Search found 256 matches

by Telarus
Mon Aug 12, 2019 7:14 pm
Forum: For Game Masters
Topic: Knacks as skills
Replies: 5
Views: 1010

Re: Knacks as skills

Good breakdown, thanks!
by Telarus
Sun Jul 28, 2019 8:16 pm
Forum: For Game Masters
Topic: How I'm doing random encounters right now
Replies: 7
Views: 1276

Re: How I'm doing random encounters right now

These are great guys! I have a "Hazards" system in the new airship travel rules. I also have extended it to a full Random Encounter system, but I cut that part for space. Some really neat ideas here, & I love the terrain breakdown. Panda has some notes on creatures and terrain on his blog as well. I...
by Telarus
Tue Jul 23, 2019 9:13 pm
Forum: For Players
Topic: Pattern Items and True Patterns?
Replies: 42
Views: 12409

Re: Pattern Items and True Patterns?

1a) 100%. In my games it usually takes a bit more than just creating the item. Grimoires are a good example because they have an intimate connection to your own pattern (scribing spells into the pattern of your grimoire then allows you to re-call the spell-patterns into your own pattern for RAW magi...
by Telarus
Fri Jul 12, 2019 12:18 am
Forum: Product Discussion
Topic: Does anyone know the name of the Throal airships?
Replies: 4
Views: 955

Re: Does anyone know the name of the Throal airships?

I remember running the battle in 1e/early2e. At least 2 of the ships were not named - probably so the GM can name them & tie it to thier version of Barsaive.

"IMB" (In My Barsaive) was a common abbreviation in the old (now nonexistant) forums & fan site forums.
by Telarus
Thu Jul 11, 2019 11:45 pm
Forum: For Game Masters
Topic: Fire canons and Missile Weapons
Replies: 5
Views: 972

Re: Fire canons and Missile Weapons

Thanks James! One other thing to note - because 1e combined all guns on a ship into one rating - you rarely roll damage for a single fire cannon. There is only one reference in 1e, but it does say cannons do Step 25 damage to anything they hit. In my games that is an area 3 hexes in diameter (a cent...
by Telarus
Thu Jul 11, 2019 11:11 pm
Forum: For Players
Topic: Entertainer Talent for Troubadour
Replies: 9
Views: 1534

Re: Entertainer Talent for Troubadour

Good options there. RAW would seem to mean that Troubadours probably do have a specialty as-a-skill when Novices, if they want to.
by Telarus
Sun Jul 07, 2019 2:33 am
Forum: For Players
Topic: Entertainer Talent for Troubadour
Replies: 9
Views: 1534

Re: Entertainer Talent for Troubadour

I like Slimcreeper's idea, and I would implement it with Knacks. I'd have to re-read the knacks from the Companion, Questors, and Paths to see if there's any useful ones to model it after.
by Telarus
Mon Jul 01, 2019 3:17 pm
Forum: For Game Masters
Topic: Orichalcum (and True Elements)
Replies: 9
Views: 1635

Re: Orichalcum (and True Elements)

"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C Clarke
by Telarus
Mon Jul 01, 2019 3:26 am
Forum: For Game Masters
Topic: Orichalcum (and True Elements)
Replies: 9
Views: 1635

Re: Orichalcum (and True Elements)

+1

They are described as "something akin to pink-pick holes to the elemental planes" in some of the novels, and one of the 1st edition preview stories describes fire-cannon as "mana burst cannons"
by Telarus
Tue Jun 25, 2019 8:40 pm
Forum: For Game Masters
Topic: Trading House Campaign.
Replies: 6
Views: 1232

Re: Trading House Campaign.

Get them involved in the politics of the larger trading houses by giving them one or more patrons. People who find back-channel connections to smaller trading companies.... 'useful'. ;D

Reference Throal: The Dwarf Kingdom (ED1) p.33.