
- Topic: Conceal object
- Replies: 6
- Views: 11072
Re: Conceal object
That makes a lot of sense Telarus... (comparing the views of you and Slim, its pretty much same thing but ones -2 ones-3 (avoid blow doesnt work on either)....in combat that is, but get impression that out of combat, he would give full surprise....could be wrong!) my goodness, shes going to be very ...
- Wed Aug 30, 2017 4:28 pm
- Forum: For Players
- Topic: Conceal object
- Replies: 6
- Views: 11072
Re: Conceal object
I can see why you let them act...it seems daft and super flawed if they cant....its like giving some weird stun effect.
- Wed Aug 30, 2017 4:12 pm
- Forum: For Players
- Topic: Conceal object
- Replies: 6
- Views: 11072
Re: Conceal object
so 5 strain total...separate roll for each written down....or rolled at time of combat...that makes sense for dramatic combat. Can use surprise strike, target cant use avoid blow and the like, -3 penalty to targets defences for that attack, but target can act. Sorry i sound like a parrot repeating y...
- Wed Aug 30, 2017 1:57 pm
- Forum: For Players
- Topic: Conceal object
- Replies: 6
- Views: 11072
Conceal object
Conceal object standard action strain 1 Our thief has conceal object 5. She has 5 throwing daggers which she can conceal about her person (each size 1) Now if she does it at the start of the day are they concealed until she changes clothes/sleeps? and is that one strain and one roll to determine how...
- Mon Aug 28, 2017 7:33 pm
- Forum: For Players
- Topic: Shield and Forge Armor, why not?
- Replies: 70
- Views: 114188
Re: Shield and Forge Armor, why not?
Reciprocity, keep asking questions when you or your group has them so i dont look such an idiot!) Thai green curry tomorrows session...i host dont travel so cook to make up for it, they bring their own beer! Boo hiss you say you a min maxer!...im joking, its just not the way i play...im glad u havin...
- Sun Aug 27, 2017 9:47 am
- Forum: For Players
- Topic: Shield and Forge Armor, why not?
- Replies: 70
- Views: 114188
Re: Shield and Forge Armor, why not?
Yep Lys, every GM has their own interpretation, view on the world...in fact every world is as the GM makes his/hers. You also did great deeds for the city...why wouldnt the local heros get access to the best smiths in the city. Everythings down to interpretation by the GM at the end of the day. With...
- Sat Aug 26, 2017 6:13 am
- Forum: For Players
- Topic: Shield and Forge Armor, why not?
- Replies: 70
- Views: 114188
Re: Shield and Forge Armor, why not?
There is a consensus in this thread though, and please correct me if im wrong,that by about forged 5-6, that you cant walk into your local swords are us, where your personal smith will bash out your sword. Also it gets much more difficult after that... requiring roleplaying, missions, seeking favour...