Search found 262 matches

by Telarus
Fri Sep 27, 2019 1:31 am
Forum: For Players
Topic: Disappointment with the Nethermancer
Replies: 17
Views: 4455

Re: Disappointment with the Nethermancer

I definitely had to use the Favors system (& all the other social mechanics), along with making spirits strange and weird, to make it a viable part of the discipline. Relationships should be cultivated, and more powerful Named spirits can promise services from their underlings as a Favor. Also, in m...
by Telarus
Fri Sep 27, 2019 1:12 am
Forum: For Players
Topic: Airship Altitude
Replies: 32
Views: 8581

Re: Airship Altitude

I don't mean to be a tease, but we do have most of this sketched out... needing a final mechanics and edit cut pass. Ships can become Derelict by damage or by falling under a certain # of 'able crew' (with officers/high circle characters counting double, and anyone without the required rank counting...
by Telarus
Thu Sep 26, 2019 9:29 pm
Forum: For Game Masters
Topic: Thread Items for sale?
Replies: 9
Views: 3499

Re: Thread Items for sale?

Christie’s auction house of Travar? This is how it works in my Barsaive. You may be able to find some Forged weapons and maybe a (very low rank) Thread Item in the GRand Bazaar or the great cities' marketplaces. But other than that, you have to deal with wealthy merchant-guild politics, kingdom pol...
by Telarus
Thu Sep 26, 2019 9:20 pm
Forum: For Game Masters
Topic: Astral Sight: What does it see?
Replies: 9
Views: 2575

Re: Astral Sight: What does it see?

Agreed. Each "detail" requires a successful check over multiple rounds, and some information in-detail is gated behind certain powers. Which means setting up a target for extended surveillance is a thing.
by Telarus
Mon Aug 26, 2019 6:50 pm
Forum: For Game Masters
Topic: Question: Thread Weaving and Spellcasting
Replies: 5
Views: 1787

Re: Question: Thread Weaving and Spellcasting

Generally, the threadweaving portion is pretty subtle already, with the big crazy gestures being part of the Spellcasting test (there's not huge amount in the rpg books to back this up, but there are some good scenes in the novels). The knack allows you to set on average you DEX+6 (min rank 6) as a ...
by Telarus
Sat Aug 24, 2019 1:20 am
Forum: For Players
Topic: Airship Altitude
Replies: 32
Views: 8581

Re: Airship Altitude

Love this thread. ;D
by Telarus
Mon Aug 12, 2019 7:14 pm
Forum: For Game Masters
Topic: Knacks as skills
Replies: 5
Views: 1890

Re: Knacks as skills

Good breakdown, thanks!
by Telarus
Sun Jul 28, 2019 8:16 pm
Forum: For Game Masters
Topic: How I'm doing random encounters right now
Replies: 7
Views: 2396

Re: How I'm doing random encounters right now

These are great guys! I have a "Hazards" system in the new airship travel rules. I also have extended it to a full Random Encounter system, but I cut that part for space. Some really neat ideas here, & I love the terrain breakdown. Panda has some notes on creatures and terrain on his blog as well. I...
by Telarus
Tue Jul 23, 2019 9:13 pm
Forum: For Players
Topic: Pattern Items and True Patterns?
Replies: 42
Views: 17183

Re: Pattern Items and True Patterns?

1a) 100%. In my games it usually takes a bit more than just creating the item. Grimoires are a good example because they have an intimate connection to your own pattern (scribing spells into the pattern of your grimoire then allows you to re-call the spell-patterns into your own pattern for RAW magi...
by Telarus
Fri Jul 12, 2019 12:18 am
Forum: Product Discussion
Topic: Does anyone know the name of the Throal airships?
Replies: 4
Views: 1692

Re: Does anyone know the name of the Throal airships?

I remember running the battle in 1e/early2e. At least 2 of the ships were not named - probably so the GM can name them & tie it to thier version of Barsaive.

"IMB" (In My Barsaive) was a common abbreviation in the old (now nonexistant) forums & fan site forums.