Search found 266 matches
- Mon Aug 12, 2019 7:14 pm
- Forum: For Game Masters
- Topic: Knacks as skills
- Replies: 5
- Views: 3392
Re: Knacks as skills
Good breakdown, thanks!
- Sun Jul 28, 2019 8:16 pm
- Forum: For Game Masters
- Topic: How I'm doing random encounters right now
- Replies: 7
- Views: 4433
Re: How I'm doing random encounters right now
These are great guys! I have a "Hazards" system in the new airship travel rules. I also have extended it to a full Random Encounter system, but I cut that part for space. Some really neat ideas here, & I love the terrain breakdown. Panda has some notes on creatures and terrain on his blog as well. I...
- Tue Jul 23, 2019 9:13 pm
- Forum: For Players
- Topic: Pattern Items and True Patterns?
- Replies: 42
- Views: 27015
Re: Pattern Items and True Patterns?
1a) 100%. In my games it usually takes a bit more than just creating the item. Grimoires are a good example because they have an intimate connection to your own pattern (scribing spells into the pattern of your grimoire then allows you to re-call the spell-patterns into your own pattern for RAW magi...
- Fri Jul 12, 2019 12:18 am
- Forum: Product Discussion
- Topic: Does anyone know the name of the Throal airships?
- Replies: 4
- Views: 3099
Re: Does anyone know the name of the Throal airships?
I remember running the battle in 1e/early2e. At least 2 of the ships were not named - probably so the GM can name them & tie it to thier version of Barsaive.
"IMB" (In My Barsaive) was a common abbreviation in the old (now nonexistant) forums & fan site forums.
"IMB" (In My Barsaive) was a common abbreviation in the old (now nonexistant) forums & fan site forums.
- Thu Jul 11, 2019 11:45 pm
- Forum: For Game Masters
- Topic: Fire canons and Missile Weapons
- Replies: 5
- Views: 3338
Re: Fire canons and Missile Weapons
Thanks James! One other thing to note - because 1e combined all guns on a ship into one rating - you rarely roll damage for a single fire cannon. There is only one reference in 1e, but it does say cannons do Step 25 damage to anything they hit. In my games that is an area 3 hexes in diameter (a cent...
- Thu Jul 11, 2019 11:11 pm
- Forum: For Players
- Topic: Entertainer Talent for Troubadour
- Replies: 9
- Views: 4951
Re: Entertainer Talent for Troubadour
Good options there. RAW would seem to mean that Troubadours probably do have a specialty as-a-skill when Novices, if they want to.
- Sun Jul 07, 2019 2:33 am
- Forum: For Players
- Topic: Entertainer Talent for Troubadour
- Replies: 9
- Views: 4951
Re: Entertainer Talent for Troubadour
I like Slimcreeper's idea, and I would implement it with Knacks. I'd have to re-read the knacks from the Companion, Questors, and Paths to see if there's any useful ones to model it after.
- Mon Jul 01, 2019 3:17 pm
- Forum: For Game Masters
- Topic: Orichalcum (and True Elements)
- Replies: 9
- Views: 5445
Re: Orichalcum (and True Elements)
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C Clarke
- Mon Jul 01, 2019 3:26 am
- Forum: For Game Masters
- Topic: Orichalcum (and True Elements)
- Replies: 9
- Views: 5445
Re: Orichalcum (and True Elements)
+1
They are described as "something akin to pink-pick holes to the elemental planes" in some of the novels, and one of the 1st edition preview stories describes fire-cannon as "mana burst cannons"
They are described as "something akin to pink-pick holes to the elemental planes" in some of the novels, and one of the 1st edition preview stories describes fire-cannon as "mana burst cannons"
- Tue Jun 25, 2019 8:40 pm
- Forum: For Game Masters
- Topic: Trading House Campaign.
- Replies: 6
- Views: 3934
Re: Trading House Campaign.
Get them involved in the politics of the larger trading houses by giving them one or more patrons. People who find back-channel connections to smaller trading companies.... 'useful'. ;D
Reference Throal: The Dwarf Kingdom (ED1) p.33.
Reference Throal: The Dwarf Kingdom (ED1) p.33.