Search found 249 matches

by Telarus
Thu Sep 26, 2019 9:20 pm
Forum: For Game Masters
Topic: Astral Sight: What does it see?
Replies: 9
Views: 773

Re: Astral Sight: What does it see?

Agreed. Each "detail" requires a successful check over multiple rounds, and some information in-detail is gated behind certain powers. Which means setting up a target for extended surveillance is a thing.
by Telarus
Mon Aug 26, 2019 6:50 pm
Forum: For Game Masters
Topic: Question: Thread Weaving and Spellcasting
Replies: 5
Views: 543

Re: Question: Thread Weaving and Spellcasting

Generally, the threadweaving portion is pretty subtle already, with the big crazy gestures being part of the Spellcasting test (there's not huge amount in the rpg books to back this up, but there are some good scenes in the novels). The knack allows you to set on average you DEX+6 (min rank 6) as a ...
by Telarus
Sat Aug 24, 2019 1:20 am
Forum: For Players
Topic: Airship Altitude
Replies: 32
Views: 2846

Re: Airship Altitude

Love this thread. ;D
by Telarus
Mon Aug 12, 2019 7:14 pm
Forum: For Game Masters
Topic: Knacks as skills
Replies: 5
Views: 648

Re: Knacks as skills

Good breakdown, thanks!
by Telarus
Sun Jul 28, 2019 8:16 pm
Forum: For Game Masters
Topic: How I'm doing random encounters right now
Replies: 7
Views: 874

Re: How I'm doing random encounters right now

These are great guys! I have a "Hazards" system in the new airship travel rules. I also have extended it to a full Random Encounter system, but I cut that part for space. Some really neat ideas here, & I love the terrain breakdown. Panda has some notes on creatures and terrain on his blog as well. I...
by Telarus
Tue Jul 23, 2019 9:13 pm
Forum: For Players
Topic: Pattern Items and True Patterns?
Replies: 42
Views: 10292

Re: Pattern Items and True Patterns?

1a) 100%. In my games it usually takes a bit more than just creating the item. Grimoires are a good example because they have an intimate connection to your own pattern (scribing spells into the pattern of your grimoire then allows you to re-call the spell-patterns into your own pattern for RAW magi...
by Telarus
Fri Jul 12, 2019 12:18 am
Forum: Product Discussion
Topic: Does anyone know the name of the Throal airships?
Replies: 4
Views: 662

Re: Does anyone know the name of the Throal airships?

I remember running the battle in 1e/early2e. At least 2 of the ships were not named - probably so the GM can name them & tie it to thier version of Barsaive.

"IMB" (In My Barsaive) was a common abbreviation in the old (now nonexistant) forums & fan site forums.
by Telarus
Thu Jul 11, 2019 11:45 pm
Forum: For Game Masters
Topic: Fire canons and Missile Weapons
Replies: 5
Views: 696

Re: Fire canons and Missile Weapons

Thanks James! One other thing to note - because 1e combined all guns on a ship into one rating - you rarely roll damage for a single fire cannon. There is only one reference in 1e, but it does say cannons do Step 25 damage to anything they hit. In my games that is an area 3 hexes in diameter (a cent...
by Telarus
Thu Jul 11, 2019 11:11 pm
Forum: For Players
Topic: Entertainer Talent for Troubadour
Replies: 9
Views: 1150

Re: Entertainer Talent for Troubadour

Good options there. RAW would seem to mean that Troubadours probably do have a specialty as-a-skill when Novices, if they want to.
by Telarus
Sun Jul 07, 2019 2:33 am
Forum: For Players
Topic: Entertainer Talent for Troubadour
Replies: 9
Views: 1150

Re: Entertainer Talent for Troubadour

I like Slimcreeper's idea, and I would implement it with Knacks. I'd have to re-read the knacks from the Companion, Questors, and Paths to see if there's any useful ones to model it after.