Search found 280 matches

by Sharkforce
Wed Apr 24, 2019 6:43 pm
Forum: Product Discussion
Topic: Companion living armour
Replies: 5
Views: 2624

Re: Companion living armour

the crystal plate pattern (and indeed all patterns) are not going to be priced for normal person use, they're going to be priced according to what a merchant would pay. and from a merchant's perspective, after making 20 suits they've earned their investment minus the cost of wages... in all likeliho...
by Sharkforce
Sat Apr 20, 2019 7:30 pm
Forum: For Game Masters
Topic: Ranged Aiming
Replies: 11
Views: 5163

Re: Ranged Aiming

well, for adepts i feel like mystic aim and spot armour flaw both represent taking a moment to aim quite nicely. i suppose i could imagine skill versions that were not as strong such that anyone could pick it up. or perhaps just make it a part of the various combat skills. something like mystic aim ...
by Sharkforce
Wed Apr 17, 2019 8:13 pm
Forum: For Game Masters
Topic: Familiars 4th edition
Replies: 9
Views: 4161

Re: Familiars 4th edition

well i have to say i'm hoping it's more along the "thread item" route than the "access to a whole pile of extra talents" route. most of those talents are useful primarily because they apply to a core part of the discipline's kit, and also to large extent because they can be applied to multiple creat...
by Sharkforce
Wed Apr 10, 2019 6:53 pm
Forum: For Players
Topic: Nethermancer at Circle 3?
Replies: 27
Views: 10903

Re: Nethermancer at Circle 3?

honestly not sure that's worth too much depth of research... i mean, you would *technically* also need to factor in the chance that astral strain is going to work too. sounds like a fair bit of bother. i think "a bit more, but probably still not quite enough to consistently out-damage spirit dart" i...
by Sharkforce
Wed Apr 10, 2019 9:49 am
Forum: For Game Masters
Topic: status effect
Replies: 2
Views: 1782

Re: status effect

i would presume it means things like harried, knocked down, blindsided, and similar.
by Sharkforce
Wed Apr 10, 2019 4:39 am
Forum: For Players
Topic: Nethermancer at Circle 3?
Replies: 27
Views: 10903

Re: Nethermancer at Circle 3?

astral strain would also be significant in that it would increase the chance of hitting, so it should add more than just the chance of getting an extra success.
by Sharkforce
Wed Apr 10, 2019 12:29 am
Forum: For Players
Topic: Nethermancer at Circle 3?
Replies: 27
Views: 10903

Re: Nethermancer at Circle 3?

I did some number crunching and have come to the conclusion that Spirit Darts is better than Astral Spear. There are the use cases where the enemy has high mystic armor (and you need to beat it), has no MA (so the benefit of Spirit Darts goes away), or you really want to cause a wound. Generally, t...
by Sharkforce
Tue Apr 09, 2019 7:46 pm
Forum: For Players
Topic: Nethermancer at Circle 3?
Replies: 27
Views: 10903

Re: Nethermancer at Circle 3?

perhaps you should consider carrying a few *non* spirit darts with you :P ^^
by Sharkforce
Tue Apr 09, 2019 7:54 am
Forum: For Players
Topic: Nethermancer at Circle 3?
Replies: 27
Views: 10903

Re: Nethermancer at Circle 3?

regarding soul armour, you may wish to discuss the rules for chain casting on page 433 of the companion. the argument for bone spirits having knowledge of nethermancy is that they are ally spirits, which dwell in the nether realms, can be summoned by nethermancers, controlled by nethermancers, and a...
by Sharkforce
Mon Apr 08, 2019 9:15 am
Forum: For Game Masters
Topic: T'Skrang ships
Replies: 17
Views: 7403

Re: T'Skrang ships

the triangle is for one bend. obviously the river isn't going to be perfectly straight, but should be straight enough for that to more or less work out. and you're going to want to stop along the way at the communities that will naturally form along the river, mostly because namegivers enjoy not dyi...