Search found 249 matches

by Telarus
Wed Feb 06, 2019 8:01 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 3032

Re: combat tactics

I really like the addition of the Success mechanic. If you are going to bring in talent/skill ranks, it may be worth targeting the incoming attacker's Physical Defense with the Talent/Skill (this is how Acrobatic Defense & Maneuver work). Hmmmm... so you might be able spend successes from those type...
by Telarus
Wed Feb 06, 2019 4:58 am
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 3032

Re: combat tactics

Oh yeah, reserved and delayed actions are really important in this situation, especially if they have to take more than 1 round to close. Also, both parties are looking to Knockdown the other. The defender wants to pin the attacker so he can't reach the target, and if the attacker knocks the defende...
by Telarus
Tue Feb 05, 2019 11:06 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 3032

Re: combat tactics

Mainly to keep it really really simple (based on the Impaired Movement suggestion of halting movement on failed Dex checks in thick underbrush, etc). Opportunity attacks, or using Initiative, would bring in a whole can of worms (Armor mods, boosting Talents, spells, etc). Characters can withdraw fro...
by Telarus
Tue Feb 05, 2019 8:49 pm
Forum: For Game Masters
Topic: combat tactics
Replies: 17
Views: 3032

Re: combat tactics

My house rule is a Dex test against the defender's Dexterity step. Failure ends all movement for the turn. Trigger is walking into defender's threat range (depends on weapon 1-2 hexes, 6-9ish feet). So at least twice if trying to "slip around someone" in a narrow hallway (2 hexes, ~10 feet), or 3 ti...
by Telarus
Wed Jan 23, 2019 12:53 am
Forum: For Players
Topic: additivity of spell penalties
Replies: 3
Views: 977

Re: additivity of spell penalties

Correct. One thing to note about overlapping durations. The highest effect applies only until its duration expires, then the other effect takes over.

Minor, but it comes up when you re-buff party members before the last one wore off.
by Telarus
Sat Jan 19, 2019 7:43 pm
Forum: For Players
Topic: Disbelieving damaging illusions
Replies: 29
Views: 4788

Re: Disbelieving damaging illusions

In ED1, "disbelief" was something you could try against any illusion that targeted your character. It cost 1 Strain and your Action for the round. You gained a free Willpower/Disbelief test, and if you beat the Disbelief Difficulty (usually around 1/2 the Sensing difficulty) you shook off the effect...
by Telarus
Sat Jan 19, 2019 1:41 am
Forum: For Players
Topic: Disbelieving damaging illusions
Replies: 29
Views: 4788

Re: Disbelieving damaging illusions

Disbelief is a rules tag that only applies to specific spells, which mention that they can be disbelieved. C1: Ephemeral Bolt C2: Phantom Flame C3: - C4: Phantom Lightning C5: Phantom Fireball C6: Illusory Missiles C7: - C8: - Of the 2 that have true versions, both True version have the side effect ...
by Telarus
Tue Jan 08, 2019 8:35 pm
Forum: Product Discussion
Topic: Earthdawn Social Media
Replies: 31
Views: 10567

Re: Earthdawn Social Media

"Does anyone know where to buy the old Earthdawn Special Adventures Frameworks (3rd Edition)?" This came up in the Earthdawn Guild on facebook, and a team member had an archive copy. I thought that this had been lost to the void of dead websites. But it is now freely available from FASA. The ED3E Ad...
by Telarus
Sun Jan 06, 2019 12:18 am
Forum: For Players
Topic: Bone Circle / Bone Spirit - Aid Summoner
Replies: 18
Views: 3925

Re: Bone Circle / Bone Spirit - Aid Summoner

Good clarifications. I roll for a random Attitude if summoning a "random" spirit (jumbled bones), but if the Nethermancer specifically uses bones she already has a relation to (dead familiars, relatives, ancestors, etc) then the spirit starts out at Neutral or better. This sets up the RP side of the...
by Telarus
Wed Jan 02, 2019 12:02 am
Forum: For Game Masters
Topic: Family Recipe [adventure]
Replies: 2
Views: 983

Re: Family Recipe [adventure]

I loved this adventure synopsis. Could really get a sense of each location.