Search found 131 matches

by Lursi
Sat May 04, 2019 8:40 am
Forum: For Game Masters
Topic: Traps and Scurriers
Replies: 5
Views: 727

Re: Traps and Scurriers

Anydice says every 1000 attempts it will create a trap with a total of 42, which will solve the hero problem.

(With 2d12)

One question is, do you always realize that it is a super result or do you make over your perfect trap aswell?
by Lursi
Sat May 04, 2019 8:31 am
Forum: For Game Masters
Topic: That french Jaspree
Replies: 6
Views: 961

Re: That french Jaspree

Reminds me of this one:

https://images.app.goo.gl/kCNn56VGoJetHhxK6

We have a temporary employment agency in my home town, the DIS corporation.

Their slogan was:”DIS, more than just temporary labor”

(“DIS, mehr als nur Zeitarbeit” in german.)
by Lursi
Mon Apr 22, 2019 1:45 pm
Forum: For Game Masters
Topic: Ranged Aiming
Replies: 11
Views: 1456

Re: Ranged Aiming

I like this idea of tagging it to the called shot option. Saying you can’t use your movement is reasonable. You should need to be still and draw a bead with the weapon, not just peer at the target. It could also require concentration like certain spells do. We don’t really want an “assassinate” com...
by Lursi
Thu Apr 18, 2019 6:06 am
Forum: For Game Masters
Topic: thinking switch 3rd to 4th edition
Replies: 5
Views: 894

Re: thinking switch 3rd to 4th edition

A conversion is mainly a rebuild. Take the legend points he has and rebuild him from scratch. It will not be a 1:1 copy. If you desperately miss a spell, just follow Kant, the philosopher. Create a rule that can become a universal law perceived fair even when applied against you. If you don’t like w...
by Lursi
Mon Apr 15, 2019 5:54 am
Forum: For Game Masters
Topic: spell matrices
Replies: 7
Views: 1119

Re: spell matrices

Indeed a useful idea.

Something small to sell:
Cards on which each spell is summarized to be put on the table to indicate whats in your matrix.
by Lursi
Sat Apr 13, 2019 1:01 pm
Forum: For Players
Topic: 4ed Character Sheet
Replies: 39
Views: 10323

Re: 4ed Character Sheet

So...the official character sheet on the resources page has a different step chart than the other character sheets listed and is also different from the step chart listed in the Player's Guide...which is correct? How did that get missed? The Step Chart on the sheet on the resources page ( this one,...
by Lursi
Mon Apr 08, 2019 5:49 am
Forum: For Game Masters
Topic: T'Skrang ships
Replies: 17
Views: 2220

Re: T'Skrang ships

I like most of your reasoning. Just that thing with the river, distance and the triangle... There is 1036 river kilometers on the Rhine between Constanze and Hoek van Holland and here is the distance as the crow flies: https://www.freemaptools.com/how-far-is-it-between-konstanz_-germany-and-hoek-van...
by Lursi
Mon Apr 08, 2019 4:56 am
Forum: For Players
Topic: Movement&Distances
Replies: 5
Views: 851

Re: Movement&Distances

Lets leave out the Jamaican sprinter troubadour for a while... The game became a bit shortsighted to fit on a battle mat. That is exactly what made it lose some of its story telling potential. I am less concerned by the movement range alone, more by the ranges. These two values have to stay in propo...
by Lursi
Sun Apr 07, 2019 4:57 pm
Forum: For Players
Topic: Movement&Distances
Replies: 5
Views: 851

Movement&Distances

I was wondering about movement rates and distances. In the past, when an evil pirate was hunting p the ship my characters had checked into, Archer and spellcasters had big fun giving the enemy a taste of their skill as the range of their skills permitted this. Now the Archer can still somehow bridge...
by Lursi
Sun Apr 07, 2019 4:43 pm
Forum: For Game Masters
Topic: T'Skrang ships
Replies: 17
Views: 2220

Re: T'Skrang ships

Why would anyone want a riverboat? I look at the buying price and see the Purchasing/Cargo ratio being about the same. In terms of mobility and risk of robbery, the airship is clearly in advantage. In short, they must be a factor 10 cheaper, otherwise there is no logical reason to go for them. On a...