Search found 189 matches

by Lursi
Thu Jul 05, 2018 3:46 pm
Forum: For Game Masters
Topic: Ships Air- vs. Waterborne
Replies: 7
Views: 2468

Ships Air- vs. Waterborne

Recently I designed an ocean sailing and exploring campaign. I noticed there is no economic reason to take a water based ship. Prices of these in recent editions were very similar. Even when looking at the price per duari capacity. That’s something Edition 4 could pick up and change. Possible change...
by Lursi
Fri Jun 22, 2018 8:10 pm
Forum: General Discussion
Topic: Roll20 Earthdawn Character sheet - Permission to use text.
Replies: 4
Views: 4146

Re: Roll20 Earthdawn Character sheet - Permission to use text.

large amount of people on this world that give a honk about copyrights patents or the like. The graphs of my employers paid tutorials turn up at many places.... What protects ED4 most is its number of copies sold. I guess we all want to change this. Let's look at your target group: Group A: GM is ve...
by Lursi
Fri Jun 22, 2018 4:30 pm
Forum: Product Discussion
Topic: Paths
Replies: 5
Views: 3917

Re: Paths

Maybe anything cool about Iopos and their adept ways would strike interest. Fleshing out their bronze, silver, gold and orchialkum branches would be cool. Over all the years, my players were more keen to mess with the big Ds than Therans. I think it would also be interesting to have a group of Iopia...
by Lursi
Fri Jun 22, 2018 12:46 pm
Forum: Adventurer's Journal
Topic: The WTF item that stole the show.
Replies: 3
Views: 3220

Re: The WTF item that stole the show.

I like the idea of a small blood offer before bonding to a potentially dangerous item...
Makes the player think twice.
by Lursi
Thu Jun 21, 2018 8:12 pm
Forum: For Game Masters
Topic: Cavalryman Steeds
Replies: 12
Views: 4060

Re: Cavalryman Steeds

These talents are clearly recognised!

The old system had a bad scaling towards higher circles as far as I remember because the costs for the animals were rather constant in contrast to the LP per evening of the rider.

Thanks also for declaring Thundra Beasts to be rare...
by Lursi
Thu Jun 21, 2018 7:35 pm
Forum: For Game Masters
Topic: Problems with circle advancement and balancing
Replies: 24
Views: 7363

Re: Problems with circle advancement and balancing

ohhh i wholeheartedly agree its a player thing and so not a rules problem/issue, i was just sharing. Overlaps in talents are important in my view..our gm often if its applicable often lets players combine talent overlaps to either lower target numbers if one player assists another, or grant additio...
by Lursi
Thu Jun 21, 2018 7:12 pm
Forum: For Game Masters
Topic: Problems with circle advancement and balancing
Replies: 24
Views: 7363

Re: Problems with circle advancement and balancing

Sometimes characters die, then someone joins with a new C1 character. Given the party can protect him in the group of C6 heroes, he gets legend points according to the bravery he showed to bring their mission forward. That is typically near what the rest gets. A friend of mine does Cnewplayer/CGroup...
by Lursi
Thu Jun 21, 2018 6:50 pm
Forum: For Game Masters
Topic: Cavalryman Steeds
Replies: 12
Views: 4060

Re: Cavalryman Steeds

Maybe a more crunchy question... Back in the days there had been a rule somewhere (Ed1st companion?) that an adept could spend some of his LP on advancing his mount/familiar.(a) Now I see a different (and also interesting) idea via training that has to be kept up to teach commands.(b) Is rule (a) st...
by Lursi
Wed Jun 20, 2018 7:40 pm
Forum: For Players
Topic: Grapple rules...
Replies: 7
Views: 2724

Re: Grapple rules...

Hm. You have a point there. It is already an achievement to deny a warrior his many attacks. I just remembered a few incidents at my martial arts lesson when people were held in a pretty punishing way that did not leave them many degrees of freedom except wiggling the small toe. Not even thinking of...
by Lursi
Wed Jun 20, 2018 5:19 pm
Forum: For Players
Topic: Grapple rules...
Replies: 7
Views: 2724

Re: Grapple rules...

In EDC there is head butt, pin down and mighty throw.

One can argue about the last one, it is fun, but our obsidiman really threw ridiculously big opponents onto their smaller minions. Results are really ugly.
The first two however would have been worth consideration.