Search found 24 matches

by Avanti
Mon Jun 04, 2018 4:42 pm
Forum: Product Discussion
Topic: Earthdawn Companion?
Replies: 90
Views: 54723

Re: Earthdawn Companion?

Can't find the exact quote, but they're waiting for the last couple of artworks to finalize the book. I guess it's a matter of weeks before the PDF lands. That's the case. We haven't settled on an official date yet, but it will probably be in the first half of June for the PDF. It is first half of ...
by Avanti
Wed Jan 31, 2018 1:12 pm
Forum: For Game Masters
Topic: Cutting head with single strike
Replies: 10
Views: 7336

Re: Cutting head with single strike

I once went with a home rule about "headshots" and such. It went terribly. Because above a certain power level players used that option exclusively because they were sure to hit and inflict a quick death. Nowadays in my games called shots can be used to bypass armor if the shot or strike is made to ...
by Avanti
Fri Mar 17, 2017 6:34 pm
Forum: For Game Masters
Topic: Running away from combat or away from melee
Replies: 12
Views: 8310

Re: Running away from combat or away from melee

Sorry for keeping quiet in my own thread... been away for a week. Anyways, my scenario is just a thought exercise, so to that end I was assuming all characters in the scene are of equal skill and the target... well it can be a glass statue that needs smashing, does not matter honestly. The point was...
by Avanti
Mon Mar 13, 2017 4:51 pm
Forum: For Game Masters
Topic: Running away from combat or away from melee
Replies: 12
Views: 8310

Running away from combat or away from melee

Hi All! First post here, straight to the issue: How do you handle a combat situation (similar to) that involves two guards in front of a key target. Lets say the PC and his enemies are in a room that does not offer enough room to circle around the guards without coming in "arms reach". PC has to str...