Search found 32 matches

by Purplefixer
Fri Sep 29, 2017 1:10 pm
Forum: Online Play
Topic: Play Earthdawn when you want - EmED
Replies: 0
Views: 2960

Play Earthdawn when you want - EmED

Eastmarches Earthdawn was inspired by Earthdawn Westmarches, which was created by Branden V. In its first month, Branden and Copa were the active GMs. There are a wide variety of gaming philosophies, which inform what a given player views as 'fun'. None of these are right, and none are wrong; it's s...
by Purplefixer
Fri Sep 29, 2017 8:24 am
Forum: For Players
Topic: Alchemy Preview
Replies: 19
Views: 6321

Re: Alchemy Preview

Any guidelines yet on the cost for Enchanting Patterns? We know the Antidote pattern 'costs more', but we don't know what the basic cost is, at all yet. The same as a spell of comparable rank? The same as the item itself?
by Purplefixer
Mon Sep 25, 2017 7:24 pm
Forum: Product Discussion
Topic: Collective Issues with the Earthdawn 4e Game System/Engine
Replies: 48
Views: 19140

Re: Collective Issues with the Earthdawn 4e Game System/Engine

Award everybody the same Legend, based on the highest group Circle. That's what I've always done (aside from the occasional bonus for roleplaying/heroics, which over the course of a campaign, tends to balance out). If two characters experience the same events, one shouldn't get fewer Legend simply ...
by Purplefixer
Mon Sep 25, 2017 11:56 am
Forum: Product Discussion
Topic: Collective Issues with the Earthdawn 4e Game System/Engine
Replies: 48
Views: 19140

Re: Collective Issues with the Earthdawn 4e Game System/Engine

Legend Point Awards: According to encounter design we take into account the average circle of the party to determine where our critters should fall. We do the same with the defenses, the wound threshold, and the health. Why do we use individual circles for legend point awards? This means that charac...
by Purplefixer
Sun Sep 24, 2017 3:57 am
Forum: Characters
Topic: Moore, Human Weaponsmith
Replies: 3
Views: 6022

Re: Moore, Human Weaponsmith

Garlen's Grove Gained: 500LP, Kelia's Antidote (125), 1 Bone Charm (175), 4 Booster Potions (200) Fought: A horrible rotting wolf, 3 undead zombie wolves, 5 Raggok Cultists, 1 Raggok Cultist Leader, a zombie bear Explored: Not sure, we were really lost. Spent: 2 booster potions, 1 kelix's poultice, ...
by Purplefixer
Sat Sep 23, 2017 5:59 pm
Forum: Characters
Topic: Moore, Human Weaponsmith
Replies: 3
Views: 6022

Re: Moore, Human Weaponsmith

Early Adventures: The Iceclaw Moot: Ow. Ow. Ow. Ow. Ow. Ow. Bought: 25sp - Physician's Kit Refill Found: 275sp, 2 Booster Potions Fought: 14 blood bees, 14 greater termites, 1 queen termite, all horror tainted; 1 greater bear (Trusted) Explored: 5 mountain hexes Discovered: Iceclaw Moot, abandoned, ...
by Purplefixer
Sat Sep 23, 2017 5:53 pm
Forum: Characters
Topic: Moore, Human Weaponsmith
Replies: 3
Views: 6022

Re: Moore, Human Weaponsmith

ORIGINAL SHEET: Roll20 username: Jacob H. Character Name: Moore Race: Human Discipline: Weaponsmith (1) Dex: 14/6 Str: 12/5 Tou: 13/6 Per: 16/7 Wil: 13/6 Cha: 13/6 Karma: 5/5 Uncon: 31 Death: 38 PD: 9 PA: 3 MD: 9 MA: 2 SD: 8 Recovery tests per day: 3/3 Carrying Capacity: 110 Wound Threshold: 9 Disci...
by Purplefixer
Sat Sep 23, 2017 5:53 pm
Forum: Characters
Topic: Moore, Human Weaponsmith
Replies: 3
Views: 6022

Moore, Human Weaponsmith

Current Sheet: Moore, Human Weaponsmith 1 (Player: Jacob, GM-Copa) Height 5'11", Weight 185# Hair Brown, Eyes Brown Dexterity: 14/6 Strength: 12/5 Toughness:13/6 Perception:16/7 Willpower:13/6 Charisma:13/6 TALENTS Forge Weapon 4 Item History 2 Melee Weapons 2 Steel Thought 2 Thread Smithing 2 1-Dis...
by Purplefixer
Tue Sep 19, 2017 5:44 pm
Forum: Product Discussion
Topic: Collective Issues with the Earthdawn 4e Game System/Engine
Replies: 48
Views: 19140

Re: Collective Issues with the Earthdawn 4e Game System/Engine

I'm sorry, I should have been more clear. These are issues at our (rotating 15 person) Westmarches table. Because we're using multiple GMs and multiple groups we're running the game as RAW as possible. We keep a close eye on the errata because it has a significant impact on our gameplay, and we try ...
by Purplefixer
Tue Sep 19, 2017 12:02 am
Forum: Product Discussion
Topic: Collective Issues with the Earthdawn 4e Game System/Engine
Replies: 48
Views: 19140

Re: Collective Issues with the Earthdawn 4e Game System/Engine

The tree wasn't my example. It's in the book. Spells and Bonuses) I believe this is a design decision. Some spells DO get bonuses, and other spellcasting types are better at different things. Illusionists get True Ephemeral Bolt, Wizards get Mind Dagger, Nethermancers get Astral Spear. It's just the...