Search found 736 matches

by etherial
Sat Dec 31, 2016 4:46 am
Forum: Product Discussion
Topic: My ED4 Campaign Post-Mortem
Replies: 19
Views: 8087

Re: My ED4 Campaign Post-Mortem

Here's the link for the discussion of our excel character sheet: http://fasagames.com/archiveforum/viewtopic.php?f=17&t=1837 Cool. I'm curious to know how the game went down as far as the play experience. How easily did new folks get into the system? How did the old hands feel about the changes? Was...
by etherial
Sat Dec 31, 2016 2:18 am
Forum: Product Discussion
Topic: My ED4 Campaign Post-Mortem
Replies: 19
Views: 8087

My ED4 Campaign Post-Mortem

Part 0: Inroduction A while back I had an idea that I would like to start a campaign with a huge group of players and then reduce that number by half by either killing a bunch of them or having them wander off. I tried this before in a Serenity game, but due to a blizzard, only the people who had s...
by etherial
Sat Dec 31, 2016 1:28 am
Forum: For Players
Topic: One spell to end all healing
Replies: 17
Views: 5834

Re: One spell to end all healing

As for 'picking an artificial fight to get the bump', I think the only thing preventing it is the GM (rightfully) saying no. Comes back to that justification thing. Whatever the in-universe reason, it needs to prevent players from saying things like "ok, we'll spare, then, which is combat, which ac...
by etherial
Thu Dec 29, 2016 10:56 am
Forum: For Players
Topic: Is Multi-Disciplining Worth It?
Replies: 15
Views: 7661

Re: Is Multi-Disciplining Worth It?

All these complications I'm facing right now as I'm trying to put together an excel sheet for help keeping track of it all. Hopefully it'll be worth the efforts I put in by the time I'm finished, if not as a learning experience for both this ruleset and making spreadsheets. But yeah, only highest c...
by etherial
Fri Dec 23, 2016 9:03 pm
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 12744

Re: Strength and armor based initiative penalties

What is the average strength anyway? Or rather what is the average attribute value? Generally i'm inclined to believe that the starting attribute values represent the average, and the player characters get attribute points to increase those values because they are exceptional people. Though that do...
by etherial
Fri Dec 23, 2016 2:34 pm
Forum: For Players
Topic: High Circle Preview: Sky Raider
Replies: 32
Views: 9665

Re: High Circle Preview: Sky Raider

FASA Games wrote:Burning Vigor adds a pool of Recovery tests that can be used to fuel powers like Fireblood
Wowsers. Nearly-Endless Fireblood!?
FASA GAmes wrote:In the Master tier, Thunderstruck is a knockdown area-attack.
Metal.
by etherial
Thu Dec 22, 2016 6:35 pm
Forum: For Game Masters
Topic: ED4 Chase scenes
Replies: 18
Views: 7316

Re: ED4 Chase scenes

I was curious if others had good options for how to manage non-combat time chase scenes. Namely on foot, but other travel methods might also apply. Which Talents/Skills play a factor? Do you take Movement rate into account, or go a little more abstract? I find such things highly scene-dependent. Ca...
by etherial
Thu Dec 22, 2016 2:25 am
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 12744

Re: Strength and armor based initiative penalties

But not all fighters need to be the fastest on their feet - they can just embrace their slowness. So much this. I once played a Troll Troubadour with an 8 DEX. I could only hit targets on the ground, but if I hit them, they stayed down. Playing cleanup crew can be darned fun, especially when the Ca...
by etherial
Thu Dec 22, 2016 12:50 am
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 12744

Re: Strength and armor based initiative penalties

MetalBoar wrote:You're right, I wan't thinking about knockdown tests when I wrote this and they are relevant, but those have become substantially less common in 4th edition too if I remember the rules correctly (and you use DEX to jump up).
Technically yes, but they did that by throwing out the absurdly easy ones.
by etherial
Thu Dec 22, 2016 12:01 am
Forum: For Players
Topic: Strength and armor based initiative penalties
Replies: 35
Views: 12744

Re: Strength and armor based initiative penalties

MetalBoar wrote:I mean seriously, in the real world would you rather be in a life and death conflict with a fly weight or a heavy weight boxer?
The fly weight boxer is more likely to have been in a real fight before.