Search found 740 matches

by etherial
Fri Jan 27, 2017 11:42 am
Forum: For Game Masters
Topic: Astral Space, several questions
Replies: 10
Views: 4548

Re: Astral Space, several questions

More bolstering for Sight meaning SIGHT is the Astral-Sensitive Eye , found on page 416. This alters the eye, not another organ. Normal Sight out of the eye becomes cloudy but still functions, and "the eye allows him to see into Astral space as if he possessed the Astral Sight talent." Astral-Sensi...
by etherial
Thu Jan 26, 2017 1:57 pm
Forum: For Game Masters
Topic: [TW/ED] Healing
Replies: 43
Views: 14876

Re: [TW/ED] Healing

On the "Blood Magic Damage becoming Normal damage" front, how do people usually track it, especially for in-combat healing where a player wants to reuse a spent charm available for recharge when the damage is healed? I don't want to overly complicate it by recommending a table. Seems like, as long ...
by etherial
Thu Jan 26, 2017 1:48 pm
Forum: Product Discussion
Topic: Optional Rules for Companion
Replies: 112
Views: 37957

Re: Optional Rules for Companion

when you take the standard rule, each character can do his karma ritual as often as he wants and whenever he wants I am fairly certain karma ritual is still once per day RAW. Yep, near the bottom of page 83 in the Player's Guide, "Your player may perform his Karma Ritual once per day." It also take...
by etherial
Thu Jan 26, 2017 11:32 am
Forum: For Game Masters
Topic: [TW/ED] Healing
Replies: 43
Views: 14876

Re: [TW/ED] Healing

On the "Blood Magic Damage becoming Normal damage" front, how do people usually track it, especially for in-combat healing where a player wants to reuse a spent charm available for recharge when the damage is healed? I don't want to overly complicate it by recommending a table. Seems like, as long ...
by etherial
Thu Jan 26, 2017 3:47 am
Forum: For Game Masters
Topic: [Ed4] Spell Matrix Item cost
Replies: 21
Views: 7867

Re: [Ed4] Spell Matrix Item cost

Lys wrote:(You can also ransom Nikar himself, but he's likely to vigorously object to being taken at all.)
FTFY. Nethermancy is a thing.
by etherial
Thu Jan 26, 2017 3:41 am
Forum: For Game Masters
Topic: [TW/ED] Healing
Replies: 43
Views: 14876

Re: [TW/ED] Healing

Dying creatures aren't necessarily unconscious creatures with a lot of wounds. RAW, it's POSSIBLE (especially for the squishy Disciplines) for a character to go straight from "I'm okay" to "*croak* I deaded" very quickly without racking up wounds. I could easily see a magician going down with two s...
by etherial
Wed Jan 25, 2017 6:59 pm
Forum: Product Discussion
Topic: Optional Rules for Companion
Replies: 112
Views: 37957

Re: Optional Rules for Companion

Merging Skills with Talents. ED3 had rules that a skill could be upgraded to fill an available talent slot when the Adept was capable of learning it. If, say, a Troubadour created his character with the melee weapons skill, but picked it up as an option at third circle. Am I just missing this optio...
by etherial
Tue Jan 24, 2017 11:26 am
Forum: For Game Masters
Topic: [Ed4] Spell Matrix Item cost
Replies: 21
Views: 7867

Re: [Ed4] Spell Matrix Item cost

etherial wrote:It depends a lot on whether you allow Chain Casting in your game. Standard Matrix items are great for Chain Casting (to the point where I'll probably disallow it in future games).
"it" in this case is "Chain Casting from a Spell Matrix Item". This is what I get for posting right before bedtime.
by etherial
Tue Jan 24, 2017 2:11 am
Forum: For Game Masters
Topic: [Ed4] Spell Matrix Item cost
Replies: 21
Views: 7867

Re: [Ed4] Spell Matrix Item cost

It depends a lot on whether you allow Chain Casting in your game. Standard Matrix items are great for Chain Casting (to the point where I'll probably disallow it in future games).
by etherial
Tue Jan 24, 2017 1:01 am
Forum: For Game Masters
Topic: [Ed4] Spell Matrix Item cost
Replies: 21
Views: 7867

Re: [Ed4] Spell Matrix Item cost

The Undying wrote:She may WANT 10, but she's only going to get three. Remember, matrix objects are still thread items, meaning they require threads, meaning they are both an LP sink and a maximum thread sync.
I've yet to meet a Wizard who was saddened by the prospect of spending Legend on Wizardry.