Search found 256 matches

by Telarus
Sun Jan 08, 2017 9:37 pm
Forum: For Players
Topic: Info Search - cost of Elemental Kernels
Replies: 19
Views: 6545

Re: Info Search - cost of Elemental Kernels

I answered this over on facebook (where, btw, Carsten Damm said they just made up those kernel costs for EDC): Serpent River, p99, "Riverboat Maintenance": "Fire kernels are packaged by skilled craftsmen in boxes reinforced with orichalcum and elemental earth. Typically, a box contains 5 kernels and...
by Telarus
Fri Jan 06, 2017 5:48 am
Forum: For Game Masters
Topic: Stacking (ED4)
Replies: 37
Views: 11330

Re: Stacking (ED4)

Don't let a trained martial artist walk up and step on your foot. Don't let a trained sorcerer slip out of reach and step on your shadow.

:evil:
by Telarus
Thu Jan 05, 2017 3:14 am
Forum: For Players
Topic: New Earthdawn Podcast!
Replies: 30
Views: 11303

Re: New Earthdawn Podcast!

Seconded! I like Chad and Rachel a lot after the first episode.
by Telarus
Thu Jan 05, 2017 12:17 am
Forum: General Discussion
Topic: 1879 Kickstarter
Replies: 15
Views: 7658

Re: 1879 Kickstarter

:D
by Telarus
Sun Jan 01, 2017 7:33 pm
Forum: Product Discussion
Topic: Praise for 4th edition Earthdawn
Replies: 19
Views: 8378

Re: Praise for 4th edition Earthdawn

I've been very "heads down" in my re-design notes, missed this thread. I AGREE. ED4 is FANTASTIC. It the cleanest implementation of the CoreStep system thus far, and it's actually been very good to work with (very standardized concepts.mechanics) while I re-design the Airship rules (so close to a wo...
by Telarus
Tue Dec 27, 2016 8:24 pm
Forum: For Game Masters
Topic: ED4 Chase scenes
Replies: 18
Views: 7318

Re: ED4 Chase scenes

Now I have the image of an Obsidimon Troubador with one of those woven headdresses that looks like dreadlocks in my head. :lol: I've been taking notes from this thread, as part of the Airship rules-redesign involves a chase mechanic that I would like to make generally applicable. Let me gather some ...
by Telarus
Fri Dec 23, 2016 10:17 pm
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 12744

Re: Strength and armor based initiative penalties

I've often thought (but never really tested) that the larger weapons (i.e., the ones with higher strength requirements) should have substantially higher damage output. Can't a broadsword basically cut someone in half? And it only does a few more damage points on average than a dagger? It's actually...
by Telarus
Mon Dec 19, 2016 4:01 am
Forum: For Game Masters
Topic: Statistical breakdown
Replies: 16
Views: 6341

Re: Statistical breakdown

Ah, cool. The Living Barsaive - Haven material mentions Foul Folk and Falsemen, so I thought he Foul Folk stats might be around for 4e. I will use Falsemen as a reference. (Also, sent you a PM. :) )
by Telarus
Mon Dec 19, 2016 2:09 am
Forum: For Game Masters
Topic: Statistical breakdown
Replies: 16
Views: 6341

Re: Statistical breakdown

I didn't want to start a whole new thread for this, and it is related to the math I'm running to get a handle on various Boarding/Mass Combat options for the Airship rules. So, do we have updated stats for things like the Horror-scarred Madman, Ork Mercenary, Troll City Watch, etc, for 4th Edition ?...