Search found 266 matches

by Telarus
Sat Mar 09, 2019 10:10 pm
Forum: For Players
Topic: Social System
Replies: 8
Views: 5196

Re: Social System

Bravo. Understanding the Favors system is really key to letting social-based adepts shine. Yeah, you won that interaction test, but you still owe Queen Alacia a favor, and she will collect. That hooks to further adventures.
by Telarus
Fri Mar 01, 2019 1:09 am
Forum: For Players
Topic: Space and Time (Mostly Space)
Replies: 7
Views: 4789

Re: Space and Time (Mostly Space)

I'm using 20 yard hexes for large scale mass combat experiments. Easy to convert yds to hex, knock off the last digit and halve it.
by Telarus
Thu Feb 21, 2019 9:03 pm
Forum: Product Discussion
Topic: Earthdawn Social Media
Replies: 31
Views: 24917

Re: Earthdawn Social Media

Cool, thanks for sharing!
by Telarus
Sat Feb 16, 2019 10:08 pm
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 171
Views: 158697

Re: Fourth Edition Errata, Clarifications, and FAQs

I'm pretty sure the Spliced Weave talent (ED4 Companion, 15th Circle Talent for all spellcasters) allows this. It is a Simple action that allows you to take X strain to roll X threadweaving tests. (Cannot be used in the same round as Concise Casting.)
by Telarus
Mon Feb 11, 2019 11:29 pm
Forum: For Game Masters
Topic: economics
Replies: 18
Views: 12162

Re: economics

Adept B'jados (Caravan Heros) make 200 Silver per Circle per Month. (Throal the Dwarf Kingdom, p. 40) This has always been my baseline for setting up these kind of economic numbers. 4E PG also notes that Forging Armor or Weapons costs 50 Silver * Rank for each attempt. This takes a week of 8 hour wo...
by Telarus
Thu Feb 07, 2019 9:58 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 10818

Re: combat tactics

Playtesting is where the rubber hits the road. :) Let us know how it goes!
by Telarus
Thu Feb 07, 2019 9:27 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 10818

Re: combat tactics

Yeah, that's exactly the thing I was trying to avoid. If you want to "push past" the defender, hit them with an Attack to Knockdown action (which probably uses the attacker's Standard Action). _Then_ you get a free shot at the target while the defender pulls themselves to their feet. But you only ha...
by Telarus
Wed Feb 06, 2019 8:01 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 10818

Re: combat tactics

I really like the addition of the Success mechanic. If you are going to bring in talent/skill ranks, it may be worth targeting the incoming attacker's Physical Defense with the Talent/Skill (this is how Acrobatic Defense & Maneuver work). Hmmmm... so you might be able spend successes from those type...
by Telarus
Wed Feb 06, 2019 4:58 am
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 10818

Re: combat tactics

Oh yeah, reserved and delayed actions are really important in this situation, especially if they have to take more than 1 round to close. Also, both parties are looking to Knockdown the other. The defender wants to pin the attacker so he can't reach the target, and if the attacker knocks the defende...
by Telarus
Tue Feb 05, 2019 11:06 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 10818

Re: combat tactics

Mainly to keep it really really simple (based on the Impaired Movement suggestion of halting movement on failed Dex checks in thick underbrush, etc). Opportunity attacks, or using Initiative, would bring in a whole can of worms (Armor mods, boosting Talents, spells, etc). Characters can withdraw fro...